Total War: WARHAMMER III

Total War: WARHAMMER III

113 ratings
Armies Without Generals
8
2
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
971.264 KB
29 Aug @ 3:00pm
3 Sep @ 8:49am
3 Change Notes ( view )

Subscribe to download
Armies Without Generals

In 2 collections by BlackJackGear
Mod List Multiplayer
65 items
Fully Custom Garrison - Recommended Mods
10 items
Description
Overview
This mod allows use of armies without a general character.
From my testing these armies are fully functional and can fight battles, conquer settlements and so on.


Features
Leaderless Armies
Armies can now exist without a general character to lead them.
The mod adds a new button to the right of the regular military force buttons, when pressing it the unit exchange panel will open and you can move units over into a new army that will be without a general character.
Armies without generals can also be split up further, they should also not count towards the upkeep increase.
Recruitment for lordless armies is disabled by default, but can be enabled via MCT.
The AI does not use this feature.

Mod Support
Should be compatible with everything.
Mods that add new factions / subcultures / cultures should be compatible.
Let me know if you find any compatibility issues.

MCT Adjustable
Recruitment for lordless armies can be enabled via MCT.

Multiplayer Support
To play this mod in multiplayer, you need Multiplayer Sync , this utility mod makes it fully multiplayer compatible.

Unit exchanges between armies are janky in singleplayer, they can be even more so in multiplayer.
If you want to exchange units in multiplayer, initiate the exchange and then don't touch anything for a second, until the panel looks normal again.
I would advise trying it out once to get a feel for how it behaves.
See known issues below for more info.


Known Issues
Exchanging units with other armies is a bit janky since I need to add a lord character to the lordless army and remove it again after the exchange is over.
The way it currently works is that when the unit exchange panel is opened it checks for the presence of a general and if none are found and there is space in the army it adds a general character, closes the panel and opens it again.
If I find a way to know when the player is going to exchange units in advance, I can add the character before and remove it after, until then this solution will have to do.
If you end up with a placeholder character in your army, simply start the unit exchange again and cancel it, that should solve it.

During the unit exchange the army model on the campaign map will be a placeholder model.
I am lazy and dont plan on fixing this, if it annoys enough people I will see if I can use placeholder characters appropriate for the vanilla cultures.

Splitting of units does not work at sea.
Nothing I can do about it, blame weird sea regions.

Images
The beautiful settlement skins are from OvN Lost World go get it!
The southlands units are from Cataph's Southern Realms (TEB)
The albion units are from OvN Lost Factions: Albion
The araby units are from OvN Lost Factions: Araby
Campaign lighting and effects Campaign Weather Overhaul
Campaign map improvements Dynamic World
Camera Mod Screenshot Campaign Camera

If you don't want me to display screenshots with your work in them, I will remove them!


My Mods:


Thanks
Many thanks to the people over at Da Modding Den for all the tools and help they provide!
Without them none of this would have been possible!
21 Comments
inxs 13 hours ago 
NICE!!! BEEN WAITING FOR YEARS
Rustic Clover 4 Sep @ 10:21pm 
This may legitimately be the most groundbreaking mod for the game so far, being able to finally give us back some of the flexibility of the pre-Rome 2 army system.
Snyp3r5TTV 4 Sep @ 11:26am 
Thank you, I've been waiting for this to be a thing (again) since Rome 1
BlackJackGear  [author] 4 Sep @ 7:45am 
@soelibremm probably not
Beats-With-BothHands 3 Sep @ 6:40pm 
*cries in shogun 2*
soelibremm 2 Sep @ 8:11pm 
Awesome! It if possible, can you make a mod that makes that the General's name isn't the Army's name?
BlackJackGear  [author] 2 Sep @ 2:57pm 
Not that I know of
Lord Alexander 2 Sep @ 2:54pm 
Would there be a way to do the reverse, having multiple lords in one army, like we can toggle on for skirmish battles?
BlackJackGear  [author] 2 Sep @ 10:43am 
@BluebirdSialis I will look into it.

@sirkudjon lords being present in the army but not counting as a units is impossible.
If you want armies with 21 units I can recommend this mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3297164969
sirkudjon 2 Sep @ 2:49am 
I would prefer a mod that does not count Lord as 1/20 but instead 0/20. Units and eroes count as normal.