Total War: WARHAMMER III

Total War: WARHAMMER III

Dynamic Movement Range
9 Comments
BlackJackGear  [author] 4 Sep @ 7:44am 
@Gator have you tried the mct options?
Gator 3 Sep @ 12:34pm 
After having played a long while with this mod, I'd suggest some changes.

You should increase for cavalry and monstrous units, or any units with a lot of speed, but sincerely reduce penalties. I just can't feel it's a good move for my Chaos Dwarf army to have near 1/4th the movement range as before because they have one artillery and some infantry.

Can't play this that kind of reduction to the base movement, it's nice concept, but I'm not convinced on execution, far too large of penalties vs gain.
a mod that makes it so ammo doesn't instantly replenish after you finish a battle would be nice indeed
Gator 3 Sep @ 2:38am 
Ah yes, just like it was before, now full cavalry armies have a distinct advantage they should have.
BlackJackGear  [author] 2 Sep @ 11:24pm 
Yes
Tag_Ur_It--> 2 Sep @ 7:10pm 
Does this work for AI?
Dean Winchester 30 Aug @ 3:10am 
@Môrthē
I agree. At this point, we just need a mod that makes it so ammo doesn't instantly replenish after you finish a battle :steamhappy:
Môrthē 30 Aug @ 2:31am 
It's amazing that thanks to amazing mods like this one, modders are improving Warhammer 3 so much by making it more like the older TW games
Dean Winchester 29 Aug @ 4:30pm 
Genius :steamthumbsup: