Total War: WARHAMMER III

Total War: WARHAMMER III

2,868 ratings
Dynamic World
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graphical
Tags: mod
File Size
Posted
Updated
475.367 MB
10 Jun, 2023 @ 1:41pm
2 Sep @ 10:35am
53 Change Notes ( view )

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Dynamic World

Description
This mod enhances the game's world with unique, race-specific assets, making it more immersive and visually diverse.

Note: This mod focuses on visual changes and does not affect gameplay mechanics.

Features:
Replaces campaign map assets with race-specific ones for a diverse environment.
Customizes forestry for each race, with distinct small and large trees.
Adds houses for human races to indicate settlements.
Features dead or absent trees for Chaos regions, reflecting unique traits.
Adapts forestry to match the occupying race's characteristics.
Non-human races have thematic ruined shacks instead of houses.
Adds Skaven burrows to the world surface.
Introduces Bamboo, Snow, and Evil trees.
Provides snow assets for each race and reintroduces grass in snowy regions.
Adds new grass assets for each race.

Race-Specific Details:
Bretonnia: Small houses and a temple for the Lady.
The Empire: Diverse housing showcasing social classes and farmers.
Kislev: Houses, central barracks, and stone watchtowers.
Cathay: Diverse housing for different social classes.
Greenskins: Tribal huts, a Chief Hut, and dung.
High Elves: Houses, Noble mansions, and the Tower of Hoeth.
Dark Elves: Command structures, captive cages, and small tents.
Wood Elves: Dense forests reflecting their woodland.
Dwarfs: Mining tents, a Tavern/Brewery, and the Hall of Grudges.
Lizardmen: A temple in lush jungle surroundings.
Ogre Kingdoms: Rugged rocks and Ogre tents.
Skaven: Underground burrows tunnels and warp stones.
Tomb Kings: Minimal desert houses.
Vampire Counts: Eerie cemeteries and rundown houses.
Khorne: Skull Tower, Tree of Souls, and menacing atmosphere.
Nurgle: Emphasis on decay and disease.
Slaanesh: Seductive, and elegant environment.
Tzeentch: Surveillance with Eyehorn and eye tower structures.

My Other Mods:------------------------------------------------------------------------------------
World Map for IEE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3287429250
World Map for Old World: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3288406989
Snow Expansion for IEE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3287451314
Snow Expansion for the Old World: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3287447453

Compatibility:------------------------------------------------------------------------------------
Save-game compatible, Dynamic Settlements mod, Campaign Weather Overhaul, Immortal Empires Expanded, The Old World Campaign, OvN Lost World and SFO

Not compatible: Forestry mods and OvN Firmir: conflict with the trees.

Version: v8.0
Popular Discussions View All (4)
1
10 Jul @ 8:26pm
Multiplayer compatibility?
Archibald Cunningham
3
30 Apr @ 2:48am
Chaos Dwarves?
Croonyer
0
7 Nov, 2024 @ 7:46am
Funny dwarves glitch
Shhatter
423 Comments
Moriarty 2 Sep @ 11:41am 
Thank you for your hard work! <3
a70f  [author] 2 Sep @ 10:38am 
@Thememoryman, no
a70f  [author] 2 Sep @ 10:38am 
@ Hadgart, no effect on the terrain only trees grass and shrubs,
a70f  [author] 2 Sep @ 10:37am 
Thanks everyone! I'm glad you're enjoying the mod and appreciate your comments.

updated for 6.3.0
Homuya 28 Aug @ 7:55pm 
<3333
Hadgart 25 Aug @ 9:03am 
Does this affect how the terrain looks on the fights ? it looks more grimdark for me now, and i love it
Thememoryman 13 Aug @ 9:39pm 
Does this conflict with OvN Lost World?
Gigantic Gus 8 Aug @ 5:18pm 
Absolutely adore this mod. Thanks so much for making it! Always present in my modlist
frednscott 28 Jul @ 2:01am 
@Gaming-Therapy, No one is allowed to make stuff like that. It violates the EULA. No crossover mods are allowed. If I recall correctly, even adding stuff from Age of Sigmar gets a mod banned,
Gaming-Therapy 21 Jul @ 11:47am 
Please make a total conversion of a 40k Warhammer universe mod with all the factions in 40K.