Total War: WARHAMMER III

Total War: WARHAMMER III

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Strategic Campaign Compilation
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Description
This is a compilation for folks who find they are just going through the motions of Warhammer 3's campaign and find it boring.

This compilation brings together a series of mods that I've selected (or created) to add weight to the choices you make on the campaign layer. Not necessarily harder, nor easier - not faster or slower: but certainly more meaningful

The collection has been designed to feel like vanilla+
Unless individual mods state otherwise, this is a modular collection. I recommend using them all - but if one aspect grinds your gears, feel free to omit it.
This feels hardcore/ looks boring? My advice is, give it a go, you may be surprised :)

Logistics Module:
  • No replenishment is a core part of the collection, merging units and recruiting new ones is a core part of the experience.
  • No Global Recruitment included for the same reasons as replenishment. Be sure to keep unit recruitment centres close to the battles!
  • Garrison Upkeep Reduction is here to help economies cope with the need for more forces ferrying units to front lines. It also increases the number of battles and defensive battles.

Meaningful Module:
  • Corruption Creep included to make corruption feel important again.
  • Meaningful captive options included to give each option a reason to use.
  • Configurable autoresolve by hiding casualty results and keeping the victory type vague - you need to consider if you can risk the casualties of the battle.
  • tabletop caps makes armies more meaningful and flavoured. Helping to remove obnoxious AI doomstacks.

Siege Module:
  • Assladders begone will be important until CA does this themselves. Key part of making sieges require preparation before storming.
  • Dynamic settlement battle replacer adds back the settlement battles from Warhammer 3 launch. An added feature allows players to change the battles fought through agent actions.
  • No real time building: Ensures settlement defences occur in pre-battle phase only.
  • More consistent Siege attacker ensures siege attacker traits make more sense with who they are assigned to.


Credit:
I was given the idea for this collection after watching a CA stream that showcase a similar mod collection. You can see the uploaded compilation here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3534369029
Items (12)
Assladders Begone!!! Long Live Buildable Ladders!!!
Created by Frodo45127
It was simple, but things... are getting added to the mod, so here's a list of what this mod does: Units can no longer get ladders out of thin air in sieges. Besieger armies can now build ladders as siege equipment. Fort battles now play like normal siege ...
Configurable Autoresolve Limits
Created by Acephelos
https://i.imgur.com/1Vglg7c.png What it Does I created this mod to force me to play more battles, and experience more of the battle side of the game, because I can get auto-resolve happy sometimes. The mod simply introduces an auto-resolve point system. Pl...
Mod Configuration Tool - v0.9 Beta
Created by Groove Wizard
USE IN MULTIPLAYER AT YOUR OWN RISK. Solutions have been researched for years. There are a few promising ones I will be testing shortly, but until they're in - consider MCT MP as "thar be dragons" territory. https://i.imgur.com/jYDc60V.png The Mod Configur...
More Consistent Siege Attackers
Created by Antagonistes
Features : I created this mod in response to the incredible Assladders Begone mod (shoutout to Frodo45127 and ChaosRobie) to serve as an incentive for the player and the AI to build more siege equipments before engaging in a siege battle. The mod essential...
No Real Time Building Reborn (Deployment phase only in Siege & Settlement Battles) [6.2]
Created by Llamakazi
Hello there! Not a fan of the real time building mechanic during siege and minor settlement battles? Would you rather focus on managing your troops, or keep the AI from constantly rebuilding annoying towers? If that's the case, then this mod right here is ...
Tabletop Caps: Reborn
Created by Groove Wizard
Tabletop Caps: Reborn This mod here is a reborn version of Tabletop Caps, the excellent mod from DrunkFlamingo. As DF has stepped away from modding, he's asked me to help maintain Tabletop Caps. You can look at the original mod here. The mod will remain mo...
No Global Recruitment
Created by scehr
Global recruitment is the mechanic where you can recruit outside your own territory for greater costs and recruitment time. By disabling this feature, all factions have to be in their own territory, or have unique mechanics, to recruit new troops when abro...
Corruption Creep
Created by IfThenOrElse
This mod aims to make corruption mean more in your campaign through it creeping into surrounding provinces. How does this mod work? This mod does two things. 1. It removes "corruption swing": a script in the base game that effectively changes corruption in...
Garrison Upkeep Reduction (Balanced Edititon)
Created by IfThenOrElse
This mod reduces the upkeep of any army stationed within a settlement. This encourages more armies on the map and increases the number of defensive battles you may be playing. How does the mod work: The mod has attached some upkeep reduction effects to the...
Dynamic Settlement & Siege map returner
Created by IfThenOrElse
This mod aims to bring back minor settlement battles that were ion the game on release but allows players to use agent actions to change the maps they fight on. Hold on, isn't there a mod that does this already? Sort of, huge shout-out to Stubby for their ...
Meaningful Captive Options
Created by IfThenOrElse
This mod aims to change up post-battle captive options by giving them defined roles with strong benefits but also consequences How does it work? The mod generally defines captive options into three core roles: Aggression: focusing on getting the army into ...
No Replenishment
Created by IfThenOrElse
This mod aims to add more logistics to your campaign by removing replenishment Wait what? Are you mad? It feels counter intuitive - there is a vocal group of players who note that poor replenishment can slow a campaign down and make it boring. It is howeve...