Going Medieval

Going Medieval

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Items (36)
Cold Shelf
Created by phrontisteries
Shelves with expanded capacity (10), storage types (all except coins), transfer stability, and reduce temperature (with insulation at 100%). (Recommend to place many of these together underground for best results.) Version Info Game: 0.23.9 (Modding Branch...
Decorative Plants
Created by Maito
Add plants to decorate your settlement. It can be grown with very few materials and lasts a long time, but it does not provide any resources. These can be set up by dedicated crop fields....
Repair Mastery
Created by 鹿神ヒハル
Allows you to repair equipment. ●Workbench where queues are added ・Woodwork workbench ・Sewing ・Blacksmith's forge Similar to disassembly, you can select items to repair based on HP and quality. The quality of the repaired item will vary depending on the sk...
Disposing of bones and ashes
Created by 鹿神ヒハル
Dispose of bones and ashes using a kiln. The bones are burned to ashes, and the ashes are mixed with the soil and returned to the soil. <>My Youtube Channel<> https://www.youtube.com/@kagami_the_deer Please subscribe to the channel ! ----------------------...
Advanced terraforming
Created by 鹿神ヒハル
By unlocking terraforming, you will be able to create all voxels. (I didn't know there was a sand voxel...) <Types and required skill levels> Skill level: 0 Soil / Rocky / Sand / Wetland Dirt Skill level: 10 Clay / Limestone / Impure Limestone Skill level:...
Production - Lower Tier Books Unlocked
Created by Lyosha
Allows you to craft lower tier books on the higher tier research tables. Chronicles are available on all tables and Textbooks are available on the research and advanced research tables. This mod is compatible with update #15, Version 0.24...
Stronger Gates x2
Created by Bungle
Gates have 2x more hitpoints. Wood Gate, from 520 > 1040 Ornate Wood Gate, from 560 > 1060 Tall Wood Gate, from 680> 1360 Ornate Tall Gate, from 700> 1400 Portcullis, from 880> 1760 My other gate hp mods: Gate HP x1.5 https://gtm.steamproxy.vip/sharedfiles...
Create Clay Bricks from Dirt
Created by TerrorFish
Got too much dirt? Use our new DirtBricks™ technology to turn all that dirt into premium Clay Bricks. Adds a new recipe to the kiln to turn dirt into clay bricks....
Burn More Bodies At Once
Created by helokero13
Add new production for burning 3, 5, 10 bodies at once at pyre...
Geomancy
Created by yetihead90
This mod allows the conversion of limestone into clay, and clay into limestone. The inspiration of this mod comes from being on a valley map, but wanting that massive limestone block castle/fort/cathedral/etc. With this mod, we can convert all that pesky c...
Open Doors
Created by Nadia the Mare
Doors and gates no longer slow down movement when locked in open position, and most of them are now slightly faster to open and close. Also removes the slowdown from walking under support beams....
Settlers - Settler Appearance
Created by Lyosha
Replaces the default skin and hair tones with a wider variety in neutral tones. This is not meant to be a representation of every unique person, but a more diverse option than what is available by default. This will replace the default options and will eff...
Flat Roofs
Created by TerrorFish
Enables creation of lower roofs & half-roofs as an additional option in the roof selection menu. Additional High Roofs: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3374981516...
Fermenting Apple Juice
Created by nukumorina
You will be able to craft cider at your base, which can only be obtained from merchants. When apples are added to the ingredients for 'Fermenting Fruit Juice' produced at a fermentation facility, 'Fermenting Apple Juice' is created. Once the apple juice is...
Weapon/Shield Enabler & Overhaul
Created by TerrorFish
Enables creation of many weapons, armour and shields that are disabled by default and does some balancing of production and combat stats of all enabled weapons. All added weapons & shields made of metal can be made with the four different metals. While I h...
Barbarian Equipment
Created by TerrorFish
Enables creation of many different barbarian/raider themed types of armour, some weapons and a shield that are disabled by default. Most of the items you can create at the newly added "Barbarian Workbench" - unlocked by researching "Wooden Weaponry II". Th...
Building - Clay Variants
Created by Lyosha
Update This mod has been overhauled to make all items swatches on the existing clay brick items in game. All items that were separate objects are now hidden in the build menu and cannot be placed, but will still appear normally for all your saves that they...
X2 Bricks Production
Created by TerrorFish
Multiplies all output of Clay & Limestone Bricks by a factor of 2. Does not change input amount, production time or ash production amount....
High Roofs
Created by TerrorFish
Enables creation of Higher roofs & half-roofs as an additional option in the roof selection menu. Additional Flat Roofs: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3366645722...
Building - Wood Variants
Created by Lyosha
Update The merlons have arrived! Due to some new coding knowledge (thank you Jorge) I have updated items to color swatches on the existing wood floor and wood merlon objects instead of being standalone item. Wood walls are now one object with color swatche...
Ground Stability x1.5
Created by nukumorina
Features Increases the basic stability of the ground from the initial value of 4 to 6. You can place voxels up to 5 squares away from the wall without any pillars or beams. Other Patterns Ground Stability x2 Ground Stability x3 Notes Stability changes will...
砖石工厂 Masonry Factory
Created by 歪艾恩
Clay is everywhere, while limestone is scarce in some terrains (wetlands). The parameters of clay brick and limestone brick and their finished products are the same, except for the color. Clay brick and limestone brick, maybe you only like one of them, so ...
Coal from Sticks
Created by [uRxP]DrChocolate
Enables the creation of coal from sticks. Have you ever wished you could do something with all those sticks? They're too heavy to trade. Your carpenter's time is better spent on bows than practice targets. But we have SO many of them, especially if need to...
更有钱的商人 Richer Trader
Created by 歪艾恩
Merchants who come to trade carry more gold coins. The higher the merchant level, the more gold coins they carry. Range of gold coins: 50~5000【Reduced the weight of gold coins:0.05kg to 0.01kg】 来贸易的商人携带更多的金币,商人级别越高,携带的金币越多。金币数量范围:50~5000【减少了金币的重量:50克->10克】...
Building - Fences Walls
Created by Lyosha
Overview Want an outdoor space but with the benefit of being a room? Place the fences as a wall instead. Details Stick and stone fence walls along with door versions of their gate are unlocked with the architecture research Ornate wood fences are unlocked ...
Shelfs - Keg Rack
Created by Lyosha
Overview Tired of your alcohol siting on the floor? Fear no more! Place your kegs on these new shelves designed with stability in mind for the best of the new room - wine cellars. Details Keg shelves take 10 wood and 10 iron to construct. Shelves only hold...
Stackmaster's Workbench
Created by 鹿神ヒハル
Adds a workbench that will convert 100 pieces of material into 1 item. The converted 1 item can then be converted back into 100 items. The converted items will be adjusted so that they can stack approximately 5 times the number of vanilla stacks. Example: ...
Advanced Training
Created by yetihead90
~Description~ This mod extends the functions of the Archery Range and Practice Dummy. Instead of only having one training option, there are new three training options for these stations each. Along with those changes, I have changed the material cost for t...
Long Human Life
Created by Bloody
For settlers, enemies and labourer worker die from age chance now is 0% if age below 100 years. When they hit 101 year, death chance is 0,5% This for long time maps, when past many ingame years...
More Animal Capacity
Created by Bloody
Animal now have more capacity and less time to stop hauling. Changes for: Deer, Boar, Cow, Goat, Sheep, Donkey, Dog and Bear...
Stop Eating my Pine!
Created by Bloody
Most of animals now don't eat your crops and tree saplings. Of cource, they can eat food beat or carrot as resourse. Now max priority is 80 for animal feed (not for meat eating animals and bears)....
Livestock Trader
Created by 鹿神ヒハル
This mod adds a caravan that sells all kinds of animals. However, it does not necessarily sell all animals. This event is included in the Caravan event, so the occurrence of the event is random. -------------------------------------------------------------...
Sticks from Wood
Created by Bloody
Why we can't make sticks from wood? Allow to cut 25 wood to 40 sticks. Yeah, slight more resource (fuel) but main goal is get sticks if you really need. It happens that there are 10 k wood lying around, but there is little or no sticks due to its use as fu...
Building - Decorative Chair
Created by Lyosha
Overview Adds each of the chairs as a non-functioning decor object. Settlers cannot sit in these chairs. Great for placing in areas like churches where you may want seating but don't want settlers sitting down to eat their dinner at. Description Decorative...
Herbalism
Created by yetihead90
~Description~ This mod allows the creation of draughts that grant different effects. Draughts are made at the Herbalist Bench which is unlocked with the Chemistry I research. The draughts are unlocked with the Chemistry I and Chemistry II research. Below i...
All Jobs Training
Created by 鹿神ヒハル
You will be able to train in all jobs. <Basic Learning> Workbench: Basic Research Table Job Type: Training Required Skill Level: 0 Materials: None 400 (Experience Points) ÷ 180 (Time) = 2.222 (Experience Points per Minute) <Applied Training> Workbench: Eac...