RimWorld

RimWorld

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Humanoid Alien Races
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12.694 MB
9 Jan, 2017 @ 2:50pm
2 Sep @ 9:52pm
301 Change Notes ( view )

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Humanoid Alien Races

Description


A framework for the creation of new alien races in Rimworld

If you ever thought that the racial diversity in rimworld is... not that diverse and you want to change that, you came to the right place. This framework allows to easily add new humanoid races without any C# knowledge, purely in xml.

The rest is up to your creativity: Fantasy races like Elves, Dwarves and Orks; Sci-Fi races like Asari, Klingons, Gungans eldritch beings like Deep Ones; or greenskinned and leaf-sporting mutants.




  • Custom graphics with weighted skin and hair color selection
  • Changing graphics, optionally changing over the course of aging.
  • Drawing additional parts on the body that change based on backstory, diseases and implants.
  • Integration in the starting pawns, as well as slaves and refugees.
  • Custom Backstories
  • Customizable bodysize, that can change during the lifetime.
  • Support for genderless races
  • Optional immunity to aging related body problems.
  • Optional forced traits
  • Customizable thoughts, with specific configurations for eating and butchering humanlikes
  • Modifiable relation chances
  • Race restricted clothing, weapons, research projects, buildings, bills and plants.
  • Custom Ideologies relating to eating, enslaving, killing and dating aliens.




Github[github.com]

Race Creation Wiki[github.com]

If you want to create your own races or just chat with the race mod authors, join us on Discord[discord.gg]




Orassans

Androids

RimEffect ~ Asari



Note: Bug reports without a log will be deleted immediately.
Fluffy's guide here should be followed
Note: Old versions are available on github
Popular Discussions View All (97)
775
22 Sep @ 5:20pm
Bug Reports
TurtleShroom
5,389 Comments
DanZinagri 6 hours ago 
I've experienced the hitching as well, but haven't found any sort of logic behind it. I can go hours without it happening, or within 10 minutes after loading it occurs. I did see one of the performance optimizers put together a "unpatcher" for specifically that method, but i'm dubious if its really the culprit either way.

I am curious @kittyshusky by "change my mod list" do you mean you changed load order or dropped a specific HAR race? I'm specifically curious if one of the HAR races i'm running is the real culprit here.
kittyshusky 17 Oct @ 6:36am 
@kanid99 1st rule of DPA: Don't go to other mods complaining about something you found in DPA. Not cool.
I have also being experiencing tick time spikes from the same call just like you, but the spikes disappeared when I changed my mod list (while keeping HAR), so its not HAR's fault. Check your race mods or mods that add logic or hediff related to needs.
erdelf  [author] 17 Oct @ 5:37am 
And this is why the analyzer is crap.
Not even the people on dubs call for NeedLevelPostfix... so probably not. Not that they would tell me.

Entirely unclear to me what the analyzer even told you, or how it lead you to the conclusion... or why it thought that would be helpful.
In theory it could be an extremely heavy race mod that does some heavy calculations there for some reason.. yet I doubt it.

You mention pausing momentarily... what do you mean exactly by that ? Do you mean it actually pauses? If so that has little to do with any race mod by itself.
If you mean hitching.. does it happen consistently ? is it regularly or when something happens ?
kanid99 16 Oct @ 6:38pm 
Ive noticed recently that my game will start hitching (that is, pausing momentarily here and there) and when I used Dubs Performance Analyzer, it showed the culprit as "AlienRace.HarmonyPatches:NeedLevelPostfix" - Im assuming some mod is using HAR incorrectly? Or is this a known bug with HAR currently ?
erdelf  [author] 16 Oct @ 10:00am 
no premade races. I figured nobody would want that ^^
Tentakuru 16 Oct @ 8:38am 
Does this mod come with any premade races I can use, or is it only a mod for creating races?
jetblade545 29 Sep @ 3:41pm 
Ah, thanks @erdelf
erdelf  [author] 28 Sep @ 11:54pm 
Vanilla Races Expanded doesn't have any races, so it doesn't really matter.
jetblade545 28 Sep @ 8:07pm 
I know this needs to be loaded before the race mods but would it matter if i load Vanilla Races Expanded races before or after?
gen.mlg564 17 Sep @ 7:53pm 
for me with other xenotypes i get no heads for most of my probloms and i did not get this when this mod was just for 1.5 idk why it bug now but it did not bug when i play 1.5 with this mod and other xenotypes