RimWorld

RimWorld

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No tree seeds for Progression: Agriculture
   
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Mod, 1.6
File Size
Posted
Updated
465.404 KB
11 Oct @ 12:09am
11 Oct @ 12:22am
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No tree seeds for Progression: Agriculture

Description
[discord.gg]

This is a simple mod that restores the Tree Sowing research project and stops Progression: Agriculture from generating seeds for literally every tree in your game. This system, by default, will generate more tree seeds than useful plant seeds, which makes seed rewards more or less useless as you are statistically more likely to get tree seeds rather than anything you'd actually like to plant.
Funniest part is how you can't even use most of them! That's right, most trees can only be grown in a certain biome and so more than half the seeds the mod generates are absolutely useless in most cases.

For reference, this brings down the amount of seeds in vanilla from 39 (or 38 without Ideology) to 17.

Q&A
Why is this its own mod? Don't you have the Tiny Tweaks Collection for your small tweaks?
Aha, you see, dear reader. The change sounds - and on the surface, is - pretty small. However, it turns out that Progression: Agriculture has no system in place for plants that unlock with research projects.
''So what about the Save our Ship 2 integration?'' you may ask. ''That mod has plants that are unlocked with research, right?'' right, except that integration is hardcoded. So, I had to cook up my own solution which involved multiple Harmony patches.

It's very fitting for *you* to be making a mod about seed. Heh.
Not a question, dear reader, but I agree.
2 Comments
Croctus 12 hours ago 
Very nice. Thank you.
Haknoes 21 hours ago 
Honestly, should be part of the base mod. Once again Turkler does it