RimWorld

RimWorld

Progression: Agriculture
640 Comments
ferny  [author] 11 hours ago 
@Aargh Tenna I could nerf the value a bit
Aargh Tenna 11 hours ago 
Could we have an option to not have seed bundles as quest rewards? I have almost all seeds but they keep popping up as quest rewards, taking rewards slots from resurrector serums etc? Or maybe exclude seeds player owns from reward pool?
Mr McNificent 4 Sep @ 12:13am 
@Strangely unnormal: Can you not just build a pond? ;)
UyTheo 2 Sep @ 8:13pm 
Would it be possible for you to add compatibility for VV - New Harvest and Vegetable Garden Project? Specifically removing overlap when used with the other mods.
ferny  [author] 2 Sep @ 12:09am 
@Naturtok Nah that's part of the fun.
Naturtok 1 Sep @ 12:21am 
You might want to just adjust the scenario to include 1 or 2 seed bundles that are always 100% good (rice/potatoes/etc)
Strangely unnormal 31 Aug @ 9:33pm 
is there a way to blacklist certain plant types from appearing in the random seed bundles you get at the start? i managed to get Lotus and Water Chestnut on a map with barely any water..
LetTheMossReclaimYou 29 Aug @ 1:45am 
Are there plans to allow the creation of seed/spore bundles for Psilocaps?
kittehkatbar 27 Aug @ 5:53pm 
Running only this and [LTS]Furnishings gets this error

Could not resolve cross-reference to Verse.ResearchProjectDef named TreeSowing (wanter=researchPrerequisites)
tarantio 27 Aug @ 2:42pm 
Im playing now, and if i remmember correctly i have hay from grinding Wheat .... but i also use ,just in case Wild Plants Give Hay
God Wills It 27 Aug @ 5:47am 
I am playing a medieval overhaul with this and wildspawn progression and can not seem to find hay anywhere. Anyone have a hint? Iv looked through all my mods and kind find any mention of whats been done with it.
son1C 27 Aug @ 5:32am 
Hi, I can't seem to use the Ideology bonsai pot. The pot itself crashes with this error. Would be nice if you can take a look at it
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 32B09585]
Verse.Command_SetPlantToGrow..ctor()
ProgressionAgriculture.Command_SetPlantToGrowNothingToGrow..ctor()
at ProgressionAgriculture.PlantToGrowSettableUtility_SetPlantToGrowCommand_Patch.Prefix (RimWorld.IPlantToGrowSettable settable, Verse.Command_SetPlantToGrow& __result) [0x0000e] in <e57eb667b75242e2a8cfc3c0e2a5f7ee>:0
at RimWorld.PlantToGrowSettableUtility.SetPlantToGrowCommand (RimWorld.IPlantToGrowSettable settable) [0x0000f] in <cb53cd4422904947932d33f561ad8d15>:0 [...]
tarantio 26 Aug @ 2:58am 
@Mystico I was having same issue, i bought like 10 new seeds included Tinktoria, but i cant sow them they are not visible in growing menu, then i travel from dark forest o temperate, same issue, then to dessert, same issue, i remove this mod, i have all seeds now show up in menu and CAN sow them. So for now, this mod is out form my list as it restricts a lot of seeds in all biomes,
[RTB] Sarianos 26 Aug @ 1:56am 
@ferny
Could I trouble you to elaborate on the incompatibility with Mlie's Crop Rotation mod?
Mystlico 26 Aug @ 12:16am 
hey ferny is there a way to see what seeds are allowed to grow in which biomes, im getting onion and garlic plants in my biome but when i turn them into seeds and open them i cant plant them im assuming because of biome restriction
ferny  [author] 24 Aug @ 2:44am 
@ripkord Does it not already work with the mod? What are you looking for spcifically
ripkord 22 Aug @ 10:38pm 
would love to see VV New Harvest compatibility!
4ltman 21 Aug @ 1:57pm 
How quickly should I find seed bundles from trade partners? I've been to 3 different settlements and nobody has any...
UyTheo 18 Aug @ 10:59pm 
Would it be possible for you to map a version of crop rotation that works with this?
jackster9078 18 Aug @ 9:17pm 
I got ambrosia and made an ambrosia seed bundle, but after opening the bundle I cant plant ambrosia? Is there anyway to fix this ? or is there something I am not understanding?
Awaik 18 Aug @ 5:43pm 
I was getting errors with the grassland biome.
Naturtok 17 Aug @ 1:35pm 
what part of regrowth 2 doesn't work with this mod?
fireccx 17 Aug @ 7:51am 
can we have VV - New Harvest Compatibility?
Awaik 16 Aug @ 6:03am 
Hey ferny, thank you so much for this mod. I pick a lot out of your progression pack and it really has made the game so much better. I am just curious if there is any plan for regrowth 2 since core has been patch in. Apprecate you.
ferny  [author] 14 Aug @ 9:09am 
@Vertigo Glad you figured it out
Vertigo 14 Aug @ 9:02am 
Ok I figured it out on my end after wiping out my settings. My settings folder was partially read only. Even if I increased the amount it didn't change things. (Yes I am aware packing spot doubles cost)

I had moved my 1.5 settings out to another folder and brought certain files back in and they apparently got set to read only. Which explains why a couple other of my mods weren't having their settings work for me.
ferny  [author] 14 Aug @ 8:28am 
@Vertigo Packing spot or packing bench?
Vertigo 14 Aug @ 8:23am 
Ugh every bundle still requires 10, not the 5 I set. I hate we can't edit steam comments.
Vertigo 14 Aug @ 8:22am 
I apparently do.. I seemed to have swapped that one into my load order instead of his hunting grounds mod when I was trying to track down another mod issue. My bad on that. I suggest adding an incompat tag in the about.xml.


Now back to figuring out if there is a mod that is preventing my seed bundle setting from working. (I lowered it to 5 from 10 yet every bundle still requires 5) Oh and to figure out why others can apparently create a bundle for FSF's pasture grass but I can't.
ferny  [author] 14 Aug @ 5:12am 
v42 - more error fixing for 1.5
ferny  [author] 14 Aug @ 5:08am 
@Vertigo Are you using this alongside ArthurGC's Random Vegetables mod? You should only use this mod on its own
Vertigo 14 Aug @ 2:36am 
Anyone else getting errors due to adding random bundles to scenarios?

I thought it might have been progression scenarios being the issue but it remains after removing that mod.

Seeing this for every scenario.xml file

Exception loading def from file Scenarios_Classic.xml: System.ArgumentException: Could not find type named RandomVegetables.ScenPart_RandomSeedBundles from node <li Class="RandomVegetables.ScenPart_RandomSeedBundles"><_itemCount>2</_itemCount><def>RandomSeedBundles</def></li>


Then I see these at the end.

Could not find a type named RandomVegetables.ScenPart_RandomSeedBundles

Config error in RandomSeedBundles: scenPartClass is null
ferny  [author] 13 Aug @ 4:29pm 
v41 - Fixed 1.5 errors
Arthur GC  [author] 13 Aug @ 1:04pm 
@ferny You're welcome! I'm happy to be part of this :)
ferny  [author] 13 Aug @ 11:38am 
@Mutalith I always try to avoid calling it a seeds mechanic, mainly as it implies micromanagment. Its more of an unlock system, people tend to write off the mod if they think its a seeds thing.
Mutalith 13 Aug @ 11:37am 
That'd be awesome! Love the mod for dealing with content overlap, less so for the seeds
ferny  [author] 13 Aug @ 11:35am 
@Mutalith Maybe one of our C# guys Tgrumms could add that if he feels like it, I'll throw it to him
Mutalith 13 Aug @ 11:33am 
Curious if we could get the ability to toggle the seeds mechanic?
ferny  [author] 13 Aug @ 9:04am 
v40 - Scenarios now start you with random edible seed bundles where there would have been just Potatos/Rice. Thank you ArthurGC!
Tal'Raziid 13 Aug @ 9:02am 
Oh. Do those apply to planter boxes and stuff too?
ferny  [author] 13 Aug @ 4:06am 
@Tal'Raziid Biome restrictions. Might be made clearer in a future QOL update.
daz_ian 12 Aug @ 4:40pm 
Regrowth Core is assuming that Devilstrand research still exists when it tries to patch it, creating a red error if this mod is before that one. Forcing this to load after Regrowth fixes this.
Tal'Raziid 12 Aug @ 4:01pm 
Whats up with some plants just not appearing even after i get seeds?
Like i got two kinds of cactus seed packs opened, but cant plant either, not even in a sandy grow zone.
Likewise, its... rye iirc that i made (and opened) the seedpack for but doesnt show in the farming list, etc.
SculptedFool 11 Aug @ 1:27am 
Nevermind, Im just incredibly dumb and now realize its just that nothing grows in the desert
SculptedFool 11 Aug @ 12:06am 
I packed and used a seed bundle while on a caravan, but couldn't plant it in my main base at all, and could no longer even pack the plant at all.
Ralathar44 9 Aug @ 11:43am 
I like the idea of this mod but the seeds appear so often in quest rewards and then the trader that sells only seeds replacing what could have been a different trader. Just ended up being too much of an opportunity cost for me.
Naturtok 8 Aug @ 9:04pm 
Re: MO and the Haygrass stuff, MO makes it so cutting regular grass gives haygrass, so somewhere in there is probably whats causing the problem? Idk, im just cheating in the seeds at the start as part of my "early game loadout" of seeds
ferny  [author] 8 Aug @ 7:31pm 
@no Yeah. We have to manually quiet them, see the "Patched research" section of the workshop page. They're harmless basically, but people can submit pulls on the github to fix them
no 8 Aug @ 6:12pm 
be advised, mods that interact with devilstrand research will complain, im assuming this mod patches it out in favor of the seedpack
Luluckas 8 Aug @ 5:39pm 
i found the culprit, its Rimstro Farming Expansion, it seems to have a duplicate of some sort and made the Rice impossible to sew.