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Could not resolve cross-reference to Verse.ResearchProjectDef named TreeSowing (wanter=researchPrerequisites)
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 32B09585]
Verse.Command_SetPlantToGrow..ctor()
ProgressionAgriculture.Command_SetPlantToGrowNothingToGrow..ctor()
at ProgressionAgriculture.PlantToGrowSettableUtility_SetPlantToGrowCommand_Patch.Prefix (RimWorld.IPlantToGrowSettable settable, Verse.Command_SetPlantToGrow& __result) [0x0000e] in <e57eb667b75242e2a8cfc3c0e2a5f7ee>:0
at RimWorld.PlantToGrowSettableUtility.SetPlantToGrowCommand (RimWorld.IPlantToGrowSettable settable) [0x0000f] in <cb53cd4422904947932d33f561ad8d15>:0 [...]
Could I trouble you to elaborate on the incompatibility with Mlie's Crop Rotation mod?
I had moved my 1.5 settings out to another folder and brought certain files back in and they apparently got set to read only. Which explains why a couple other of my mods weren't having their settings work for me.
Now back to figuring out if there is a mod that is preventing my seed bundle setting from working. (I lowered it to 5 from 10 yet every bundle still requires 5) Oh and to figure out why others can apparently create a bundle for FSF's pasture grass but I can't.
I thought it might have been progression scenarios being the issue but it remains after removing that mod.
Seeing this for every scenario.xml file
Exception loading def from file Scenarios_Classic.xml: System.ArgumentException: Could not find type named RandomVegetables.ScenPart_RandomSeedBundles from node <li Class="RandomVegetables.ScenPart_RandomSeedBundles"><_itemCount>2</_itemCount><def>RandomSeedBundles</def></li>
Then I see these at the end.
Could not find a type named RandomVegetables.ScenPart_RandomSeedBundles
Config error in RandomSeedBundles: scenPartClass is null
Like i got two kinds of cactus seed packs opened, but cant plant either, not even in a sandy grow zone.
Likewise, its... rye iirc that i made (and opened) the seedpack for but doesnt show in the farming list, etc.