RimWorld

RimWorld

These are Spacer Tech
13 Comments
Yoann  [author] 29 Aug @ 10:36pm 
@WaffleKing it's something I will update when I get Odyssey
WaffleKing 29 Aug @ 3:41am 
really funny that Orbital Tech isn't also spacer level lol
Halfman 22 Aug @ 7:28am 
Just want to say this is a mod i have been looking for, thank you!
irynith_ 20 Aug @ 3:39am 
ah yeah, it seems to work! Thanks
Yoann  [author] 18 Aug @ 11:04am 
It should still works in 1.6, I can update the tag after someone confirm it (no time to test).
irynith_ 18 Aug @ 9:16am 
hope you are doing okay Yoann!
Wonder if this could be updated to 1.6?
mkvltra 10 Dec, 2024 @ 7:03pm 
Cool mod :steamthumbsup:
Yoann  [author] 12 Oct, 2024 @ 5:54am 
No effect on the factions.
Pirates are spacer tech factions (Empire is ultra).
Vartarhoz 12 Oct, 2024 @ 5:12am 
Does this make Pirates not spawning with weird spacer tech? I find hilarious that a faction that send paws with knife also equips them with shield pack.
Yoann  [author] 22 Aug, 2024 @ 5:34am 
Unless Research stepping stones removes a research project (thing who would be stupid to do), yes it should work.
ALE199 22 Aug, 2024 @ 5:17am 
does it work with Research stepping stones?
Yoann  [author] 21 Aug, 2024 @ 11:15pm 
This is just an opinion.
Advanced component are called 'ComponentSpacer' in game files, when component are called 'ComponentIndustrial', the change seems legit to me.
Transport pod is one of the end game way to travel (with empire's shuttle), and looks pretty futurist, even mechanoids use them. This tech is vastly adopted, but I like to think it's maintened by pawns with Spacer knowledge.

After, if you don't like one change, it's very easy to edit the patch.
Dustin Echoes 21 Aug, 2024 @ 5:23pm 
Advanced fabrication should not be spacer tech, neither should the transport pod be one.
Other than that, solid mod