Victoria 3

Victoria 3

269 ratings
Controllable Private Construction
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30 Jun, 2024 @ 5:55am
1 Oct @ 8:41am
21 Change Notes ( view )

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Controllable Private Construction

In 2 collections by zzzwww
zw's Vic3 Mods
20 items
zw's Automated Vic3
7 items
Description
This mod can be installed mid-game.
All features can be enabled or disabled anytime and only affect player.
Compatible with game version 1.10.
Note that this mod generally doesn't require updates for new game versions.

If you encountered any problems, please read the FAQs below first before reporting.
If FAQs didn't help, please try reporting the problems in the way mentioned in the FAQ 9.

Updates
02.10.2025
  • Please ensure the mod is up-to-date first, as it may not be auto-updated sometimes.
  • Updated for 1.10.

Intervene Domestic Private Investment
  1. Private constructions are only allowed to expand existing buildings. This feature can be enabled separately for manufacture, agriculture, resource and infrastructure buildings.

  2. Private constructions are only allowed to expand existing profitable buildings (image 3).

  3. Private constructions are only allowed in incorporated states.

  4. Disable private constructions in a state by using a new decree.

  5. Customize the building types that can be built by private constructions.
    This feature requires this Add-on.

Intervene Foreign Private Investment
  • Disable private constructions in foreign countries. This feature can be enabled separately for manufacture, agriculture, resource and infrastructure buildings.

Intervene Investment From Foreign Countries
  • Constructions (both government and private) from foreign countries are only allowed to expand existing buildings. It can be enabled separately for industry and agriculture. Note that for game balance, this will cost 5% to 10% of player's bureaucracy and resource buildings won't be restricted.

Privatization
  • Intervening private constructions doesn't affect privatization.

Better Auto-Expand
  • Better conditions based on PMs, profit, price, etc (image 5 and 6).

How To Use
  1. Subscribe the mod.
  2. Use the decision "Private Constructions Management".
  3. A journal entry to toggle the features will appear after the decision was taken.

Localization
  • English, Chinese, German.
    Other languages use English text.

Compatibility
  • Mods that modify vanilla building scripts (...\common\buildings) are likely incompatible.
  • Mods that add/remove PM groups are incompatible, e.g., building rework/expansion.
  • Mods that only edit PMs are compatible.
  • Mods that add new buildings are compatible but this mod has no effect on them.
  • Compatch with other mods
    Make My Railway Profitable Again! -> Compatch Link

FAQs
  1. Features are enabled but have no effects.
    This is usually caused by incompatible mods, e.g., building rework/expansion.
    Also, please make sure the mod has been updated to the latest version, as it may not be auto-updated sometimes. You have to resubscribe the mod in this case.

  2. Some buildings aren't working properly, e.g., wrong PMs or employee number.
    Same as FAQ 1.

  3. Differences compared to game version 1.8 (as of 1.98).
    -> Restrictions no longer affect privatization.
    -> On-going constructions (or they are about to be added) won't be cancelled.

  4. Private investment stops working after too many features are enabled.
    The base game has its own logic to decide what to build, so if there are too many restrictions, private investment might stop working because there are no options left.

  5. Private investment is still not working after the disabled options were switched back.
    If this happened, try some actions to force the game to reset its variables, e.g., S/L and waiting for a few in-game months (sometimes years). Technically it's not a bug but a base game problem and some vanilla cases might also trigger it even without this mod.

  6. Is it possible to directly control private constructions?
    Yes but this can only be done by strongly changing how AI builds and seizing money from investment pool constantly. Simply disabling all private constructions only makes all economic systems a worse command economic.

  7. Private investment makes many unsuitable decisions.
    This mod only intervenes which options AI has but doesn't touch how AI chooses them.

  8. Does this mod support multiplayer?
    It hasn't been tested in multiplayer but should still work when there are more players.

  9. If FAQs didn't help, how should I report a bug?
    Please leave detailed description instead of a simple "xxx doesn't work".
    Please at least try to provide the following information:
    -> which feature doesn't work,
    -> is it construction or privatization,
    -> is it a construction for new buildings or existing buildings,
    -> domestic or foreign, etc.

All My Vic3 Mods
Up-to-date mod collection: zw's Vic3 Mods
Popular Discussions View All (1)
0
5 Sep @ 10:36am
Russian localization
Black Shark
416 Comments
关银屏 25 Oct @ 7:21am 
作者我在全国铺满禁止私人法令和禁用在外国建造之后在附庸的建筑公司不收购了,这个是正常情况吗,能解决吗
awomen 23 Oct @ 10:45pm 
可惜不能和E&F兼容,两者一起用会让矿业和农业证卷无法生产,不然真是绝配
AnotherEve 22 Oct @ 10:09pm 
请愿能不能写一个像控制码头那样控制铁路的脚本,众所周知码头也吃补贴而且比铁路还吃,一旦人力枯竭只有吃补贴的建筑能雇满人,码头就会猛猛扩张,靠补贴吃干国库还吃干人力
秋水仙与紫菀花 16 Oct @ 3:50am 
我遇到了点按某个按钮后结果它不能再点的问题,只能关结果开不了qwq
nkm57 13 Oct @ 1:53am 
Can you make other add on Mod that compatible with ''bank mod'',so people can decide to Subscribe it without messing with this base mod?
Cheon Kyoung Hwa 12 Oct @ 4:44am 
why it can't block private construction to some specific building like before? I can't control private sector again now this mod is no different than vanilla.
포매라니안 12 Oct @ 12:12am 
Is the mod not compatible with Morgenröte?
wirpy 9 Oct @ 6:56am 
Would you ever consider making a compatch for industry expanded?
Hanisek 7 Oct @ 6:13am 
Oh OK please discard my prior message. The bug is now fixed.
For those who have the same issue, just unsubscribe and subscribe to update the mod - that will fix the artillery issue.
Hanisek 7 Oct @ 6:02am 
@Elessar how did you fix it? I am getting the exactly same bug where no artillery foundry can be built (essentially all existing ones are not visible in the game start).