Victoria 3

Victoria 3

Controllable Private Construction
416 Comments
关银屏 25 Oct @ 7:21am 
作者我在全国铺满禁止私人法令和禁用在外国建造之后在附庸的建筑公司不收购了,这个是正常情况吗,能解决吗
awomen 23 Oct @ 10:45pm 
可惜不能和E&F兼容,两者一起用会让矿业和农业证卷无法生产,不然真是绝配
AnotherEve 22 Oct @ 10:09pm 
请愿能不能写一个像控制码头那样控制铁路的脚本,众所周知码头也吃补贴而且比铁路还吃,一旦人力枯竭只有吃补贴的建筑能雇满人,码头就会猛猛扩张,靠补贴吃干国库还吃干人力
秋水仙与紫菀花 16 Oct @ 3:50am 
我遇到了点按某个按钮后结果它不能再点的问题,只能关结果开不了qwq
nkm57 13 Oct @ 1:53am 
Can you make other add on Mod that compatible with ''bank mod'',so people can decide to Subscribe it without messing with this base mod?
Cheon Kyoung Hwa 12 Oct @ 4:44am 
why it can't block private construction to some specific building like before? I can't control private sector again now this mod is no different than vanilla.
포매라니안 12 Oct @ 12:12am 
Is the mod not compatible with Morgenröte?
wirpy 9 Oct @ 6:56am 
Would you ever consider making a compatch for industry expanded?
Hanisek 7 Oct @ 6:13am 
Oh OK please discard my prior message. The bug is now fixed.
For those who have the same issue, just unsubscribe and subscribe to update the mod - that will fix the artillery issue.
Hanisek 7 Oct @ 6:02am 
@Elessar how did you fix it? I am getting the exactly same bug where no artillery foundry can be built (essentially all existing ones are not visible in the game start).
Elessar 5 Oct @ 8:49am 
Sorry, it was my mistake. I updated the game to version 1.10.4 and it was fixed. There was no problem with the mod.
zzzwww  [author] 5 Oct @ 8:27am 
@Elessar Your mod isn't up-to-date, or you have mods that modify buildings or building group that aren't up-to-date
Elessar 5 Oct @ 7:55am 
There is probably a bug. Artillery foundry cannot be built while the mod is active.
SiegeThanks 3 Oct @ 10:30am 
@zzzwww
So, it took me a while and many game restarts (thank god for SSDs), but I narrowed it down to "Construction sectors add infrastructure" mod.

Yesterday the issue was this mod, you fixed it, and it was working. Today, issue came back, and apparently it was being caused by that mod. I don't know enough about modding to make sense of that, just thought I'd like you know. Thanks for the response.
zzzwww  [author] 3 Oct @ 9:47am 
@SiegeThanks I guess it's a glitch of steamworkshop? I just check the file, it should be fine. But the updates of this mod had some problems before, like missing in change log and failing overwriting older files. Resubscribing the mod might help, also make sure you didn't have any other mods that modify artillery foundries installed.
SiegeThanks 3 Oct @ 8:19am 
Had the same issue with the artillery foundries, your fix yesterday fixed it, but now the issue's back. Maybe because of 10.4?

Love the mod though, great work.
zzzwww  [author] 3 Oct @ 3:17am 
@yuanshenghong
要么是你的游戏本体不是1.10.3,要么是mod没有更新至最新版本,要么是你有其它修改建筑的mod而且这些mod不兼容1.10.3。
yuanshenghong 3 Oct @ 3:07am 
3号下午刚订阅的,进去没有火炮厂
Paroxysm 2 Oct @ 1:34pm 
@zzzwww can confirm its all back to working, thanks so much for the quick turn around, you're a legend
zzzwww  [author] 1 Oct @ 11:32pm 
@Paroxysm @tsnfosst @TAS04159

It should be fixed now, I guess, I just updated it again and I checked the downloaded local files, everything looks fine except this update somehow doesn't appear in the change log here, probably a glitch of steamworkshop

If it still didn't work:

1. Try unsubscribing the mod until the older file is deleted.

2. Resubscribe the mod.

3. You might also need to start a new game, since the already removed artillery foundries won't come back.
zzzwww  [author] 1 Oct @ 11:11pm 
@Paroxysm @tsnfosst @TAS04159

1. In the latest hotfix 1.10.3, Paradox fixed a long existing typo of artillery foundries internal building group name:
bg_artillery_found a ries -> bg_artillery_foundries, that extra "a" had been existing for years.

2. This caused artillery foundries' building group become invalid with this mod, so the game would remove all artillery foundries when loading/starting a save/new game.

3. This bug should have been fixed. I updated the mod twice, but it somehow didn't overwrite the older files, I will try to re-upload it later.
Paroxysm 1 Oct @ 10:40pm 
for some reason it completely blocks being able to build artillery foundries, tested multiple countries and narrowed it to this mod being the cause. the building doesnt show up in the build menu even when researched and no other countries can seemingly build it either as i got 20 years in and no one was selling them on the market.
tsnfosst 1 Oct @ 9:58pm 
修復後依然沒有火炮廠阿,大英開局直接被俄羅斯騎兵殺麻了
TAS04159 1 Oct @ 7:01pm 
hey even with the mod updated, prussia is missing artillery with this mod. tried unsubscribe-resubscribe yet problem persists.
zzzwww  [author] 1 Oct @ 8:42am 
@BKedelweiss 已修复
BKedelweiss 1 Oct @ 7:55am 
今天1.10.3的更新后这个mod好像会导致火炮铸造厂消失:BEsurprise:
zzzwww  [author] 29 Sep @ 10:11am 
@sirdave79

1. Companies investment cannot build new buildings if you disallowed them, because they are scripted as private investment too. If this somehow happened, please check:

-> Mod compatibility

->Foreign investment ( from foreign countries) restriction, as each feature only targets one type of investment: domestic, to foreign countries, from foreign countries.

2. "Privatization Only" is always possible via this mod (by using decree or the sub-mod add-on ), the only exception is investment from foreign countries, however you can still force them to only expand existing buildings.

3. So all in all, I recommend you check your mod compatibility or review the button description first.
sirdave79 29 Sep @ 8:42am 
1/3

Howdy zzz www. Thanks for the mod. Im still evaluating it. One thing I was hoping to be able to acheive, with this mod or one like it is for companies to but only the buildings I have already built. After a lot of experimenting and plenty of reading I thin kits the case that companies can choose to build a new building or privatise one. I would very much like for companies to privatise what ive built but not build themselves.

I enjoy playing command economy because I can set up my buildings a very particular way for multiple reasons (MAPI, immigration, urbanisation, building big in a large starting population state for tools or motors). Its a lot of work but a part of what I enjoy about the game. The private construction queue messes with this royally. In my mind this is how id like the private queue to behave. Buy anything that your rules allow that already exists.
sirdave79 29 Sep @ 8:36am 
2/3

I might go further and say it should buy only what I have set to privatise in interventionism. It would be nice to use the private queue and not feel like i have to use command economy.

Having said the private queue often builds the "wrong things" in the "wrong places" and as the game progresses in stupidly high numbers it will also often buy buildings that are less profitable than the best i have available. Like the first buildingit finds that is valid itll buy. If I can selectively privatise my most profitable buildings to companies (theres multiple laws that say private queue disabled except for companies".
sirdave79 29 Sep @ 8:36am 
3/3

In a perfect world id like to transfer assets directly (Im happy to get nothing in return except for company ownership). It feels like that should be a basic vanilla game feature.

So yea, any chance you can offer an option to only privatise ? I think theres less chance of this but any chance to llow direct transfer/sale of assets to businesses ?

I need to investigate the game files see if i can work out if i can make some edits myself to increase the chance to buy rather than build. If I could get the company to mostly buy what ive already built and marked for privatisation your mod can mostly stop the unwanted building already.

Thanks for reading
Meruem 27 Sep @ 8:31am 
Just checked files for 1.10.
only "levels_per_mesh" and "has_law:" lines needs to be changed. one can still use before mod gets updated. nothing is broken.
睡魔 18 Sep @ 12:41am 
大哥 能不能麻烦做个tech&res的兼容
Revolverman 17 Sep @ 10:52pm 
Hello, is there a way, or a method to make this mod work with other mod buildings, even if it means manually editing code?
17 Sep @ 5:22am 
大佬有什么办法能控制计划经济的公司扩建规模吗,总是上百起建有点难崩
萨伏伊公爵 16 Sep @ 3:55am 
私人疯狂造铁路和发电厂,有时候一次性一块地堆几十个队列,有办法限制每块地工厂私人一次性扩建的数量吗?不少地方400多级的发电厂,200多级的铁路。然后亏损,基础爆了连不上市场
Auv. 12 Sep @ 6:27am 
能禁止金融区和庄园,对外国的私有化吗
2690205208 10 Sep @ 2:18am 
不兼容赤色晨曦的部分内容,艺术学院无法选择特殊生产方式
オティヌス 8 Sep @ 8:34pm 
我已经整明白了,原来是要把所有地块每一个都分别禁止建设才行。另外就是用的mod有一种建筑生产方式和原版不一样因此禁止不了,感谢大佬
zzzwww  [author] 8 Sep @ 5:44am 
@オティヌス
1. 除了 外来 投资的私人建设出于平衡性原因不可完全禁止外,其它都可以,比如说使用禁止私人建设 法令 或者扩展sub-mod中的 建筑类型限制 配合禁止 对外 投资功能。
2. 如果上述功能无法实现,请阅读FAQ。
オティヌス 8 Sep @ 5:12am 
我之前看来理解还是有问题,我以为这个MOD是可以禁止一切扩展,只能收购既有的,然后我排列组合试了各种情况都阻止不了了扩展
zzzwww  [author] 6 Sep @ 12:08pm 
@---fk---
1. 请先检查mod和sub-mod是否最新版本,或者直接重新订阅。
2. 注意是否有外来投资在没有贸易中心的地方新建了贸易中心,若他国可在本国投资,你需要同时启用干预外来投资功能。
3. 注意每个功能都有适用的投资来源:国内,对外,外来,例如限制建筑类型只针对国内,具体请阅读按钮描述。
4. 关于利润条件,请阅读按钮描述和FAQ7。
---fk--- 6 Sep @ 5:55am 
贸易中心的问题最大,比如我关掉新的基础设施后,还是会在其他没有贸易中心的地方疯狂建造贸易中心。
---fk--- 6 Sep @ 5:54am 
港口也是的,疯狂的建造没有利润的港口,弄的只能把港口国家垄断。
---fk--- 6 Sep @ 5:53am 
作者,贸易中心这个部分有些问题,经常自主去建造一些没有利润的贸易中心。比如关掉基础设施新建筑和对外基础设施投资 以及限制建筑类型里面关闭贸易中心后,还是会自主建造和对外投资贸易中心,并且还会去建造大量没利润的港口。
zzzwww  [author] 29 Aug @ 3:07am 
@关银屏 检测已有和在建建筑等级是可能的,例如等级大于x时不可修建某建筑,但这不会影响AI会添加多少新建等级(FAQ 7)。
zzzwww  [author] 29 Aug @ 3:02am 
@YYGZ 我不确定“国家垄断只有五个名额”和这个mod有什么联系。
YYGZ 28 Aug @ 9:57pm 
国家垄断只有五个名额
关银屏 25 Aug @ 1:16am 
能加一个控制建造等级的功能吗,比如一个地块食品厂建到规模经济上限之后权重就会变低,先去建别的地块,现在私人建造一块地能建几百级,真的烦
zzzwww  [author] 21 Aug @ 7:53am 
@全速怕什么怕
描述中已经写了:
“自版本1.9开始,干预私人建设不再影响已存在建筑的私有化。”
全速怕什么怕 21 Aug @ 7:46am 
能否做到投资池内的资金只用来私有化国有建筑,而不是自己去建奇怪的东西呢?是只能通过抠光投资池的钱来实现么