Victoria 3

Victoria 3

321 ratings
Auto-Apply PMs
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File Size
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646.400 KB
23 Oct, 2024 @ 7:49pm
1 Oct @ 1:02am
7 Change Notes ( view )

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Auto-Apply PMs

In 2 collections by zzzwww
zw's Vic3 Mods
20 items
zw's Automated Vic3
7 items
Description
This mod can be installed mid-game.
All features can be enabled or disabled anytime and only affect player.
Compatible with game version 1.10.
Note that this mod generally doesn't require updates for new game versions.

It doesn't include automation PMs (green PMs).
For automation PMs, please subscribe this mod: Auto-Apply Automation PMs

Update
01.10.2025
  • Updated for 1.10.x.
  • The switching of PMs for farm by-products has become more flexible, allowing for bidirectional or multi-directional (e.g., wheat and rye) switching.
  • Fixed a bug where the price of iron was not checked when switching from wooden buildings to iron frame buildings.

Auto-Apply PMs
  • Auto-apply more suitable production methods (PMs) gradually when certain conditions are met.
  • Auto-Apply can be enabled/disabled for different types/groups of buildings separately.
  • It covers all production buildings (manufacture, agriculture, plantations, resources), railway, power plant, urban center, government administration, port, university and construction sector.
  • There are conditions based on local price for changing PMs, for example:
    - PM1 >>> PM2
    - PM1 needs 15 tools and 10 coal.
    - PM2 needs 10 tools and 20 coal.
    - Only the price of coal will be checked, because PM2 doesn't need more tools.
  • Auto-Apply starts from the buildings with the lowest levels among all suitable buildings of each building type, so that the upgrading process is smoother and less likely to cause large sudden price fluctuations.
  • More details can be found in images.

How to use
  1. Subscribe the mod.
  2. Use the decision "Production Methods Management" to activate the journal entry.

Other
  • If you have already installed many mods that have functions like auto-build/check, very complicated auto-expand, large event expansion etc., which usually need a lot of extra calculation, it is recommended to only enable Auto-Apply for a building type when it's needed and disable it after the process is completely done for this building type, so that it doesn't have to calculate all building types every month and is less likely to cause extra lagging on the first day of each month.

Compatibility
  • No vanilla files were overwritten, so it should be compatible with most mods.
  • It only applies to the vanilla PMGs of vanilla buildings.

Localization
  • English, Chinese.
    Other languages use English text.

All My Vic3 Mods
Up-to-date mod collection: zw's Vic3 Mods
Popular Discussions View All (1)
1
24 May @ 8:47am
Made a Tutorial for the Auto-Apply Mods
zzzptm
119 Comments
Californium 252 5 Oct @ 2:17pm 
i wanted to play the anbennar vic3 mod but i realized how insufferable it is to play this game without your mods...i will be forever greatful if you make a compatch with anbennar's new pms
FUZZY 2 Oct @ 10:08pm 
@爱尔兰咖啡 这个不会托管建造部门
爱尔兰咖啡 1 Oct @ 7:03pm 
这个和ogas自动和面机有什么区别吗
zzzwww  [author] 29 Sep @ 10:25am 
@uygarozdemir I guess it still works fine since I didn't see any huge change in PMs in the patch notes. There is only a old small bug that while changing construction pm from wood to iron, iron price won't be checked, I will have a look if there is anything else that needs to be fixed when I have time.
shiningstar2k 24 Sep @ 5:24pm 
Can you please make a comppatch for Tech & Res?
uygarozdemir 24 Sep @ 1:24am 
Does version 1.10 work as expected?
FUZZY 2 Sep @ 4:01am 
@zzzwww Sorry for the late response, I meat that the menu inside the journal entry was empty. I have figured it out though. It had to do with the order of the mod list, issue was resolved after I put this mod beneath the overhaul mod.
Fbs dsak%l 23 Aug @ 2:46am 
有办法让ai也用吗?小弟经常无脑开最新生产方式,然后破产
Papa Stalin 12 Aug @ 4:28pm 
How does it work, if I discover Oil, Im assuming Ill have to build and subsidize the buildings first to lower the oil price and increase availability for it to switch to that PM
zzzwww  [author] 12 Aug @ 12:51am 
@FUZZY I'm not sure what do you mean by displaying a vacancy, but I think it's caused by something else. As long as the buildings and PMs weren't modified, this mod should work fine.