Victoria 3

Victoria 3

54 ratings
Private Investments Only Expand Existing Buildings
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86.819 KB
29 Jun, 2024 @ 6:17pm
3 Oct @ 3:37am
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Private Investments Only Expand Existing Buildings

In 1 collection by zzzwww
zw's Vic3 Mods
20 items
Description
This mod can be installed mid-game.
All features can be enabled or disabled anytime and only affect player.
Compatible with game version 1.10.
Note that this mod generally doesn't require updates for new game versions.

This is a lite version of Controllable Private Construction.
Note that you should subscribe only one of them.

Updates
03.10.2025
  • Please ensure the mod is up-to-date first, as it may not be auto-updated sometimes.
  • Updated for 1.10.

Overview
  • Domestic private constructions are only allowed to expand existing buildings.
  • Domestic private constructions are only allowed in incorporated states.
  • Foreign private constructions in player's country also follow the rules above.
  • Intervening private constructions doesn't affect privatization.

How To Use
  1. Subscribe the mod.
  2. Use the decision "Private Constructions Management".
  3. A journal entry to toggle the features will appear after the decision was taken.

Localization
  • English, Chinese, German.
    Other languages use English text

Compatibility
  • Mods that modify vanilla building scripts (...\common\buildings) are likely incompatible.
  • Mods that add/remove PM groups are incompatible, e.g., building rework/expansion.
  • Mods that only edit PMs are compatible.
  • Mods that add new buildings are compatible but this mod has no effect on them.

All My Vic3 Mods
Up-to-date mod collection: zw's Vic3 Mods
22 Comments
BKedelweiss 1 Oct @ 7:43am 
seems this mod will cause artillery foundries disappear in 1.10.3 version
TAS04159 14 Jul @ 3:08am 
production_method_groups = {
pmg_base_building_motor_industry
pmg_automobile_production
pmg_automation_building_motor_industry
}

should probably remove the automobile production line. its causing the motor industry to produce cars and require rubber for it
Light 9 Jul @ 5:52am 
broken. Motor industries produce cars day 1 with this
Flood2309 17 Jun @ 3:15pm 
hii, the mod destroys motor industries PMs in 1.9
zzzwww  [author] 27 Dec, 2024 @ 11:01pm 
@LMAOOOOO

"Mods that modify vanilla building files (..\Victoria 3\game\common\buildings) are likely incompatible. e.g. mods that only edit PMs are compatible but mods that add/remove PM groups are incompatible."
LMAOOOOO 27 Dec, 2024 @ 9:59pm 
buildings裡unlocking_technologies = {"解鎖科技"}如果跟mod的不同,會導致建築消失
LMAOOOOO 27 Dec, 2024 @ 9:13pm 
跟Basileia Romaion有衝突,有些mod的生產方式消失,且科技的內容也變更
cmdedj 18 Dec, 2024 @ 8:20am 
和这个mod是不是重复了阿 可控制的私人建设
Tanrice 2 Dec, 2024 @ 6:01am 
看了一下,给mod新增建筑加上一句

can_build_private = {
zw_autonom_investment_trigger = {
building_1 = *建筑名
}
}
应该就可以用了
用这个语法写死的话确实是再也不用担心私人建造乱建了
GEEK-WALKER 18 Oct, 2024 @ 1:07am 
神中神啊大佬