RimWorld

RimWorld

49 ratings
RimElsen
   
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Mod, 1.4, 1.5
File Size
Posted
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706.809 KB
17 Sep, 2023 @ 4:30pm
19 Mar, 2024 @ 11:07am
7 Change Notes ( view )
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RimElsen

Description
I (and this mod) are in no way affiliated with Mortis Ghost or Unproductive Fun Time.
This is a fan-project created from a love of the RPGMaker game, OFF.

Elsen are the sugar-sweet, square-headed denizens of Zone 1, Zone 2, and Zone 3. As a result of circumstances unknown even to themselves, they've breached the boundaries of their home world and can now be found across the furthest reaches of the rim. Gratefully, coming from a world of plastic seas and smoke-choked air makes one well prepared for a wide array of increasingly polluted planets.

They fill out the ranks of simple labor squads best, much more content to carry out assigned work than engage in combat. While not incapable of combat, their weak muscle strength, flame vulnerabilities, and slowed healing mean they are far from well-suited for it. What they lack in physical resolve they make up for in swiftness in both movement and work speed. This, in addition to their highly efficient metabolisms, make them welcome members in any workforce.

That is, of course, unless their employer isn't keen on their proclivity towards mental breaks...

NEW GENES
Sugarskin
Complexity: 1
Metabolism: +2
Carriers of this gene have flesh rich in yeast and sucrose compounds. Their fragile crystalline cell structure makes them vulnerable to damage from fire and heat-based weaponry.
  • Flame Damage x120%
  • Heat Armor -15%

Frantic
Complexity: 2
Metabolism: 0
Carriers of this gene are highly neurotic, completing their assigned work quickly to avoid repercussions. Paranoid tendencies mean they are more prone to mental breaks.
  • Global Work Speed +40%
  • Mental Break Threshhold +14%
  • Move Speed x110%

ADDITIONAL COMPATIBILITY
Vanilla Ideology Expanded: Memes & Structures (VME)
  • "Industrious" meme for Industrious elsen factions!
  • "Gestalt" & "Progressive" memes for Saccharine elsen factions!
  • "Corporate" structure for all elsen factions!

VME + Vanilla Cooking Expanded
  • "Sweet Teeth" meme for all elsen factions! (Forces "Sweets: Desired" precept.)

VME + Vanilla Books Expanded
  • "Cultured" meme for Liesurely elsen factions!

KNOWN ISSUES
The way I've drawn the head textures means they will not look good on narrow heads or female pointed heads. The Sugarskin gene blocks the conflicting heads from generating, but mods like Vanilla Textures Expanded - [NL] Facial Animation (which force certain head shapes) may create more obvious clipping issues.

Also, I only realized after making these graphics that I didn't add any Alpha Memes integration. I might at a later date!

There shouldn't be any major incompatibilities, as this mod doesn't patch or overwrite anything as of right now. If you find conflicts, feel free to let me know - but it's possible I won't be able to make a fix.

RECOMMENDED MODS
Vanilla Textures Expanded - [NL] Facial Animation
Vanilla Pawns Retextured
Graphics Settings+
RocketMan - Performance Mod

UPDATE LOG
1.5
(3/19/2024) - Updated Sugarskin gene to render correctly using 1.5's new rendering nodes.

1.4
(9/18/2023) - Fixed move speed modifier, Elsen now move as fast as they should.
29 Comments
Latex Santa 11 Aug @ 6:28am 
@CRISISCUISINE
Thank you very much!
My new "Morgoth, cyborg lord of the North Pole, king of the cyber-orcs" playthrough needs some "prisoners with jobs" to set up outposts (Vanilla Outposts Expanded) and feed workers into my empire's settlements (Empire mod).
And the Elsen are perfect for this.
CRISISCUISINE  [author] 11 Aug @ 5:30am 
@Latex Santa I'll get it fixed sometime this week!
Latex Santa 10 Aug @ 5:21am 
@CRISISCUISINE
Could we get a timeline on a possible 1.6 update, please?
Latex Santa 10 Aug @ 5:21am 
@Tronche à facette RETRO
I second this. RimElsen is a fun little mod I never got to try out.
I'd love to play with it sometime this year.
Tronche à facette RETRO 13 Jul @ 12:29pm 
will the mod get updated for 1.6?
Breakleg Bonesnapper 1 Jun, 2024 @ 8:58pm 
Cute mod.
Latex Santa 12 May, 2024 @ 11:52pm 
@Translenderman
Actually... these bois would be PERFECT for a "captive work force".
Oh yes, they'd be PERFECT for any number of dystopian genetic caste playthroughs.
You see, I've been going about this the wrong way. I need to get with the program.
All those folks having fun with BIOTECH, creating weird and wonderful new xenotypes and strange, caste-based societies with specialized genes?
That's the way to go.
Take these bois, mod in non-violent genes, and make specialized worker xenotypes to make up for the increase in complexity and metabolism.
Specialized crafters don't need to be good at Social, Animals or Plants.
Specialized farmers don't need to be good in Intellectual, Crafting or Medicine.
And so on, and so on.
Need more workers? CLONE THEM.
Some of them died? REPLACE THEM.
So simple, yet so brilliant.
Latex Santa 12 May, 2024 @ 11:21pm 
This is the first time that I have heard of the game OFF. All I know is that these dudes look freaky, suitably inhuman. Which means that they are either xenos, or unsanctioned abhumans in the eyes of my 40K Imperial Inquisitor and his retinue, and thus sentenced to death.
Thanks for providing a more target-rich environment for my guys. o7
Videogames 23 Apr, 2024 @ 8:02am 
I haven't played Off since - like what 2010? - so that witty description blurb flew over my head entirely. Neat though.
Choomer 13 Apr, 2024 @ 12:55pm 
I am surprised and delighted that there's even a single mod about OFF for rimworld. This is cool, i adore off