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Thank you very much!
My new "Morgoth, cyborg lord of the North Pole, king of the cyber-orcs" playthrough needs some "prisoners with jobs" to set up outposts (Vanilla Outposts Expanded) and feed workers into my empire's settlements (Empire mod).
And the Elsen are perfect for this.
Could we get a timeline on a possible 1.6 update, please?
I second this. RimElsen is a fun little mod I never got to try out.
I'd love to play with it sometime this year.
Actually... these bois would be PERFECT for a "captive work force".
Oh yes, they'd be PERFECT for any number of dystopian genetic caste playthroughs.
You see, I've been going about this the wrong way. I need to get with the program.
All those folks having fun with BIOTECH, creating weird and wonderful new xenotypes and strange, caste-based societies with specialized genes?
That's the way to go.
Take these bois, mod in non-violent genes, and make specialized worker xenotypes to make up for the increase in complexity and metabolism.
Specialized crafters don't need to be good at Social, Animals or Plants.
Specialized farmers don't need to be good in Intellectual, Crafting or Medicine.
And so on, and so on.
Need more workers? CLONE THEM.
Some of them died? REPLACE THEM.
So simple, yet so brilliant.
Thanks for providing a more target-rich environment for my guys. o7
@Pokey McFork that’s something i’d like to figure out, yeah! right now i’m trying to hash something together to allow their bodies to produce sugar in some way, so i’ll think about burnt mechanics afterwards.
@Lyn the Cookie : another thing too far outside my current capabilities, sadly, but it's a great idea!
also thanks everyone in general for the feedback, this is the culmination of months of screwing around with XML so im gladd to see it well recieved!
God-motherfucking-daaaaamn