RimWorld

RimWorld

575 ratings
Outland - Genetics
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Mod, 1.4, 1.5
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23.208 MB
31 Dec, 2022 @ 7:36am
23 Apr, 2024 @ 10:17am
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Outland - Genetics

In 2 collections by Neronix17
Outpost 21 Mods
50 items
Outland Series
14 items
Description
Adds an excessive amount of genes, some cosmetic, some functional! Some massively OP! But those would never spawn on pawns without another mod making it happen so they're all opt-in. I have extended Tweaks Galore to allow the controlling of what genes can spawn along with the release of this mod so you can decide for yourself if you want them to show up during normal gameplay.

This is standalone and does not require Outland - Core but genes may be included that are made with it and other Outland modules in mind.


These images provide a teaser of what's available, there's too many to just individually list for what little information would be necessary.















Compatible mods with known Issues:
  • Vanilla Races Expanded - Androids - They'll function fine separately as far as I know, just don't expect every gene to work, especially the automatically generated ones like geneline implanters and ascension genes.
  • Xenotype Spawn Control - Due to the way the random gene generating is implemented in that mod, other mods like this one cannot tell it not to spawn them. This is their problem, not mine.
  • Humanoid Alien Races - Can work fine alongside without any additional issues, but some races may have weird interactions with genes and xenotypes.

I am not aware of any other incompatibilities, but keep in mind that there will possibly be overlap with other mods adding genes. You can use Tweaks Galore to hide some from spawning if you want to prevent multiple different ones showing up in genepacks.


First of all I recommend checking out the collection linked at the top of the description for the listing of Outland modules currently available, no point in me listing them all here and having to update the description every time one comes out (which I would absolutely forget to do). Otherwise I also recommend these:

  • Custom Xenotype Exporter Tool - Allows you to export your custom xenotypes as a REAL def, letting mods like this one actually see them. Make sure to read the description for all the details!


I have done a decent amount of testing myself, but things will of course slip through the gaps. So...

If you have an issue to report you MUST include a HugsLib log (Ctrl+F12) or I can't help in most cases.


  • Gene categories have changed with this?
    Yes they have a little, I patch the vanilla genes a little to split them where it makes sense, I've tested alongside other mods adding genes and for the most part they make sense still and there were no actual issues.

  • I don't want all of these tho?
    Then use Tweaks Galore and prevent them spawning in genepacks, and if them existing at all is an issue there's always Cherry Picker.

  • Does this work without Biotech?
    The fact this has been asked multiple times on mods that build upon basic functionality provided by Biotech makes me genuinely concerned for your wellbeing.


- Neronix17 - Art, C# & XML
- Erin - Art
- Pphhyy - Their unreleased crab race inspired the Chitinous Skin gene design

(CC BY-NC-ND 4.0)[creativecommons.org]

[www.patreon.com]
Popular Discussions View All (2)
0
16 Aug, 2024 @ 11:14am
Extreme UV Sensitivity checks?
spaghettibrain
0
11 Jan, 2023 @ 5:54pm
Youthful gene tuning
Kaedys
342 Comments
l0v3rm4n69420 26 Dec, 2024 @ 6:11pm 
ah, i get it, thanks for the response
Neronix17  [author] 26 Dec, 2024 @ 11:29am 
Not particularly, I don’t have enough time to do what I want to do myself never mind what other people want too ngl.
l0v3rm4n69420 26 Dec, 2024 @ 10:32am 
2 questions, would you be open to new gene suggestions, and can we get a JOJO menacing added to the list of auras
Blackdeath502 25 Dec, 2024 @ 1:40pm 
I'v been having some problems with the canine head, some times the pawns who have the gene have the correct canine head and some times they have just a normal human head despite having the gene active.
Neronix17  [author] 17 Dec, 2024 @ 12:39am 
Thanks for the opinion but I'll stick with how I want it.
MadArtillery 16 Dec, 2024 @ 9:02pm 
Might want to update the gene description to reflect this, it was a bit of a shock. Since it does have auto tend better then clotting even at intended 100% values perhaps it should cost 3 in the least as it is a lot of effects.
Neronix17  [author] 16 Dec, 2024 @ 8:47pm 
The tending is part of the healing, though it’s meant to be 100% not 200%, I’ll take a look at that.
MadArtillery 16 Dec, 2024 @ 7:25pm 
I am a bit confused. Is regeneration supposed to instant tend injuries at 200% quality? Quite confused as to what is going on as the description was pretty tame and pretty neat. 125% heal rate and able to regrow limbs seems like a pretty legit gene for the metabolism but I don't understand what is going on with the instant tends I'm experiencing. Is this intended?
Rubus 4 Dec, 2024 @ 6:46pm 
Can you cut out parasitic pawn eggs?
mood 9 Nov, 2024 @ 4:20pm 
the ears are rendering underneath the hair for me, is this intentional?