RimWorld

RimWorld

794 ratings
Xenotype Spawn Control
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Mod, 1.4
File Size
Posted
Updated
1.842 MB
22 Nov, 2022 @ 9:58am
22 Nov, 2022 @ 4:11pm
2 Change Notes ( view )
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Xenotype Spawn Control

Description
Diversify the xenotypes in your world!
Xenotype Spawn Control grants full control over spawn rates of xenotypes, including those made by yourself, within factions, pawnkinds and even memes. Additionally it adds options to spawn randomly generated, fully unique xenotypes and hybrids. A neat overview of selfmade xenotypes with quick access to the editor is included too.

Can be freely added or removed at any point of a game. Patches only run during pawn generation, e.g. when spawning visitors, calculating relations or generating quests. Data about removed gene or xenotype mods gets logged and either shows up as inactive or causes the xenotype to simply spawn without those no longer loaded genes.

When using all three categories, "Baseliner" acts as the chance to make no changes to xenotypes. The others then override xenotypes of previous generation steps if they roll anything other than baseliner, in the order faction > memes > pawnkind.

Xenotypes generated by the "Random Genes" option roll with 14 genes on average. The minimum they can spawn with is 5, and the maximum is 54, though extremely unlikely. Archite chances are directly taken from the vanilla genepack algorithm, with additional odds of rolling purely cosmetic genes and other exotic genes that normally don't show up there. This includes Alpha genes.





[discord.gg]

Compatible with all mods, licensed under MIT[tldrlegal.com]

GitHub:
https://github.com/bbradson/Xenotype-Spawn-Control
Popular Discussions View All (16)
8
29 Dec, 2024 @ 12:42am
1.5?
C Sparks Turtle
9
3 Sep, 2023 @ 7:31am
Help with settings
Fargotroniac
2
19 Sep, 2024 @ 12:49pm
Bug report: Mod does nothing.
Rawen
450 Comments
Ursy 3 Jan @ 2:45pm 
im having abut of difficulty with downloading this mod, it is downloaded, i did click subscribe, but it isnt showing on the ls it of available mods. any way known to fix this?
Irae 1 Jan @ 10:46am 
Hi Bradson, can you update your mod to 1.5 please? :)
bradson  [author] 31 Dec, 2024 @ 5:28pm 
all mod settings are stored in %appdata%\..\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios
Mechanique 30 Dec, 2024 @ 6:54am 
It works just fine in 1.5

But more importantly, does anyone know where it saves the configs? It's not in game folder, not in mod folder either. I want to copy/paste those because setting up xenotypes for each faction manually is just too long and painful
The Viral Divinity 29 Dec, 2024 @ 12:43am 
Mod doesn't seem to work.
Baccalon 18 Dec, 2024 @ 1:22am 
I'm so sad this wasn't updated
Horhyzon 14 Dec, 2024 @ 6:27pm 
@Kamisato Ayato I noticed this too. But when I closed and reopened the game, all my changes were now visible.
Kamisato Ayato 3 Dec, 2024 @ 2:37am 
how to make changes save? I edited a factions percentages then reopened the game and they were not saved. Is it only in game that it saves? I did it at the main menu in mod options.
Lady Vykeen 14 Nov, 2024 @ 3:40pm 
I would love love love a randomise button on spawn percentages. I have too many factions and xenotypes and I'm lazy af. Great mod though!
Kasa 4 Nov, 2024 @ 11:08am 
There is nothing to update.