RimWorld

RimWorld

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Humanoid Alien Races
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9.946 MB
9 Jan, 2017 @ 2:50pm
24 Jun @ 9:13pm
283 Change Notes ( view )

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Humanoid Alien Races

Description


A framework for the creation of new alien races in Rimworld

If you ever thought that the racial diversity in rimworld is... not that diverse and you want to change that, you came to the right place. This framework allows to easily add new humanoid races without any C# knowledge, purely in xml.

The rest is up to your creativity: Fantasy races like Elves, Dwarves and Orks; Sci-Fi races like Asari, Klingons, Gungans eldritch beings like Deep Ones; or greenskinned and leaf-sporting mutants.




  • Custom graphics with weighted skin and hair color selection
  • Changing graphics, optionally changing over the course of aging.
  • Drawing additional parts on the body that change based on backstory, diseases and implants.
  • Integration in the starting pawns, as well as slaves and refugees.
  • Custom Backstories
  • Customizable bodysize, that can change during the lifetime.
  • Support for genderless races
  • Optional immunity to aging related body problems.
  • Optional forced traits
  • Customizable thoughts, with specific configurations for eating and butchering humanlikes
  • Modifiable relation chances
  • Race restricted clothing, weapons, research projects, buildings, bills and plants.
  • Custom Ideologies relating to eating, enslaving, killing and dating aliens.




Github[github.com]

Race Creation Wiki[github.com]

If you want to create your own races or just chat with the race mod authors, join us on Discord[discord.gg]




Orassans

Androids

RimEffect ~ Asari



Note: Bug reports without a log will be deleted immediately.
Fluffy's guide here should be followed
Note: Old versions are available on github
Popular Discussions View All (89)
633
27 Aug @ 4:40pm
Bug Reports
TurtleShroom
5,008 Comments
erdelf  [author] 7 Sep @ 8:24am 
mod options contain a toggle to stop randomizing from changing these specifics.
Zayceed 7 Sep @ 8:22am 
the anomaly start glitches out if you randomize the ghoul. if you randomize it, it just becomes a normal human and you cant change it back.
[SV] 24 Aug @ 9:56am 
Thank you very much
erdelf  [author] 24 Aug @ 9:28am 
Indeed it is, I allow race modders to decide what genes to allow and which not. You can check out the wiki for a bit more guidance in that.
Generally you will find it in the ThingDef_AlienRace of the race.
[SV] 24 Aug @ 9:22am 
Huh, is it xml based? I don't mind making modification myself now that I know the modification I need to do is on the respective race mod
erdelf  [author] 24 Aug @ 8:07am 
sure, ask the race mod author to not block visual genes. Was their decision to not support them.
[SV] 24 Aug @ 5:10am 
appearance altering xenogene doesn't appear when I apply it to HAR race, it just straight up doesn't want to apply the gene instead of being there but the modification doesn't appear

is there anything I can do about it?
TAWM 21 Aug @ 10:35am 
Machine Translation
I don't understand why, but all HAR'pawns lose the option of implanting a prosthesis when the “Recycle This (Continued)” mod is sequenced over the HAR.
erdelf  [author] 18 Aug @ 12:11pm 
alien races can have their own xenotypes, sure. Race modders have the tools to do so.
Puxido 18 Aug @ 9:00am 
@erdelf that actually clears a lot up, but it makes me more curious. can you edit alien races in biotech, and by extension can alien races have their own xenotypes in the same way humans can?