Total War: WARHAMMER III

Total War: WARHAMMER III

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Items (31)
Allied recruitment / merceneries cap per army remover
Created by Xenon
As in title. Removes cap on how much units from ally or mercenaries can you get. ...
Change Starting Settlement, YES IT STILL WORKS
Created by prop joe
Still works, I'm not updating it until it actually requires an update. If the launcher warning bothers you use a mod manager. Allows you to start the campaign from any settlement of your choice: when you start a new campaign the mod adds a button (see firs...
Factionwide Resource Bonuses Enhanced
Created by Commisar Jon Fuklaw
Introduction Resources, they're good for trading, right? Wrong! Resources have many more applications than just throwing them at other people. This mod teaches you how to actually use resources, rather than leaving it to the AI to figure out. Features Reso...
Faster Character Refresh
Created by BAGHolder
A simple mod that will refresh your lord / agent recruitment pool faster. The characters refresh every 2-3 turns, instead of 15 turns by default --- allow you to get varied and better traits. Should be compatible with everything. And should never need upda...
No Diplomatic Penalty for "Too Many Trade Partners"
Created by DrDCB
By default, the game allows you only 3 trade agreements (plus an additional 0.2 per owned region) before you start incurring a penalty with the negotiating partner (-3 per additional trade agreement over the limit). This is pretty limiting to Kislev and Ca...
Normal Traits Extended
Created by Sir_Isenhart
Updated for 6.0. This mod makes its return from TWW2. It adds an extra layer of gameplay by making most gainable traits have more ranks thus making them a lot stronger. It does not change the traits for defeating Legendary Lords. It is intended for high/le...
Warband Upgrade Ultimate
Created by BAGHolder
Warband Upgrade for Every Race (Updated to 6.3) --- Upgrade basic units into elite, and swap among unit variants. --- Unique UI + Expanded panel for every race. --- 100% compatible with any mod, save-game, and co-op. --- Submods for RoR, expanded chaos upg...
精英战帮升级(全派系)/RoR Warband Upgrade(All factions)Ver 6.3
Created by yuudachi
功能介绍 1.为全派系兵种解锁精英兵种战帮升级 2.所有精英兵种默认0级 前置要求 需要先订阅“Warband Upgrade Ultimate”. 兼容性与问题 应该兼容绝大部分mod,我修改了精英开场0级,不确定是否会和大修mod冲突, 如果有冲突请在评论中反馈,我会取消该功能 旧存档可用 警告:高难度下AI也会拥有大量精英单位,混沌魔域的恶魔亲王流浪军团更加致命! 如果发现单位连线错乱、缺失部分单位也请反馈,但请确保问题是在单独开启该mod与前置mod下出现的。 锁评论区可以直接贴吧反馈 网站链接 如...
All Diplomatic Options - Vassalize, Liberate, Confederate
Created by The_Inquisitor
OVERVIEW Hello all! This is the updated version of the All Diplomatic Options mod by FiftyTifty who will be unable to update the original mod for the foreseeable future but has kindly given me permission to maintain and update this awesome mod for coming u...
Auto Resolve Quest Battles [Updated 6.0.X]
Created by Cigar
This mod allows you to auto resolve all quest battles and teleport to them for free. - Singleplayer & multiplayer compatible - Immortal Empires compatible - Clean & stackable - Save game compatible - If this mod is not working - un-sub and re-sub. This doe...
Cryswar's Leaders of Legend
Created by Cryswar
Tl;dr This mod attempts to improve player choice and roughly balance traits, skills, defeat traits, and faction effects for vanilla characters and factions. This is a beta, rather than perfectly polished, and will be improved over time! New skill trees and...
Factions effects Overhaul [Vampire Update]
Created by Chasslo
About the Mod My aim with this mod was to: Change faction traits but also and mostly add completely new one. Make every faction feel more unique, even more so with faction left behind by CA that are not often played. Make changes that are logical with the ...
Immortal Landmarks
Created by Heimdal
UPDATED FOR 6.0 The mod will run without Mixu, but you'll be missing a bunch (~80%) of the landmarks. Adding landmarks requires startpos modding, Mixu's Unlocker = common startpos framework that keeps mods compatible. KEY FEATURES https://i.imgur.com/R1rto...
Remove characters traits limit
Created by Mordy
Remove characters traits limit Patch 6.3 compatible Patch 6.3 NOTES: CA raised the unmodded limit to 80, this mod keeps working exactly the same as before; it removes that limit whatever the number CA puts. This simple mod removes the default (40) (80 sinc...
Landmarks of Eternity
Created by Chasslo
If you want to see the news udpate for the mod or help with a little donation, you can do it here Welcome to Landmark of Eternity! What Can You Expect In This Mod? - Over 420 landmarks for IE and 290 for the Old World . (It might seem like a lot, but don't...
Landmarks of Legend
Created by The_Inquisitor
OVERVIEW Landmarks of Legend adds a variety of landmarks to locations all over the Warhammer world, with some landmarks granting access to special units and Regiments of Renown, while others grant new items or unique effects. Additionally, some landmarks c...
Magic And Traits
Created by raneyfish
Hello! In WH3 the Magic and Trait systems saw some pretty large changes, This mod makes some changes to those changes. Overview: The point of this mod is to increase magic usage and to make traits more unique and interesting, without being completely game ...
Max melee hit chance 100% (slightly better charges)
Created by Welter
I got mad that my overbuffed Skarbrand charged a generic human Lord and dealt 0 damage because of the hard cap of 90% hit chance, so I increased it to 100%. I only changed the melee_hit_chance_max from 90 to 100 as to allow your attacks to have more than 9...
MIXER - Mixu's Unlocker
Created by Mixu
This is a startpos mod that unlocks all factions in Realms of Chaos and Immortal Empires campaigns. "You still need to buy the DLC if you wish to play with DLC factions" MCT Requirement: The newest version of MCT is recommended to be used with this mod. It...
Pending Action Destroyer for Multiplayer/COOP
Created by bushez
DESCRIPTION: Have u ever Played with your friends and u level up your lords and heroes or build buildings and this annoying msg just popup in the middle of the screen and block your life ?. This is a simple mod that will Disable the annoying popup msg "Pen...
Tech-Tree Compilation (Old Version)
Created by Decky
What does this mod do? The mod adds new Technologies to ALL Tech-Trees: Beastmen, Cathay, Khorne. Nurgel, Slaanesh, Tzeentch, Ogre Kingdoms, Kislev, Empire,Vampire Count,Vampire Coast, Bretonia, Dwarfs, Choas Dwarfs, High Elves, Tomb Kings, Wood Elves, Ska...
Warband Cross Race
Created by BAGHolder
(Updated to 6.0) This is a submod of Warband Upgrade Ultimate (required). It provides two extra functionality: 1. Allows player & AI to upgrade foreign units. 2. Cross-race upgrades, e.g., Norsca marauder to Chaos, Chaos Dwarf laborer to Greenskin units. W...
Cryswar's Characters - Legendary Lords FLC
Created by Cryswar
Tl;dr This mod adds 38 new legendary lords with more to come, most of them leading previously minor factions. All have their own unique innates, skill trees, defeat traits, items, and faction effects as appropriate. Full lord list here. Mixu's Unlocker is ...
Legendary Lords of Legendary Mastery Enhanced
Created by Commisar Jon Fuklaw
Introduction A few years back, I took over the maintenance of Legendary Lords, Legendary Mastery when its author went defunct. In doing so, I also made Legendary Lords of Legendary Legends, which was a total overhaul of all Legendary Lords/Heroes, though o...
Easier Confederations & Vassals
Created by VanguardMk1
Annoyed that your best buddies don't like to confederate you for whatever reason? This mod significantly increases your chances of confederation and vassalage when you're best friends (150+ relations). This should help AI factions confederate each other mo...
Cryswar's Characters + Leaders of Legends Compatibility Patch
Created by Cryswar
Since CA broke some forms of cross-mod compatibility in 4.0, I need to do a standalone mod for this. Anyways, does what it says on the tin. Lords from Cryswar's Characters get the revamped skill lines from Leaders of Legend. Does not affect unique traits o...
All factions accelerate construction
Created by 小铭
Description Change date: 2025/03/14 This module adds the ability to speed up building for all factions, with the option to spend 1000 coins x turns to build immediately. It is important to note that most of the Nasi buildings, ogre camps and nomad building...
Cannon Targeting Fix ALL FACTIONS
Created by Austino
I'm not a fan of how ineffective cannons are. As it stands, cannons will shoot at entities that are close to the center of a unit, hugely over-killing like 5 dudes. With this mod, cannons will no longer prefer central entities of a unit when selecting a ta...
Climate Adaptation
Created by Alex Zhao
This mod will allow a faction to gradually adapt a region's unsuitable climate, and slowly reduce the debuff every turn until it is completely removed. However, if the region is captured or destroyed by another faction, you will need to start over. It is n...
No diplomatic penalties for having vassals
Created by Zakharov
Patch 2.4 update: Fixed the bug that was causing this mod to not work properly. Other factions won't care what vassals you have. Now you can play N'Kari without everyone hating you for having vassals of the wrong faction. Works immediately when applied to ...
Unlocked Ally Recruitment
Created by Some_One_Else
Ever wanted to recruit all the things? Now you can! Still need the appropriate DLCs though. This mod unlocks the recruitment of all vanilla and DLC units (non-ROR) from the game. It doesn't alter unit caps, however, so it won't change such problems when at...