Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Description
I am going to try to make anew modpack this is mostly a backup
Items (77)
AI Diplomatic Reservations
Created by R.E.D
Ever feel the AI are to friendly sometimes? This mod increases the negative penalties with 50% in all relations affects across the board. This makes it more work to be friends with everybody. AI also starts with slightly higher aversion per difficulty leve...
Bamses Difficulty Mod
Created by Bamse
With this mod AI starts on a more even playing field and progressively get more bonuses to keep up with the player on difficulties above Prince. This mod tries to address issues I have with the game on higher difficulties. Features: · Removes extra startin...
[GS] Moar Movement +2
Created by deerrhea
This mod has compatibility with additional units mods. Adds Movement +2 to all units. This simply mod made for they had done away with unit stacking. AI empires will be moar bigger empires with this movement tweak. Related ModsThese effects can stack Moar ...
[GS] Leugi's City Styles Pack
Created by Leugi
Adds some new City Styles, Canals and Monuments for Gathering Storm, and allows modders to use XP City Styles for their own civilizations. I suggest using this with any of the mods that allow max zooming because they are pretty if I do say so myself. IMPOR...
Bargain Barbarian Clans
Created by Sailor Cat
Barbarian clans cost less to hire, bribe, incite, and ransom....
Better Builder Charges Tracking
Created by wltk
https://i.imgur.com/arBYwRN.png This mod can help displaying Builder's current build charges on the side of unit flag for easier tracking, so you don't have to select each Builder to check. ...
Better Espionage Screen
Created by astor
Introduction This is my third UI mod (after Better Trade Screen and More Lenses). The main purpose is similar to the other two, to add Quality of Life features and improve the Civilization VI UI. Here the Espionage Screens are overhauled to reduce the numb...
Better Leader Icon (UI)
Created by infixo
New v2.3 as of 15.04 - Support for Linux and CQUI-Lite. Leader Icon with extended tooltips and relationship info. See screenshots for various examples. Compatibility Works with base game, Rise & Fall, Gathering Storm, CQUI-Lite, CQUI. Supports all language...
Z City Center Yields
Created by Zur13
City centers slightly improved in each era: Ancient Era (4000 BC) - no bonus. Classical Era (1600 BC) - +1 production. Medieval Era (120 ~ 200 AD) - +1 production, +1 faith. Renaissance Era (1100 ~ 1200) - +1 food. Industrial Era (1625 ~ 1675) - +2 product...
Sailor Cat's Wondrous Goody Huts
Created by Sailor Cat
Introduces 10 new tribal village rewards, including:Your unit discovers a new natural wonder. A random resource in your territory. A random unique unit. A random unique improvement in your territory. A random policy. Your unit has its formation upgraded. Y...
Sailor Cat's Watchtower Improvement
Created by Sailor Cat
Introducing the watchtower improvement, which can be built by recon units, such as the scout, to help your civilization better explore and monitor. Occupying units have +2 Sight and can see through woods and jungles. +1 Sight for units occupying adjacent E...
Soviet Union
Created by JFD
SOVIET UNION Trait: Communist Nationalism Buildings in their Campus and Industrial Zone districts yield Culture and Tourism equal to half their intrinsic yield outputs (round down). Build these Districts 33% faster. District: Naukograd A standalone distric...
Unique District Icons
Created by Leugi
Replaces the icons for all vanilla, Rise & Fall, Gathering Storm and New Frontier Unique Districts ingame. https://i.imgur.com/3DkoyTA.png The Diplomatic Quarter icon of the mod was made before Firaxis made its own icon, and personally I find it more appea...
Soviet Union: Joseph Stalin
Created by JFD
SOVIET UNION (JOSEPH STALIN) Trait: Ten Victories Yields from pillaging districts are doubled and all land combat units recover 50 Hit Points upon capturing a city. Gains the T-34 unique unit when they research the Combustion technology. Unit: T-34 Soviet ...
Resourceful 2
Created by Amatheria
This is Resourceful 2, continuation of the original Resourceful mod. Adds 51 new resources (You can see them in the images). All Luxury resources can be harvested. This mod is fully compatible with the New Froniers Pass (NFP) DLC. Pantheons: - Aloe, Berrie...
Denser Vegetation (for Civ V Skin)
Created by JNR
Do you love the lush forests added by the "Civ V Environment Skin" mod but have trouble identifying which terrain is uner all those trees? This mod adds several vegetation zones so that each terrain has its own look of forest. From dry forests in plains hi...
Stone rocks!
Created by JNR
Buffs the Stone resource: now grants +2 Production instead of +1 and it can also spawn on plains, plains hills, and desert hills, not just grasslands. New Quarry model has also been added just for desert, without any out-of-place grass patches. Benefits no...
Persuade Defectors Project
Created by Sailor Cat
https://i.imgur.com/aZsG4kd.png Persuade Defectors Project Enables the Persuade Defectors project for the Diplomatic Quarter, which spawns 1–3 random unique units from civilizations you've met. Will spawn units for which either you or the civilization have...
Fast Forward AI Turns
Created by Zugaikotsu
This mod modifies the settings so that whenever an AI player is playing their turn (including Barbarians and City States), they will utilize both Quick Combat and Quick Movement to speed things up. These settings will not be changed for any players. This i...
Good Goody Huts
Created by ST4RL1FT3R
Goody Huts are improved, and here's how: -- Twice as many, and can cluster -- Better rewards appear more often than before -- Scouts no longer appear too often -- All huts yield +20 gold, in addition to the reward -- Twice the experience awarded when claim...
Green Cities - Districts in Forest
Created by JNR
Allows building districts on Forests. Beautiful cities with trees among them. No more waiting for Mining to finish because there is a forest in your desired district spot - instead build it right away. Build attractive neighborhoods right inside the lush g...
Historical Spawn Dates
Created by totalslacker
Inspired by the Rhye's and Fall mod for Civilization 4. Civilizations appear based on the game year, ie: Sumeria and Egypt start the game in 4000BC, America starts the game in 1776AD. Optionally players can spawn by era instead of year. Revolutions will su...
Gift It To Me
Created by Fampat
Gift It To Me This mod enables a player to gift units to other players (human and AI). Features The intention of this mod is to be able to help out allies in need of units (or to strengthen an foe of your foe, proxy wars! XD) Units can be gifted to other h...
Nere's Inland Flooding and Climate Change
Created by Nerevatar
Version 1.3 - See change log to the right of the pictures Introduction Happy that Climate Change barely matters, and is only ever so slightly noticeable for a coastal city? Well this mod is not for you then! With this mod Climate Change flooding can be dev...
Faster Starting Settlers
Created by Sejick
No Longer Maintained This mod has not been updated since 2/19/2019. It may or may not still function correctly. Anyone who wishes may feel free to create a fork of this mod and modify it however you like. Faster Starting Settlers All starting Settlers have...
Improved City Names 2.0
Created by SeelingCat
Improves city names for all civs and increases the number of city names that are considered when founding a new city, allowing for a greater diversity of names to appear in game. Compatible with modded civs, and has improved/personalized city names for man...
Latin American Resources
Created by Leugi
Adds six new resources representative of Latin America: Potatoes, Capybaras, Coca, Llamas, Quinoa and Yerba Mate. https://i.imgur.com/PUbKg6u.png Farm Potatoes (Bonus): +1 Food Quinoa (Luxury): +1 Culture, +1 Food Camp Capybaras (Luxury): +2 Food Plantatio...
Larger Map Sizes
Created by p0kiehl
THE COLOSSAL MAP SIZE IS NOT STABLE WITH GATHERING STORM. THIS IS NOT A BUG FROM THE MOD - IT IS A HARDCODED LIMITATION INTRODUCED WITH GATHERING STORM. IF YOU USE THIS MAP SIZE, YOUR GAME WILL UNAVOIDABLY CRASH AT SOME POINT, LIKELY WHEN THE MAP FLOODS. I...
Alliances Expanded
Created by JNR
Alliances Expanded bring you four new alliance types and generally overhauled alliance levelling. Invest actively in your alliance progression to become everone's darling and reap great benefits. Diplomacy Compatibility Patch probably needed to avoid issue...
CIVILIZATION VI: CITY LIGHTS
Created by Albro
https://gtm.steamproxy.vip/ugc/1735549744826304217/F4FF0697CF3F7A8E6300AD37CCF2BC3BDC284FB7/ NEW JAN 16 2022 BALANCE PATCH FOR CITY LIGHTS! New update is now available for City Lights, Click Here for details on the changes: Click Here to join t...
Colorized Historic Moments
Created by MiniRagnarok
Replaces the historic moment art with colorized art. +250 moments have been colorized! The mod can be enabled or disabled without corrupting your save. Colorized Fog Of War https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2130256810 GITHUB PROJECT ht...
Enhanced Mod Manager
Created by FinalFreak16
Enhanced Mod Manager This mod overhauls the mod manager screen primarily by splitting the single default mod list into two. Now mods are displayed either on the left (disabled) or right (enabled) making it easy to see which mods are active. It also include...
Detailed Map Tacks
Created by wltk
https://i.imgur.com/arBYwRN.png Introduction Are you tired of calculating adjacency bonuses for your districts? This mod can help you plan the placement of your districts by calculating the potential yields and adjacency bonuses on your behalf. Simply add ...
Cohort - Dynamic Unit Names
Created by SeelingCat
Your cities can have dynamic names, and your civ and leader can have dynamic titles, but what about your poor units - trudging their way across the map in anonymity? Well, no longer! Now your units can trudge in style with Cohort, a mod that dynamically cr...
Environment Skin: Sid Meier's Civilization V
Created by GrrrArrrg
This example mod changes the visuals of the game to better match the colors and tones of it's predecessor, Civ V. Changes include multiple terrain texture modifications with more Civ V like details, a color key that puts the buildings and units into a more...
Even More Reports
Created by Faron
This mod adds 3 new reports: - A Demographics Panel (based on HellBlazer's World Info Interface) - A Diplomacy Panel (based on HellBlazer's World Info Interface) - The Graphs Panel from the Victory/Defeat Screen at the end of a game It is supposed to work ...
Policy Pack: Future Governments
Created by JNR
Grants the final tier of governments (information/future era) added by Gathering Storm the unique policies which were previously only available in certain tier 3 governments. Losing access to these policies discouraged upgrading to the final level of gover...
Darker Dark Ages
Created by p0kiehl
Darker Dark Ages Dark Ages don't feel all that punishing or scary, even with the Dramatic Ages mode. To fix that, Darker Dark Ages creates harsher penalties for falling into a Dark Age. This mod works both with and without the Dramatic Ages mode! Effects E...
Better Report Screen (UI)
Created by infixo
New v7.0 as of 23.05 - Major technial redesign and several new features, improvements and fixes. Detailed information on the Change Notes tab. More information in the Report Screen. New tabs: units, deals, policies, minors. Compatibility Works with the bas...
Cheat Menu Panel (R&F - GS)
Created by Sparrow
This Mod Adds A Menu Panel With Selected Cheat Options For InGame. Keybind Support is now implimented for all functions ( See Images ) The Mod is NOW Save Game Dependant. See Below How to Change so old saved games will work Go to SteamLibrary\steamapps\wor...
Civilizations Expanded
Created by p0kiehl
Overview Civilizations Expanded is a comprehensive mod that overhauls and buffs the abilities of every single Civilization in the game. Every single Leader ability, Civilization ability, unique district, unique building, and unique improvement has been buf...
CIVITAS City-States Expanded
Created by thecrazyscotsman
City-States Expanded adds 4 new city-state types and over 40 new city-states. Updates and balance changes to existing city-states are also included. Incompatible with Better City-States UI. OVERVIEW New City-State Types: Agricultural, Consular, Entertainme...
Better Loading Screen (UI)
Created by infixo
New v1.9 as of 15.04 - option to turn OFF Dawn of Men speech. Displays detailed information about uniques on the loading screen. No more annoying laconic "unique unit". You can also turn off the Dawn of Men audio if you've heard it enough ;) Works with the...
Catastrophic Disaster Intensity
Created by p0kiehl
CATASTROPHIC DISASTERS This mod adds a 5th Disaster Intensity setting: Catastrophic (level 5 on the menu) for frequent devastating natural disasters. How to Use On the game set-up screen, set the Disaster Intensity slider to the new value of 5. Catastrophi...
Choose Any Spy Promotions
Created by Sejong25
This mod let you choose any spy promotions you want. * It won't affect your existing save files. * Sister mods: Choose Any Apostle Promotions https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1680546104 Choose Any Rock Band Promotions https://steamcom...
City Roads
Created by AOM
Improvements by builders create roads allowing movement within cities to be as swift as movement between cities that are connected by roads. The road type updates with the era. Compatible with Rise and Fall (not required though) Updated to work with Gather...
Loyalty from Great Generals
Created by JNR
Great Generals give +5 Loyalty per turn to nearby cities. The effect is active in their "aura" (the 2-tile radius around them marked with a white border). Effect does not stack, but one Great General can provide Loyalty to multiple cities at the same time ...
Nere's Better Barbarian Clans mode
Created by Nerevatar
Overview Improves the barbarian mode, by making City State conversion more dependent on AI/player actions, and decreasing chance of camps in the snow and other misc changes that I feel fit nicely with the mode. Overall, it makes it so remote camps take a l...
Nere's No normal Camps in barb mode
Created by Nerevatar
Background When using Barbarian Clans mode, some camps a bit into the game will spawn as "normal" camps. This means you can't interact with them, and they cant turn into city states. To make matters worse, it means that they will not spawn any units. What ...
Prismatic - Color and Jersey Overhaul
Created by SeelingCat
Prismatic adds 51 new colors and many new jerseys to the game, cutting down on the amount of times secondary jerseys will show up in game and ensuring that all leaders will get a color scheme even when playing with the maximum amount. Documentation of the ...
R.E.D. Steel and Thunder: Unique Units
Created by Grimes
◻️ R.E.D. modpack for Steel and Thunder: Unique Units ◻️ It rescales units to more realistic levels, increases the unit numbers and edits their formations ◻️ For this mod to work you must also be subscribed to these two mods: - Steel and Thunder: Unique Un...
R.E.D. Modpack for Gathering Storm
Created by CMDR Sheploo
Unit rescaling and formations for Gathering Storm expansion. Note: I wasn't able to test every new unit. Please bring any oddities to my attention....
R.E.D. for Australia DLC
Created by CMDR Sheploo
Compatibility mod for R.E.D. Modpack and Australia DLC. Uploaded with Gedemon's permission....
R.E.D. Modpack for Rise and Fall
Created by GeloDGreat
Units rescaling and formations for Rise and Fall. Updated for GS Please feel free to feedback or send any recommendation on unit scaling. Thank you. Note: If the mod is not working for you. Please try this fix here https://forums.civfanatics.com/resources/...
R.E.D. Modpack
Created by Gedemon
Units resizing with more members per unit and new formations. This mod is only resizing the vanilla game's units, see the Collection for the Add-ons for all Expansion and DLC as well as compatibility patches for a few other mods : http://gtm.steamproxy.vip...
R.E.D. for Steel and Thunder Unit Expansion
Created by GeloDGreat
GS Updated Units rescaling and formations for Steel and Thunder Unit Expansion....
R.E.D. for Indonesia Khmer DLC
Created by CMDR Sheploo
R.E.D. Modpack for Indonesia Khmer DLC. NOTE: The way the units are handled this DLC are weird. Trying to add in more characters to make them look more dense while also scaling down resulted in undesirable results such as units occupying two tiles or clipp...
R.E.D. for Poland DLC
Created by Gedemon
Compatibility mod for R.E.D. Modpack and Poland DLC....
R.E.D. for Macedonia Persia DLC
Created by Gedemon
R.E.D. Modpack for Macedonia Persia DLC. Thanks to GeloDGreat....
Quick Deals
Created by wltk
https://i.imgur.com/arBYwRN.png Introduction Are you tired of asking each AI's price for your items to see who pays the most? This mod provides you an interface to see all AI's offers for the items you want to trade, in sorted order. Now you only need to c...
Real *Stylish* Great People
Created by Plati
Replacer of 'Real Great People' mod made by Infixo. While excellent mod, I felt like the icons for great people often were poorly made - blurry, badly cropped or just being poorly chosen images. This mod adresses that with an updated portraits. Due to auth...
R.E.D. for Nubia DLC
Created by CMDR Sheploo
Nubia DLC's R.E.D. Modpack version....
Quick Start (Linux, Mac, Windows)
Created by Odin Vex
Description You have seen the intro logos and have accepted the EULA a before. This mod takes you straight to the main menu. It also works with Linux, Mac, and Windows. *** I guess it needed saying for some people: Mods are disabled by default until you en...
Real Era Tracker (UI)
Created by infixo
New v1.4.1 as of 14.12 - 6T_GrandEras compatibility. Shows a list of historic moments not yet earned. If you are short of few points to get the Golden Age or not fall into the Dark Age this mod will help you find the possible sources of those points. Requi...
Spec Ops longer paradrop range
Created by MoToX
Makes the Spec Ops Paradrop at longer range. Short range from 7 to 10 tiles. Long range from 10 to 12 tiles. The value can be edited in the xml file if you want to change the range....
Religion Expanded
Created by p0kiehl
Summary Religion Expanded raises the founded-religions-per-game cap to a maximum of 16, introduces more than 40 new beliefs, and adds new, fully-customized religious buildings. In short, religion becomes more dynamic and personalized. Additionally, the tex...
Take your Time Ultimate - Slower Research Trees
Created by joshmanisdabomb
This mod allows you to fully customise the research cost of technologies and civics under the Advanced Options when starting a game. This lets you advance through the technology and civic tree slower so you can get more of an experience of every era. Optio...
Steel and Thunder: Unit Expansion
Created by Deliverator23
Updated for New Frontier Pass & Final Patch! This mod adds 8 new Global Units to Civilization 6 (5 with Gathering Storm). The new units are: Gatling Gun, Mortar, Self Propelled Artillery, Cog, Galleass, Cuirassier (pre-GS), Explorer (pre-GS), Courser (pre-...
Starting Builder
Created by NoShotz
This mod makes it so you spawn with a builder in addition to the starting warrior and settler. Features: Everyone (including AI players) start with a builder in addition to the starting warrior and settler Compatibility: Compatible with my Starting Scout m...
Tsunami Waves: Lite Version
Created by p0kiehl
https://i.imgur.com/yw9C6XD.gif Description Tsunami Waves: Lite Version increases the size of waves in the ocean! This is a toned-down version of Tsunami Waves. This mod does NOT affect saved games, so you can turn it on and off for any game :) Compatibili...
Starting Scout
Created by NoShotz
This mod makes it so you spawn with a scout in addition to the starting warrior and settler. Features: Everyone (including AI players) start with a scout in addition to the starting warrior and settler Compatibility: Compatible with my Starting Builder mod...
Suburban Roads
Created by JNR
Automaticlly builds roads around districts. For those who feel it's wrong that roads got oursourced to merchants and wonder how citizens who walk to work every day do not leave any trail. Roads are automatically built around city centers and specialty dist...
Tomatekh's Historical Religions
Created by Tomatekh
This mod adds additional historical (pre-modern and indigenous) religions to the base game. Leaders previously lacking a religious preference (Aztec, Greece, etc.) are updated to prefer an appropriate historical religion. Several additional generic icons a...
Sukritact's Global Relations Panel
Created by sukritact
https://i.imgur.com/1UAbU2D.png Please do not integrate/borrow the UI and code from this mod without prior permission. As featured in PCGamesN One problem with Diplomacy in Civilization VI is that you never really know what anyone else is doing or what the...
Steel and Thunder: Unique Units
Created by Deliverator23
Updated for New Frontier Pass & Final Patch! (Portugal, Vietnam, Babylon, Byzantium, Gaul, Ethiopia, Maya, Gran Colombia) Steel and Thunder: Unique Units adds one additional Unique Unit to every Civilization including all DLC, Rise & Fall, Gathering Storm ...
Steel and Thunder: Everything Enabled
Created by Deliverator23
This mod enables all units from Steel & Thunder: Unique Units that are disabled by default. The units enabled are: Amazon Scout (Scythia) Armatolos (Greece) Cho-ko-nu (China) Chosen Infantry (Poland) Fatherland Volunteer (Brazil) Garde Republicaine (Kongo)...