Stellaris

Stellaris

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403.803 MB
26 jul, 2020 @ 9:35
3 okt @ 5:38
283 ändringsnotiser ( visa )

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Acquisition of Technology

I 1 samling av Frag Jacker
Stellaris enhanced mod collection
72 artiklar
Beskrivning



This mod is not Iron Man compatible!

It is recommended to use the Irony Mod Manager:
https://github.com/bcssov/IronyModManager/releases.

Big thanks goes to the Gigastructures Mod for their GUI elements and code provided! Praise the Kaiser!

Join ACOT/AoT Discord https://discord.gg/zUu6SuQgRs


Correct loadorder of mods:
  1. Ancient Cache of Technologies

  2. Ancient Cache of Technologies: Overrides

  3. Ancient Cache of Technologies: Secrets Beyond the Gates

  4. Ancient Cache of Technology: Extra Defines and Changes

  5. ANZ Almighty Stellarborn

  6. Dawn of Ascension (DoA)

  7. Acquisition of Technology

  8. AoT Old Hyperion Model (Optional)

  9. Secrets of the Shroud (SotS)

  10. Kazoi's AoT AI

  11. ANZ VOIDFRAME [This requires gigastructural engineering to be loaded above it]


Localisations for other languages:
  1. Chinese

  2. Japanese

  3. Spanish





If you liked Ancient Cache of Technologies (ACOT) mod, you may have noticed that when playing there exist some missed opportunities for new content. This Mod aims to expand upon the base ACOT Mod experience seamlessy. It will add additional building tiers, megastructures and even new shipttypes. Another mod that I also liked is the planetary shields mod but unfortunately this mod is mostly incompatible. So in this mod I added my own custom shield FX for both the Dark Matter and the Dark Energy (Sky Shield) installation to add the extra bling to your empire.

So if you sit in front of your computer and nod your head in agreement, then this mod is for you!


  • Added new types of Habitats for Fallen and Ascended Empires that specialize in production of Dark Matter/Energy and later even Stellarite. It comes with the decision to turn your old clunky habitats into the new fancy ones.

  • Added a complete building line of Stellarite and Phanon type buildings to grant you that extra oomph for your eyes and ego.

  • Added a complete new eco system for both the Phanon and Stellarite Tier.

  • Added the ability to resurrect your dead biological leaders and even make them immortal in the process! (Requires Genetical Ascension)

  • Added the Chrysalis Protocol which allows you to immediately convert all xeno pops on your planet into your primary species for a price. (Requires Genetical Ascension)

  • Added Fallen/Precursor variant of the Juggernaut, called Warbarge, to both the Fallen Empires, Ascended Empires and Default Empires. Requires the Federations DLC

  • Added planetary shields for the Dark Matter, Dark Energy, Stellarite and Phanon tier shield generator. They can be toggled on/off via the ACOT mod menu!

  • Overhauled the Fallen Empire starbase models. Each stage has its unique mesh now instead of the outpost model which was used all the way up to the star fortress level.

  • Reintroduced the Alpha Tier building variants for the Nourishment Center, Auto Forge, Dimensional Fabricator, Affluence Center, Master Archive and Class-4 Singularity.

  • Added the option to attempt to assemble the Precursor Databank yourself without having to steal it from another fallen empire or having to simp them until they like you enough to give it to you (Requires you to be an DoA Ascended Empire).

  • Fixed the ACOT bombardment FX not appearing on planets and added a lot more planets to be destroyable via Exterminatus or Annihilatus, including Gigastructural planets!



This mod overwrites pdxmesh.shader so it's incompatible with any mod that does the same.

Planetary Diversity is also fully supported to work with this mod.



Q: Is this Mod compatible with ZOFE?
A: No extra measures have been taken to handle any possible compatibility/redundancy issues. It is recommended in that case to use DoA as it comes with dedicated compatibility with this mod.

Q: Can I run this mod without ACOT?
A: No. It will crash during the loading screen.

Q: Is this mod compatible with Gigastructures?
A: Yes. Most of its planets and habitats can now be properly destroyed by ACOT bombing stances.



Planetary Diversity https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=819148835

Gigastructures https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1121692237

UI Overhaul Dynamic https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1623423360

!!!Universal Resource Patch [2.4+] https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1595876588

! The Merger of Rules 3.7 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2807759164

Real Space: System Scale/Acquisition of Technology Compatibility Patch https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2245219565



The Zenith of Fallen Empires: Secrets of the Fallen Empires and The Zenith of Fallen Empires: Origins they both either disrupt the balance of ACOT+AoT or have features that don't work properly when used with this mod. They are not required per se since this mod should have you covered anyway
Populära diskussioner Visa alla (12)
3
19 dec, 2024 @ 18:58
Phanon tech/origin
BlackBird
2
6 feb @ 12:51
How to get runic tech and the Phanon dimensional mirror megastructure?
Chaosnoob5
0
4 maj @ 2:32
15/2000 Fourth-level singularity can't be used
m2a1105mm
1 965 kommentarer
Rogueone 27 sep @ 11:29 
Ty frag
Frag Jacker  [skapare] 27 sep @ 10:24 
I just updated this mod to 4.1
Rogueone 24 sep @ 23:39 
Does it need a 4.1 update?
MegaPro1921 23 sep @ 17:37 
Will this be updated for 4.1?
PIT PYG 21 sep @ 19:47 
I'm not sure I want to reach the pinnacle of technology. Everything just becomes aggressively RED.
jbdcr1234 17 sep @ 18:03 
Hi, I kindly ask you to stop using references in your descriptions, because it makes localization a nightmare for any language have a different word order than English. If you insist doing so, I recommend you to make them more fragmented instead of only break your paragraph to prefix, suffix and number to change: 99.999% chance it wont work for other languages.
TheJustin 16 sep @ 18:46 
@Frag Jacker I have tested it in game—the bugs I reported are all fixed. Thanks a lot for the repair!
Raeder 14 sep @ 0:44 
@Willem yes But I can't find a new model replacement location. It's difficult to modify mod files
Frag Jacker  [skapare] 13 sep @ 6:03 
@TheJustin: Just pushed an update that should resolve this and more.
Willem 12 sep @ 19:46 
Strange, it should just be a simple model replacer, maybe some mod update changed the model's reference in the game files which means the replacer is no longer pointing to the actual Hyperion Model...