Stellaris

Stellaris

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Acquisition of Technology
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403.569 MB
26.7.2020 klo 9.35
19.8. klo 8.06
273 muutosilmoitusta ( näytä )

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Acquisition of Technology

1 kokoelmassa, tekijä Frag Jacker
Stellaris enhanced mod collection
72 luomusta
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This mod is not Iron Man compatible!

It is recommended to use the Irony Mod Manager:
https://github.com/bcssov/IronyModManager/releases.

Big thanks goes to the Gigastructures Mod for their GUI elements and code provided! Praise the Kaiser!

ACOT/AoT Discord beitreten https://discord.gg/zUu6SuQgRs


Correct loadorder of mods:
  1. Ancient Cache of Technologies

  2. Ancient Cache of Technologies: Overrides

  3. Ancient Cache of Technologies: Secrets Beyond the Gates

  4. Ancient Cache of Technology: Extra Defines and Changes

  5. ANZ Almighty Stellarborn

  6. Dawn of Ascension (DoA)

  7. Acquisition of Technology

  8. AoT Old Hyperion Model (Optional)

  9. Secrets of the Shroud (SotS)

  10. Kazoi's AoT AI

  11. ANZ VOIDFRAME [This requires gigastructural engineering to be loaded above it]





If you liked Ancient Cache of Technologies (ACOT) mod, you may have noticed that when playing there exist some missed opportunities for new content. This Mod aims to expand upon the base ACOT Mod experience seamlessy. It will add additional building tiers, megastructures and even new shipttypes. Another mod that I also liked is the planetary shields mod but unfortunately this mod is mostly incompatible. So in this mod I added my own custom shield FX for both the Dark Matter and the Dark Energy (Sky Shield) installation to add the extra bling to your empire.

So if you sit in front of your computer and nod your head in agreement, then this mod is for you!


  • Added new types of Habitats for Fallen and Ascended Empires that specialize in production of Dark Matter/Energy and later even Stellarite. It comes with the decision to turn your old clunky habitats into the new fancy ones.

  • Added a complete building line of Stellarite and Phanon type buildings to grant you that extra oomph for your eyes and ego.

  • Added a complete new eco system for both the Phanon and Stellarite Tier.

  • Added the ability to resurrect your dead biological leaders and even make them immortal in the process! (Requires Genetical Ascension)

  • Added the Chrysalis Protocol which allows you to immediately convert all xeno pops on your planet into your primary species for a price. (Requires Genetical Ascension)

  • Added Fallen/Precursor variant of the Juggernaut, called Warbarge, to both the Fallen Empires, Ascended Empires and Default Empires. Requires the Federations DLC

  • Added planetary shields for the Dark Matter, Dark Energy, Stellarite and Phanon tier shield generator. They can be toggled on/off via the ACOT mod menu!

  • Overhauled the Fallen Empire starbase models. Each stage has its unique mesh now instead of the outpost model which was used all the way up to the star fortress level.

  • Reintroduced the Alpha Tier building variants for the Nourishment Center, Auto Forge, Dimensional Fabricator, Affluence Center, Master Archive and Class-4 Singularity.

  • Added the option to attempt to assemble the Precursor Databank yourself without having to steal it from another fallen empire or having to simp them until they like you enough to give it to you (Requires you to be an DoA Ascended Empire).

  • Fixed the ACOT bombardment FX not appearing on planets and added a lot more planets to be destroyable via Exterminatus or Annihilatus, including Gigastructural planets!



This mod overwrites pdxmesh.shader so it's incompatible with any mod that does the same.

Planetary Diversity is also fully supported to work with this mod.



Q: Is this Mod compatible with ZOFE?
A: No extra measures have been taken to handle any possible compatibility/redundancy issues. It is recommended in that case to use DoA as it comes with dedicated compatibility with this mod.

Q: Can I run this mod without ACOT?
A: No. It will crash during the loading screen.

Q: Is this mod compatible with Gigastructures?
A: Yes. Most of its planets and habitats can now be properly destroyed by ACOT bombing stances.



Planetary Diversity https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=819148835

Gigastructures https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1121692237

UI Overhaul Dynamic https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1623423360

!!!Universal Resource Patch [2.4+] https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1595876588

! The Merger of Rules 3.7 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2807759164

Real Space: System Scale/Acquisition of Technology Compatibility Patch https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2245219565



The Zenith of Fallen Empires: Secrets of the Fallen Empires and The Zenith of Fallen Empires: Origins they both either disrupt the balance of ACOT+AoT or have features that don't work properly when used with this mod. They are not required per se since this mod should have you covered anyway
Suositut keskustelut Näytä kaikki (12)
3
19.12.2024 klo 18.58
Phanon tech/origin
BlackBird
2
6.2. klo 12.51
How to get runic tech and the Phanon dimensional mirror megastructure?
Chaosnoob5
0
4.5. klo 2.32
15/2000 Fourth-level singularity can't be used
m2a1105mm
1 924 kommenttia
Frag Jacker  [tekijä] 12 tuntia sitten 
Try unsubscribing to this mod and then resubscribe, sometimes STEAM doesn't update the mod properly. I tested it with a gestalt machine empire and it absolutely worked.
ないけど 12 tuntia sitten 
@Frag Jacker I just tested and found that the problem of the building disappearing still exists,Only templates with Gestalt awareness can trigger the problem of building disappearance,Other biological machines do not have this problem T_T
ないけど 13 tuntia sitten 
@Frag Jacker Thank you very much:steamhappy:
Frag Jacker  [tekijä] 13 tuntia sitten 
@ないけど and @chzasky: Just pushed an update that should fix the disappearing super assembly and machine capital building.
ないけど 15 tuntia sitten 
其他种族没有任何问题,只有机械(格式塔)会有这个问题
ないけど 15 tuntia sitten 
大佬。用机械种族(格式塔)升级神秘中枢决议,并不会直接替换行星控制中心而是在空位重新生成一个神秘中枢,但是时间过一个月后神秘中枢自动消失了。Delta科技建筑也无法建造,MOD只激活了ACOT那4个无其他MOD:steamfacepalm:
Míla 15 tuntia sitten 
Amen :3
chzasky 22 tuntia sitten 
super assembly beyond dm level will automatically disappear each month
not knowing what happened
ないけど 18.8. klo 20.54 
Hello author
After the update, clicking on the advanced design resolution using Mechanical Civilization will not directly upgrade the Planet Computing Center, but will generate a new Delta advanced design building. However, after one month, the new building will disappear directly, and other buildings in Delta cannot be built
The order of MOD arrangement is also the same as in the introduction
Ancient Cache of Technologies
Ancient Cache of Technologies: Overrides
Ancient Cache of Technologies: Secrets Beyond the Gates
Ancient Cache of Technology: Extra Defines and Changes
Acquisition of Technology
There are no other mods, only the above 5 mods have been activated
ないけど 18.8. klo 19.50 
thank you so much Brother