Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
sdr ClientForceRelayCluster hkg; mm_dedicated_search_maxping 50; mm_dedicated_force_servers hkg;
Tokyo:
sdr ClientForceRelayCluster tyo; mm_dedicated_search_maxping 50; mm_dedicated_force_servers tyo;
// repositions the gunmodel to mimic CSS more closely.
viewmodel_presetpos "0"
viewmodel_fov "68.000000"
viewmodel_offset_x "1.600000"
viewmodel_offset_y "2.0"
viewmodel_offset_z "-2.0"
// removes the shifting of the arm when crouching down.
cl_viewmodel_shift_left_amt "0.500000"
cl_viewmodel_shift_right_amt "0.250000"
m_mousespeed 0
m_mouseaccel 0
// removes the bobbing of the weapon back and forth, when you run.
cl_bobamt_vert "0"
cl_bob_lower_amt "5.000000"
cl_bobamt_lat "0.100000"
1024x768
Sens: 1.8
DPI: 400
Windows sens: 6/11
zoom sens: 0.8
Polling rate: 500Hz
raw input: 1
mat_monitorgamma "1.60000";
mat_monitorgamma_tv_enabled "1";
ui_steam_overlay_notification_position topright;
cl_hud_bomb_under_radar 1;
cl_hud_background_alpha 255;
cl_hud_healthammo_style 0;
cl_hud_playercount_pos 1;
cl_hud_playercount_showcount 0