Garry's Mod
SOMA: Proxies [Nextbot]
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Wheatley  [ผู้พัฒนา] 29 ส.ค. 2016 @ 5: 25am
BUG REPORT | СООБЩИТЬ ОБ ОШИБКЕ
Post here bugs and script errors you've discovered!
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กำลังแสดง 1-15 จาก 16 ความเห็น
Making noise on top of an NPC will attract Akers and when he reaches the NPC he gets stuck in the running animation. Disabling AI and enabling it doesn't unfreeze him either.
If you redo / delete the SNPCs while the kill animation plays you will get stuck without being able to move and if you suicide you can't respawn
my nextbots walk around for a few seconds totally fine, then they get stuck in the walking animation, how do i fix this?!:steamsad:
In multiplayer, Terry Akers (And the Proxy itself) will often run into a player that it isn't targetting and keep on running rather than damaging them. They also seem to get stuck in corners often.
When trying to kill the enemies an error says that 'BG03' has caused the errors. Google comes up with no results. Anyone know what it is?
โพสต์ดั้งเดิมโดย JTF: King Jayden Gimme SOMA Plz:
Whenever I Try To Kill ANY SOMA Npc There Is A Script Error!

Look at the script using the ( ` ) key.
This may apply to all of them, but they like to open doors towards themselves rather than away. I tried setting up a few Ackers in Never Lose Hope Hospital, and it was fun running from him. But when I realized that I wasn't actually seeing any, I found that they all trapped themselves between the door and the wall.

Sometimes, they would also kill themselves on doors. Doors like the bulkheads in (that creepy sciency map... forgot what it's called but it's that map these beasts were showcased in.) They would stand too close, and are crushed by the world when the door lifts.

No coding errors, but the that part of the AI needs some tooling.
Wheatley  [ผู้พัฒนา] 30 ม.ค. 2017 @ 1: 01am 
โพสต์ดั้งเดิมโดย Herr Doktor:
This may apply to all of them, but they like to open doors towards themselves rather than away. I tried setting up a few Ackers in Never Lose Hope Hospital, and it was fun running from him. But when I realized that I wasn't actually seeing any, I found that they all trapped themselves between the door and the wall.

Sometimes, they would also kill themselves on doors. Doors like the bulkheads in (that creepy sciency map... forgot what it's called but it's that map these beasts were showcased in.) They would stand too close, and are crushed by the world when the door lifts.

No coding errors, but the that part of the AI needs some tooling.
Thats nextbots. Doors and other dynamic objects doesn't affect navmesh so NPCs simply don't know about their existence on the map. I just check if there is a door and open it if so.
Скачал мод и:


Model missing: models/npcs/soma/proxy.mdl
Failed to load sound "soma\npc_soma_proxy\search_extra_02.wav", file probably missing from disk/repository
Model missing: models/npcs/soma/proxy.mdl
Failed to load sound "soma\npc_soma_proxy\search_extra_02.wav", file probably missing from disk/repository
Model missing: models/npcs/soma/proxy.mdl
Failed to load sound "soma\npc_soma_proxy\search_extra_09.wav", file probably missing from disk/repository
Model missing: models/npcs/soma/proxy.mdl
Failed to load sound "soma\npc_soma_proxy\search_extra_02.wav", file probably missing from disk/repository
Failed to load sound "soma\npc_soma_proxy\start_search_close_04.wav", file probably missing from disk/repository
Failed to load sound "soma\npc_soma_proxy\coral2_run_step_03.wav", file probably missing from disk/repository
Failed to load sound "soma\npc_soma_proxy\coral2_run_step_08.wav", file probably missing from disk/repository


в чем может быть дело?
Wheatley  [ผู้พัฒนา] 1 พ.ค. 2017 @ 5: 03am 
โพสต์ดั้งเดิมโดย B'SSakido:
Скачал мод и:


Model missing: models/npcs/soma/proxy.mdl
Failed to load sound "soma\npc_soma_proxy\search_extra_02.wav", file probably missing from disk/repository
Model missing: models/npcs/soma/proxy.mdl
Failed to load sound "soma\npc_soma_proxy\search_extra_02.wav", file probably missing from disk/repository
Model missing: models/npcs/soma/proxy.mdl
Failed to load sound "soma\npc_soma_proxy\search_extra_09.wav", file probably missing from disk/repository
Model missing: models/npcs/soma/proxy.mdl
Failed to load sound "soma\npc_soma_proxy\search_extra_02.wav", file probably missing from disk/repository
Failed to load sound "soma\npc_soma_proxy\start_search_close_04.wav", file probably missing from disk/repository
Failed to load sound "soma\npc_soma_proxy\coral2_run_step_03.wav", file probably missing from disk/repository
Failed to load sound "soma\npc_soma_proxy\coral2_run_step_08.wav", file probably missing from disk/repository


в чем может быть дело?
Игру перезапусти.
помогло: переустановка мода 3 шт. с кучей перезаходов.
Wheatley  [ผู้พัฒนา] 1 พ.ค. 2017 @ 7: 20am 
โพสต์ดั้งเดิมโดย B'SSakido:
помогло: переустановка мода 3 шт. с кучей перезаходов.
Перезахода на карту недостаточно. GMod обновляет модели только после перезапуска игры.
Не реагируют на звуки от пропов как Fiend Nextbot (Например, кинул монтировку (проп) за спиной Proxy \ Terry Akers'а, но он не реагирует), и ПЕРЕСТАЛИ реагировать на включение/выключение фонаря. Раньше они бежали к месту где был включён/выключен фонарь
แก้ไขล่าสุดโดย Лучезар Златохуев; 19 ส.ค. 2017 @ 8: 59am
Apperently everytime i get attacked by the NPCs I apperently go deaf (cant hear anything) and the only thing I can hear is when the NPCs attack me again
English the proxies have texture issues and glitch out npc stops working and no errors

Russian У прокси проблемы с текстурами и сбои, NPC перестает работать и никаких ошибок.
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กำลังแสดง 1-15 จาก 16 ความเห็น
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