Garry's Mod

Garry's Mod

SOMA: Proxies [Nextbot]
 Dette emnet er festet, så det er nok viktig
Wheatley  [utvikler] 29. aug. 2016 kl. 5.25
BUG REPORT | СООБЩИТЬ ОБ ОШИБКЕ
Post here bugs and script errors you've discovered!
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♥♥♥♥ ya mudda 30. aug. 2016 kl. 10.15 
Making noise on top of an NPC will attract Akers and when he reaches the NPC he gets stuck in the running animation. Disabling AI and enabling it doesn't unfreeze him either.
Steel Rain 4. sep. 2016 kl. 8.26 
If you redo / delete the SNPCs while the kill animation plays you will get stuck without being able to move and if you suicide you can't respawn
Byeah 4. sep. 2016 kl. 8.39 
my nextbots walk around for a few seconds totally fine, then they get stuck in the walking animation, how do i fix this?!:steamsad:
magnum pistol whip 4. sep. 2016 kl. 12.59 
In multiplayer, Terry Akers (And the Proxy itself) will often run into a player that it isn't targetting and keep on running rather than damaging them. They also seem to get stuck in corners often.
StarButterflyRules 16. sep. 2016 kl. 13.40 
When trying to kill the enemies an error says that 'BG03' has caused the errors. Google comes up with no results. Anyone know what it is?
StarButterflyRules 16. sep. 2016 kl. 14.51 
Opprinnelig skrevet av JTF: King Jayden Gimme SOMA Plz:
Whenever I Try To Kill ANY SOMA Npc There Is A Script Error!

Look at the script using the ( ` ) key.
Herr Doktor 30. jan. 2017 kl. 0.08 
This may apply to all of them, but they like to open doors towards themselves rather than away. I tried setting up a few Ackers in Never Lose Hope Hospital, and it was fun running from him. But when I realized that I wasn't actually seeing any, I found that they all trapped themselves between the door and the wall.

Sometimes, they would also kill themselves on doors. Doors like the bulkheads in (that creepy sciency map... forgot what it's called but it's that map these beasts were showcased in.) They would stand too close, and are crushed by the world when the door lifts.

No coding errors, but the that part of the AI needs some tooling.
Wheatley  [utvikler] 30. jan. 2017 kl. 1.01 
Opprinnelig skrevet av Herr Doktor:
This may apply to all of them, but they like to open doors towards themselves rather than away. I tried setting up a few Ackers in Never Lose Hope Hospital, and it was fun running from him. But when I realized that I wasn't actually seeing any, I found that they all trapped themselves between the door and the wall.

Sometimes, they would also kill themselves on doors. Doors like the bulkheads in (that creepy sciency map... forgot what it's called but it's that map these beasts were showcased in.) They would stand too close, and are crushed by the world when the door lifts.

No coding errors, but the that part of the AI needs some tooling.
Thats nextbots. Doors and other dynamic objects doesn't affect navmesh so NPCs simply don't know about their existence on the map. I just check if there is a door and open it if so.
Скачал мод и:


Model missing: models/npcs/soma/proxy.mdl
Failed to load sound "soma\npc_soma_proxy\search_extra_02.wav", file probably missing from disk/repository
Model missing: models/npcs/soma/proxy.mdl
Failed to load sound "soma\npc_soma_proxy\search_extra_02.wav", file probably missing from disk/repository
Model missing: models/npcs/soma/proxy.mdl
Failed to load sound "soma\npc_soma_proxy\search_extra_09.wav", file probably missing from disk/repository
Model missing: models/npcs/soma/proxy.mdl
Failed to load sound "soma\npc_soma_proxy\search_extra_02.wav", file probably missing from disk/repository
Failed to load sound "soma\npc_soma_proxy\start_search_close_04.wav", file probably missing from disk/repository
Failed to load sound "soma\npc_soma_proxy\coral2_run_step_03.wav", file probably missing from disk/repository
Failed to load sound "soma\npc_soma_proxy\coral2_run_step_08.wav", file probably missing from disk/repository


в чем может быть дело?
Wheatley  [utvikler] 1. mai 2017 kl. 5.03 
Opprinnelig skrevet av B'SSakido:
Скачал мод и:


Model missing: models/npcs/soma/proxy.mdl
Failed to load sound "soma\npc_soma_proxy\search_extra_02.wav", file probably missing from disk/repository
Model missing: models/npcs/soma/proxy.mdl
Failed to load sound "soma\npc_soma_proxy\search_extra_02.wav", file probably missing from disk/repository
Model missing: models/npcs/soma/proxy.mdl
Failed to load sound "soma\npc_soma_proxy\search_extra_09.wav", file probably missing from disk/repository
Model missing: models/npcs/soma/proxy.mdl
Failed to load sound "soma\npc_soma_proxy\search_extra_02.wav", file probably missing from disk/repository
Failed to load sound "soma\npc_soma_proxy\start_search_close_04.wav", file probably missing from disk/repository
Failed to load sound "soma\npc_soma_proxy\coral2_run_step_03.wav", file probably missing from disk/repository
Failed to load sound "soma\npc_soma_proxy\coral2_run_step_08.wav", file probably missing from disk/repository


в чем может быть дело?
Игру перезапусти.
помогло: переустановка мода 3 шт. с кучей перезаходов.
Wheatley  [utvikler] 1. mai 2017 kl. 7.20 
Opprinnelig skrevet av B'SSakido:
помогло: переустановка мода 3 шт. с кучей перезаходов.
Перезахода на карту недостаточно. GMod обновляет модели только после перезапуска игры.
Не реагируют на звуки от пропов как Fiend Nextbot (Например, кинул монтировку (проп) за спиной Proxy \ Terry Akers'а, но он не реагирует), и ПЕРЕСТАЛИ реагировать на включение/выключение фонаря. Раньше они бежали к месту где был включён/выключен фонарь
Sist redigert av Лучезар Златохуев; 19. aug. 2017 kl. 8.59
TimTomTed 14. okt. 2017 kl. 21.55 
Apperently everytime i get attacked by the NPCs I apperently go deaf (cant hear anything) and the only thing I can hear is when the NPCs attack me again
Del Ferico_Exclusivo 17. des. 2023 kl. 16.19 
English the proxies have texture issues and glitch out npc stops working and no errors

Russian У прокси проблемы с текстурами и сбои, NPC перестает работать и никаких ошибок.
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