Garry's Mod
SOMA: Proxies [Nextbot]
 このトピックはピン留めされているので、おそらく重要です
Wheatley  [開発者] 2016年8月29日 5時25分
BUG REPORT | СООБЩИТЬ ОБ ОШИБКЕ
Post here bugs and script errors you've discovered!
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1-15 / 16 のコメントを表示
Making noise on top of an NPC will attract Akers and when he reaches the NPC he gets stuck in the running animation. Disabling AI and enabling it doesn't unfreeze him either.
If you redo / delete the SNPCs while the kill animation plays you will get stuck without being able to move and if you suicide you can't respawn
my nextbots walk around for a few seconds totally fine, then they get stuck in the walking animation, how do i fix this?!:steamsad:
In multiplayer, Terry Akers (And the Proxy itself) will often run into a player that it isn't targetting and keep on running rather than damaging them. They also seem to get stuck in corners often.
When trying to kill the enemies an error says that 'BG03' has caused the errors. Google comes up with no results. Anyone know what it is?
JTF: King Jayden Gimme SOMA Plz の投稿を引用:
Whenever I Try To Kill ANY SOMA Npc There Is A Script Error!

Look at the script using the ( ` ) key.
This may apply to all of them, but they like to open doors towards themselves rather than away. I tried setting up a few Ackers in Never Lose Hope Hospital, and it was fun running from him. But when I realized that I wasn't actually seeing any, I found that they all trapped themselves between the door and the wall.

Sometimes, they would also kill themselves on doors. Doors like the bulkheads in (that creepy sciency map... forgot what it's called but it's that map these beasts were showcased in.) They would stand too close, and are crushed by the world when the door lifts.

No coding errors, but the that part of the AI needs some tooling.
Wheatley  [開発者] 2017年1月30日 1時01分 
Herr Doktor の投稿を引用:
This may apply to all of them, but they like to open doors towards themselves rather than away. I tried setting up a few Ackers in Never Lose Hope Hospital, and it was fun running from him. But when I realized that I wasn't actually seeing any, I found that they all trapped themselves between the door and the wall.

Sometimes, they would also kill themselves on doors. Doors like the bulkheads in (that creepy sciency map... forgot what it's called but it's that map these beasts were showcased in.) They would stand too close, and are crushed by the world when the door lifts.

No coding errors, but the that part of the AI needs some tooling.
Thats nextbots. Doors and other dynamic objects doesn't affect navmesh so NPCs simply don't know about their existence on the map. I just check if there is a door and open it if so.
Скачал мод и:


Model missing: models/npcs/soma/proxy.mdl
Failed to load sound "soma\npc_soma_proxy\search_extra_02.wav", file probably missing from disk/repository
Model missing: models/npcs/soma/proxy.mdl
Failed to load sound "soma\npc_soma_proxy\search_extra_02.wav", file probably missing from disk/repository
Model missing: models/npcs/soma/proxy.mdl
Failed to load sound "soma\npc_soma_proxy\search_extra_09.wav", file probably missing from disk/repository
Model missing: models/npcs/soma/proxy.mdl
Failed to load sound "soma\npc_soma_proxy\search_extra_02.wav", file probably missing from disk/repository
Failed to load sound "soma\npc_soma_proxy\start_search_close_04.wav", file probably missing from disk/repository
Failed to load sound "soma\npc_soma_proxy\coral2_run_step_03.wav", file probably missing from disk/repository
Failed to load sound "soma\npc_soma_proxy\coral2_run_step_08.wav", file probably missing from disk/repository


в чем может быть дело?
Wheatley  [開発者] 2017年5月1日 5時03分 
B'SSakido の投稿を引用:
Скачал мод и:


Model missing: models/npcs/soma/proxy.mdl
Failed to load sound "soma\npc_soma_proxy\search_extra_02.wav", file probably missing from disk/repository
Model missing: models/npcs/soma/proxy.mdl
Failed to load sound "soma\npc_soma_proxy\search_extra_02.wav", file probably missing from disk/repository
Model missing: models/npcs/soma/proxy.mdl
Failed to load sound "soma\npc_soma_proxy\search_extra_09.wav", file probably missing from disk/repository
Model missing: models/npcs/soma/proxy.mdl
Failed to load sound "soma\npc_soma_proxy\search_extra_02.wav", file probably missing from disk/repository
Failed to load sound "soma\npc_soma_proxy\start_search_close_04.wav", file probably missing from disk/repository
Failed to load sound "soma\npc_soma_proxy\coral2_run_step_03.wav", file probably missing from disk/repository
Failed to load sound "soma\npc_soma_proxy\coral2_run_step_08.wav", file probably missing from disk/repository


в чем может быть дело?
Игру перезапусти.
помогло: переустановка мода 3 шт. с кучей перезаходов.
Wheatley  [開発者] 2017年5月1日 7時20分 
B'SSakido の投稿を引用:
помогло: переустановка мода 3 шт. с кучей перезаходов.
Перезахода на карту недостаточно. GMod обновляет модели только после перезапуска игры.
Не реагируют на звуки от пропов как Fiend Nextbot (Например, кинул монтировку (проп) за спиной Proxy \ Terry Akers'а, но он не реагирует), и ПЕРЕСТАЛИ реагировать на включение/выключение фонаря. Раньше они бежали к месту где был включён/выключен фонарь
最近の変更はЛучезар Златохуевが行いました; 2017年8月19日 8時59分
Apperently everytime i get attacked by the NPCs I apperently go deaf (cant hear anything) and the only thing I can hear is when the NPCs attack me again
English the proxies have texture issues and glitch out npc stops working and no errors

Russian У прокси проблемы с текстурами и сбои, NPC перестает работать и никаких ошибок.
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