RimWorld

RimWorld

Automatic Hydroponics
Poncho  [udvikler] 26. juli kl. 14:01
"Do until x" Feature
This cannot be done by me right now. This mod relies on VE's framework for processes and they don't have an option for that. If VE ever adds that option, my mod will support it
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Codexvn 27. juli kl. 3:02 
Have you considered making your mod compatible with this one?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2431191516
Or perhaps implementing similar functionality?
Compatibility for Farmable Neutroamine doesn't seem to work for the Continued version of the mod that's actually maintained:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3222103279
Poncho  [udvikler] 27. juli kl. 23:01 
Oprindeligt skrevet af One Whole Dragon:
Compatibility for Farmable Neutroamine doesn't seem to work for the Continued version of the mod that's actually maintained:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3222103279

The contiunued version of Farmable Neutroamine is the version that is supported in my automatic hydroponics
Poncho  [udvikler] 27. juli kl. 23:02 
Oprindeligt skrevet af Codexvn:
Have you considered making your mod compatible with this one?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2431191516
Or perhaps implementing similar functionality?

Sadly I don't think so, I don't see how I could integrate that with my mod
Codexvn 28. juli kl. 21:57 
Oprindeligt skrevet af Poncho:
Oprindeligt skrevet af Codexvn:
Have you considered making your mod compatible with this one?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2431191516
Or perhaps implementing similar functionality?

Sadly I don't think so, I don't see how I could integrate that with my mod


https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3530806680
Or maybe you could refer to this? This mod uses TD Find Lib to search for items on the map.
You could use a similar feature to calculate the resources consumed and produce a corresponding amount of materials based on the number of pawns.
Codexvn 28. juli kl. 22:04 
Oprindeligt skrevet af Codexvn:
Oprindeligt skrevet af Poncho:

Sadly I don't think so, I don't see how I could integrate that with my mod


https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3530806680
Or maybe you could refer to this? This mod uses TD Find Lib to search for items on the map.
You could use a similar feature to calculate the resources consumed and produce a corresponding amount of materials based on the number of pawns.
Each colonist consumes 1.6 nutrition per day.
→ This equals two simple meals
→ One unit of vegetables or meat
→ Taking a buffer into account, production can stop once you've produced twice the number of colonists in food.
Sidst redigeret af Codexvn; 28. juli kl. 22:11
Bard 31. aug. kl. 8:10 
Oprindeligt skrevet af Codexvn:
Oprindeligt skrevet af Codexvn:


https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3530806680
Or maybe you could refer to this? This mod uses TD Find Lib to search for items on the map.
You could use a similar feature to calculate the resources consumed and produce a corresponding amount of materials based on the number of pawns.
Each colonist consumes 1.6 nutrition per day.
→ This equals two simple meals
→ One unit of vegetables or meat
→ Taking a buffer into account, production can stop once you've produced twice the number of colonists in food.
woudn't work like that for anything that is not food, like herbal medicine, devilstrand, cotton, etc... I think the point was searching the map for the item it's producing and if there's enough suspend the process.
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