RimWorld

RimWorld

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Farmable Neutroamine
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
459.710 KB
14 Apr, 2024 @ 2:33am
24 Jul @ 4:08am
3 Change Notes ( view )

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Farmable Neutroamine

Description
Continued mod
A good and old mod all the way back from version 1.0 made by nanonator102.
Huge thanks to nanonator102 for the mod.
Original mod.

Have always used the original mod, so will keep updating the mod until I hear from nanonator102 and take it down if he asks me to.
Hope you people like it, so plz let me know what you think and if there are any problems.

Original Description

Farmable Neutroamine supports versions 1.0 to 1.4!
G'day everyone!

Have you ever wondered how all these traders are getting their neutroamine? They grow it of course! This mod adds a new plant called neutroaleaf which can be grown both in soil and in hydroponics systems. Neutroleaf requires at least a level 12 grower, so don't expect your amateurs to be growing it anytime soon. Once researched, the neutroaleaves harvested from the neutroaleaf plant can be refined at a drug lab to make neutroamine, at a rate of 5 neutroaleaves for 1 neutroamine (There is also recipes for 5x and 10x crafting).

Downloads:
Github: https://github.com/nanonator102/Farmable-Neutroamine

If you have any issues with the mod please ensure that your settlement has the prerequisites to use everything in the mod. You need a level 12 grower and to research neutroaleaf planting and refining. If you have any compatibility issues please confirm the exact mod(s) causing issues with this and I will look into it.

Updates
14-04-2024
Updated to version 1.5

My other mods
See all my mods here

78 Comments
catlovr 22 hours ago 
K thanks!!
kongkim  [author] 28 Oct @ 2:47am 
@catlovr Yah it should be, its only basic code.
catlovr 27 Oct @ 8:43pm 
Quick question, is this save compatible? I am really fucking tired of having no industrial medicine ever. Thanks in advance!
kongkim  [author] 30 Sep @ 3:20am 
@Shiori Haha its okay, just glad you come back here :)
And yes mod lists can be a pain in the a.. to make working.
Shiori 30 Sep @ 3:01am 
this was an idiot error on my side, i didnt have craft check marked. i spent so long and came here in desperation.. but it was me... i was the problem! sorry for the trouble haha
kongkim  [author] 30 Sep @ 2:37am 
@Shiori i do not think its this mod that is the problem, itsvery basic xml and has work all the was back before 1.0
kongkim  [author] 19 Sep @ 12:07am 
@Flip3n Thx for the suggestion but i think i keep it as it is :)
Flip3n 18 Sep @ 5:49pm 
Suggestion, make it so that neutroamine crafts with 5 leaves, like 5 or 10 chemfuel, and 3 psychite tea, just an idea, because in my opinion the mod is actually cool, but like in vanilla you can only get it from traders which adds that touch of complexity, plus the description says that it is synthetic, so it would feel more authentic that it needs some other "chemicals"
kongkim  [author] 31 Aug @ 8:59am 
@Operator Thx :)
Operator 31 Aug @ 8:53am 
Bro you are the best! thanks for updating this mod, just came back got the dlc and saw the original mod was outdated. and you brought it back thanks bro :)