RimWorld

RimWorld

Automatic Hydroponics
367 Comments
Zaphiel 20 hours ago 
When the output of the auto hydroponics is larger than the available space in nutrient paste vat, it discards the whole output. Explanation: I am producing nutrient paste in a large auto hydroponic. It has output of 26 meals. However, if the available space in the nutrient paste vat is smaller than 26, whole meals are being discarded. For example, my nutrient paste vat size is 150 meals. If current stored amount is 130 meals, all 26 meals produced from the auto hydroponics are being discarded, instead of just 6 of them being discarded (as there is only space for 20 more meals). If there are enough space in the vat, it works without any issues though. Could you look into this? Thank you very much for the mod by the way. It is amazing. <3
thesoupiest 9 Oct @ 9:51am 
I'm guessing it would be a giant pain in the ass to make it universally compatible right
pdaigosl 8 Oct @ 6:02pm 
is this like the ecosystem in vanilla farming expanded? What is the defference?
Poncho  [author] 6 Oct @ 10:34pm 
@Edgy Huh, I've never heard of anything like that. I can assure you that the hydroponics are not meant to drain anything from any networks, not sure what is causing that
Edgy 29 Sep @ 6:05am 
Here's a weird one. I built auto hydroponics underneath large chemfuel tanks with VFE chemfuel installed. At a certain point (I didn't notice it for a long time) the hydroponics started to drain all tanks in the network by 1 chemfuel every second or so. The only thing that stopped this was dismantling the hydroponics, so I assume it's somehow caused by this mod. It feels so niche that I'm not even sure whether to call it a bug, and it's not draining the chemfuel through the pipe network when the hydroponics aren't built directly below the tanks (as in, the tanks are piped to the hydroponics and that's not draining them). Just gonna put this here to suggest to other users, don't build hydroponics beneath chemfuel tanks.
OfficialDelcos 24 Sep @ 3:44am 
Possible to make this work with the plants from Vanilla Cooking Expanded?
mayonnaise 23 Sep @ 10:44pm 
could we get compat with Simply Tofu?
Scyobi_Empire 19 Sep @ 2:20am 
would it be possible for you to add a process to grow coccoa/chocolate?
Pamparampampamparam 13 Sep @ 4:45pm 
I like it, but think it's too powerful to be buildable by the player. Perhaps it should be a quest reward instead?

Also, when linked to nutrient paste or chemfuel tanks do you see anything actually grow?
Gloose 13 Sep @ 7:24am 
@Crimson ignore my dumbass comment i didnt research neutro plantin like a moron
Juicer 11 Sep @ 3:46am 
Great mod, are you able to add the Tea from the Cake, Tea, and War Crimes mod please.
Neosuduno 10 Sep @ 5:25pm 
Could you also add the plants added in Vanilla Expanded Medieval 2? They are my favourite plants to make money and medicine.
obin0684 10 Sep @ 1:07am 
I would like to add other plants, but is it possible to get the WorkingAutoHydroponic_AutoHydroponic_ texture file without any plants?
Crimson  [author] 9 Sep @ 10:00pm 
@Gloose Do you have the research done for the neutro plantin?
Crimson  [author] 9 Sep @ 10:00pm 
@Prester yes they do work in space
Prester 9 Sep @ 9:35am 
do they work in space?
Gloose 7 Sep @ 10:19am 
I added the neutroamine plant mod recommended here, but its not showing in the hydroponics. Does it not work if the neutroplant mod is added after hydroponics is in a save?
何时。 3 Sep @ 9:39am 
When will the crossover with the Dubs Bad Hygiene mod happen? :steamhappy:
Corellon 31 Aug @ 8:29pm 
Love the Mod thanks, is there any chance of adding support for: Synthmeat Plant?

I much rather grow a protein/meat type plant then butchering animals (or people...)
Coffeeman 30 Aug @ 4:14pm 
Another great potential to support would be Ancient Hydroponic Farm Facilities. It has buildings which produce (or convert nutrient paste) to "Nutrient Solution" which is piped to hydroponics to increase hydroponic growth rates.
CrazyOdd 30 Aug @ 10:58am 
For me, it was part of the Fabrication Unlock, hence my confusion.
It also didnt help that I thought the Fabrication unlocked the Big Automatic Hydroponic, while the Large and Small was its own research. Guess it comes down to how you read the info...
Ruuj Rubellite 30 Aug @ 5:22am 
@CrazyOdd - Intended to be behind Fabrication; please read the description :)
CrazyOdd 29 Aug @ 9:28am 
Is there a reason this is not unlocked with Hydroponics research, but rather Fabrication?
Or is that the fault of another mod, and its suppose to unlock with Hydroponics?
MycoByte 29 Aug @ 7:47am 
the nutrient paste function is quite nice. but it´s annoying to have the permanent info "no storage connected" (yes i know you´re not connected! stfu now and grow the devilstarnd and meds!). an option to disable that would be nice.
Quilava 29 Aug @ 6:00am 
I need bigger bay, at least double the current size, or a faster version but cost more energy or more resource to build, im willing to pay the price, my colony just too big and i cant supply them enough :sad_seagull:
望月 29 Aug @ 3:12am 
When this building exists on the ship, I always freeze after the wall is completed, hoping that this can be optimized.
当飞船上存在这个建筑时,我在建造墙体完成后总会卡顿一下,希望这个可以优化一下。
Jester 27 Aug @ 6:19pm 
Support for Hyperweave plantation?
raz334 27 Aug @ 4:21pm 
** I may never play without this again.. **
Chloe 25 Aug @ 7:36am 
You can also add a 5x7 version, please.:shadowheartlaugh:
Coffeeman 25 Aug @ 4:41am 
Recommend: Add support for the Kurin Race mod's convallaria plants which produce synthread.
MURDA 24 Aug @ 10:33am 
Combat extended patch?
Schegol_ 23 Aug @ 12:37pm 
1.5?
Ruuj Rubellite 22 Aug @ 10:04am 
@Aeon - It's more akin to a Slab than Furniture. Because you can build on top of the Hydroponics.
Sammich 22 Aug @ 8:39am 
i think it would be a cool mechanic for those with vanilla royals expanded and vanilla deserters expanded to have to progress either questline to unlock these, either by rising to the rank of say, praetor to obtain a techprint for autohydroponics, or as a deserter having to pay with intel, assasinate a praetor, or study an existing auto hydroponics, what do you think?
{SRI} Oracle 21 Aug @ 2:07pm 
Is it possible to hook the Hemofungus into VE pipe system much like Nutrient paste/Neutromane? Would allow for more compact Vampire chamber on gravships..
ACIDSH0T 20 Aug @ 2:27pm 
@Aeon.
1: no
2: furniture
Aeon 19 Aug @ 8:02pm 
Hello i have some questions about this mod
1. Does this still require sun lamps?
2. Is this part of the floor or is it a furniture?
ACIDSH0T 19 Aug @ 5:03pm 
something that would be really cool would be to have my hydroponics on rotation. for example, for cotton and healroot, i don't need them produced all the time, so i'd like to have each one grow for one cycle each, then repeating for the beginning again. the current system forces me to micromanage a bit more than i'd like.

love the mod, keep up the good work!
Amadeus 17 Aug @ 1:17pm 
miho ?
thesoupiest 15 Aug @ 1:01pm 
Is it possible to add a setting so that the yield on these is affected by the harvest yield multiplier the player can set in custom difficulty settings? Thanks for the great mod!
DreamFree 13 Aug @ 7:14am 
If it has not logical reason, call it aesthetics.
kanid99 11 Aug @ 2:47pm 
Im gonna ask this again because maybe it was msised before, but - what is the benefit of using the large model vs the small? The large takes up 2.25x more space to generate 2.00x more crops, except for maybe a few less standard components at scale ?

In the space I could fit 4 large units (6x6) I could get 32 units of crops, but in that same space I could fit 9 smaller units and get 36 units of crops - with the added cost being 54 standard components instead of 36? If I was maximizing for space usage vs crop output, and I was far enough along that making standard components was not a hassle, then Id see no reason to not just use all small units.

Seems to me that the small units should generate 9 crop units instead of 8 (3x3 vs 2x2) to make them more enticing to use than their smaller counterparts.
MercenaryGrok 9 Aug @ 9:21am 
I cannot grow paste and upload it to the network, I have all the research done, and the pipes done
Holgast 8 Aug @ 7:51pm 
Could you add a patch for Hyperweave Plantation?
Aizuki 8 Aug @ 5:53pm 
hello , got a question bout auto farm ... i grow tomato at the hydrophonic but why i need nutrient paste pipe network? do this farmable to tomatoes instead to nutrient paste?
DaxxAxx 8 Aug @ 5:18pm 
this mod is sssiiiiiiicccckkkkkk, thanks
Rokuna 8 Aug @ 10:36am 
Aw that's too bad. I am trying to find a way to mass produce neutroamine