RimWorld

RimWorld

Automatic Hydroponics
346 Comments
Corellon 17 hours ago 
Love the Mod thanks, is there any chance of adding support for: Synthmeat Plant?

I much rather grow a protein/meat type plant then butchering animals (or people...)
Coffeeman 30 Aug @ 4:14pm 
Another great potential to support would be Ancient Hydroponic Farm Facilities. It has buildings which produce (or convert nutrient paste) to "Nutrient Solution" which is piped to hydroponics to increase hydroponic growth rates.
CrazyOdd 30 Aug @ 10:58am 
For me, it was part of the Fabrication Unlock, hence my confusion.
It also didnt help that I thought the Fabrication unlocked the Big Automatic Hydroponic, while the Large and Small was its own research. Guess it comes down to how you read the info...
Ruuj Rubellite 30 Aug @ 5:22am 
@CrazyOdd - Intended to be behind Fabrication; please read the description :)
CrazyOdd 29 Aug @ 9:28am 
Is there a reason this is not unlocked with Hydroponics research, but rather Fabrication?
Or is that the fault of another mod, and its suppose to unlock with Hydroponics?
SounLee 29 Aug @ 7:47am 
the nutrient paste function is quite nice. but it´s annoying to have the permanent info "no storage connected" (yes i know you´re not connected! stfu now and grow the devilstarnd and meds!). an option to disable that would be nice.
Quilava 29 Aug @ 6:00am 
I need bigger bay, at least double the current size, or a faster version but cost more energy or more resource to build, im willing to pay the price, my colony just too big and i cant supply them enough :sad_seagull:
望月 29 Aug @ 3:12am 
When this building exists on the ship, I always freeze after the wall is completed, hoping that this can be optimized.
当飞船上存在这个建筑时,我在建造墙体完成后总会卡顿一下,希望这个可以优化一下。
Jester 27 Aug @ 6:19pm 
Support for Hyperweave plantation?
raz334 27 Aug @ 4:21pm 
** I may never play without this again.. **
Chloe 25 Aug @ 7:36am 
You can also add a 5x7 version, please.:shadowheartlaugh:
Coffeeman 25 Aug @ 4:41am 
Recommend: Add support for the Kurin Race mod's convallaria plants which produce synthread.
MURDA 24 Aug @ 10:33am 
Combat extended patch?
Schegol_ 23 Aug @ 12:37pm 
1.5?
Ruuj Rubellite 22 Aug @ 10:04am 
@Aeon - It's more akin to a Slab than Furniture. Because you can build on top of the Hydroponics.
Sammich 22 Aug @ 8:39am 
i think it would be a cool mechanic for those with vanilla royals expanded and vanilla deserters expanded to have to progress either questline to unlock these, either by rising to the rank of say, praetor to obtain a techprint for autohydroponics, or as a deserter having to pay with intel, assasinate a praetor, or study an existing auto hydroponics, what do you think?
{SRI} Oracle 21 Aug @ 2:07pm 
Is it possible to hook the Hemofungus into VE pipe system much like Nutrient paste/Neutromane? Would allow for more compact Vampire chamber on gravships..
ACIDSH0T 20 Aug @ 2:27pm 
@Aeon.
1: no
2: furniture
Aeon 19 Aug @ 8:02pm 
Hello i have some questions about this mod
1. Does this still require sun lamps?
2. Is this part of the floor or is it a furniture?
ACIDSH0T 19 Aug @ 5:03pm 
something that would be really cool would be to have my hydroponics on rotation. for example, for cotton and healroot, i don't need them produced all the time, so i'd like to have each one grow for one cycle each, then repeating for the beginning again. the current system forces me to micromanage a bit more than i'd like.

love the mod, keep up the good work!
Amadeus 17 Aug @ 1:17pm 
miho ?
thesoupiest 15 Aug @ 1:01pm 
Is it possible to add a setting so that the yield on these is affected by the harvest yield multiplier the player can set in custom difficulty settings? Thanks for the great mod!
DreamFree 13 Aug @ 7:14am 
If it has not logical reason, call it aesthetics.
kanid99 11 Aug @ 2:47pm 
Im gonna ask this again because maybe it was msised before, but - what is the benefit of using the large model vs the small? The large takes up 2.25x more space to generate 2.00x more crops, except for maybe a few less standard components at scale ?

In the space I could fit 4 large units (6x6) I could get 32 units of crops, but in that same space I could fit 9 smaller units and get 36 units of crops - with the added cost being 54 standard components instead of 36? If I was maximizing for space usage vs crop output, and I was far enough along that making standard components was not a hassle, then Id see no reason to not just use all small units.

Seems to me that the small units should generate 9 crop units instead of 8 (3x3 vs 2x2) to make them more enticing to use than their smaller counterparts.
MercenaryGrok 9 Aug @ 9:21am 
I cannot grow paste and upload it to the network, I have all the research done, and the pipes done
Holgast 8 Aug @ 7:51pm 
Could you add a patch for Hyperweave Plantation?
Aizuki 8 Aug @ 5:53pm 
hello , got a question bout auto farm ... i grow tomato at the hydrophonic but why i need nutrient paste pipe network? do this farmable to tomatoes instead to nutrient paste?
DaxxAxx 8 Aug @ 5:18pm 
this mod is sssiiiiiiicccckkkkkk, thanks
Rokuna 8 Aug @ 10:36am 
Aw that's too bad. I am trying to find a way to mass produce neutroamine
Defund the republican party 8 Aug @ 10:11am 
crazy
Poncho  [author] 8 Aug @ 10:10am 
@GravGunner If I remember correctly, there's a mod config in VE Framework to fix that
Poncho  [author] 8 Aug @ 10:09am 
@Rokuna in the mod description that screenshot was taken before I fixed the neutroamine output, 11 neutroamine every 12 days is the correct amount. I will fix the image, thank you
Rokuna 8 Aug @ 8:42am 
Hello, I see for the neutroamine thing the mod description says 76, every 12.5 days but for some reason in game mine is only allowing 11 for 12 days, how do I fix this?
GravGunner 8 Aug @ 5:18am 
Thanks for this great mod!

Possible Request: Can the Nutrient Paste function be toggle-able (per machine)?
I use it on 1 machine to feed my prisoners/injured strangers but not for my usual food. Thus those machines aren't connected and I get the 'Storage not connected' message.
Poncho  [author] 8 Aug @ 12:12am 
@adHerry Has been fixed, thank you!
Poncho  [author] 8 Aug @ 12:11am 
@Ancient0fDaze It has been fixed, thank you!
UmbraStar 7 Aug @ 8:37am 
My biggest request is integration with Dubs Mint Menus and Vanilla Plants Expanded: More Plants!
5460masa 7 Aug @ 1:56am 
Thanks for the great mod.
Please make it compatible with Hyperweave Plantation production.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3219563281
SomethingSimple 5 Aug @ 3:20pm 
For anyone having issues with the recipe showing up. Make sure you research "Fabrication" and "Hydroponics" or else they will not show up in "Production tab"
Landran 5 Aug @ 1:11pm 
After researching a few more things the recipes popped up into my build menu, at the time I did not have chemfuel researched but I do have vanilla chemfuel expanded mod so I wonder if that was why it was not allowing me to build it perhaps?
Landran 5 Aug @ 12:33pm 
I'm also having issues finding how to build the tables from this mod (can build normal ones but not the ones from this mod).
Tenebruce Fogoster 5 Aug @ 11:28am 
I don't know why but : I did the research and the hydroponics are now showing up in the production tab. (tried in another game and it works)
mike3056 5 Aug @ 8:37am 
mine seem to only have flowers?
Fuzen 4 Aug @ 12:08pm 
Any chance for a compatibility patch for Replace Context Menu ? Game soft-locks when clicking “Add Process”.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3403563363
Baconflakes with da chez 3 Aug @ 11:33am 
CE?
mëghr 3 Aug @ 5:41am 
please make it compatible with neutroamine production
Tridalis 3 Aug @ 2:21am 
Does this work with 1.5, or is there a similar one for 1.5?
Ancient0fDaze 2 Aug @ 5:34am 
@Poncho - had an issue with textures for rice on large bay and psychoid on the small bay. Texture filenames simply need to be corrected. Simple fix when you have time - thx for the mod!
Incorporeal Arasu 1 Aug @ 10:29am 
hiiiii developer can you make the hydroponics emit a small aesthetic light it would look rly nice thank u have a nice day
1 Aug @ 2:52am 
It doesn't need sunlamps to work.