RimWorld

RimWorld

RimUniverse - Biomes
Balthoraz  [kehittäjä] 17.10.2020 klo 4.04
Suggestions
What do you want to see next regarding Biomes? Post your suggestions here.
Viimeisin muokkaaja on Balthoraz; 17.10.2020 klo 4.04
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Red Wood Forests?
alpha biomes
Balthoraz  [kehittäjä] 19.10.2020 klo 5.14 
You can play with those biomes without problems as far as I know. Biomes uses a Score system so they will be available if they get more score on the tiles.
Hey do you plan on making this mod compatible with the Pokemon mod?
Balthoraz  [kehittäjä] 22.10.2020 klo 17.17 
With PokemonRim? Probably not, at least in short-time. Its a very specific mod and actually I'm working on other priorities.
Biomes like moist deciduous forests really miss tree and plant variety
Viimeisin muokkaaja on stormtrooper_34; 30.10.2020 klo 2.37
I do not know if "More Vanilla Biomes" plays well with this mod. But I liked their Alpine Meadow and Cloud Forest Biomes. If I could only choose one, it would be Alpine Meadow. Lots of rich soil allowing to build up a stockpile of food before the harsh winters.
Balthoraz  [kehittäjä] 30.10.2020 klo 9.20 
Well, they are not "biomes" as it. Alpine meadows after editing actual biomes I will start working on additional biomes based on elevation, so Alpine Meadows will have a representing biome.

That's like how people asked me for a Redwood Forest biome, but Redwood Forest is not a biome, it's biome is Temperate Rainforest. So, something similar will happen here.
Vertigo 30.10.2020 klo 12.57 
I would say the Alpine Meadows is a biome between Boreal Forest, Tundra and grass/shrubland. It would be Alpine Tundra in actuality. https://en.wikipedia.org/wiki/Alpine_tundra Check the last paragraph under the Flora section.

I'd just hope for some small amount of trees for the wood need.
Viimeisin muokkaaja on Vertigo; 30.10.2020 klo 12.59
Balthoraz  [kehittäjä] 30.10.2020 klo 14.15 
Hmmm maybe I can do something with that in a future, when adding elevation requirements. At the moment biomes are taking care only the rainfall, temperature and swampiness, as elevation is directly related with temperature (higher elevation, lower temperature).

But I can add new biomes based on that. After releasing the new patch I'm working on (with tons of changes), I will start checking that.
I think making frozen tiles as pumpable as their liquid variant is good idea.

Adding <driesTo> node to the terrain defs will do the work.

IceShallow
<driesTo>Gravel</driesTo>

IceOceanShallow
<driesTo>Gravel</driesTo>

IceMarsh
<driesTo>Soil</driesTo>
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