Garry's Mod
Team Fortress 2 Unlockable SWEPs
Why does it set your viewmodel to the viewmodel of TF2 characters?
It's just annoying and breaks immersion.
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กำลังแสดง 1-6 จาก 6 ความเห็น
I mean, just let us use our playermodel's hands. There are lots of SWEPs who do this ♥♥♥♥ and it just annoys the ♥♥♥♥ out of me, why the ♥♥♥♥ should I have separate hands for each ♥♥♥♥♥♥♥ weapon?
dude, these are tf2 weapons, calm down.
โพสต์ดั้งเดิมโดย APHetalia Canada:
dude, these are tf2 weapons, calm down.
I don't care, it should use your playermodel's viewmodel.
โพสต์ดั้งเดิมโดย λ RoachTrooper ツ:
โพสต์ดั้งเดิมโดย APHetalia Canada:
dude, these are tf2 weapons, calm down.
I don't care, it should use your playermodel's viewmodel.
i think it shouldnt, the are RIPPED MODELS, not remade models
โพสต์ดั้งเดิมโดย roach:
โพสต์ดั้งเดิมโดย APHetalia Canada:
dude, these are tf2 weapons, calm down.
I don't care, it should use your playermodel's viewmodel.

it really shouldn't, infact it breaks immersion more to use the playermodel's viewmodels since these are TF2 SWEPs.
i 18 เม.ย. 2018 @ 12: 39pm 
โพสต์ดั้งเดิมโดย Rawch:
โพสต์ดั้งเดิมโดย roach:
I don't care, it should use your playermodel's viewmodel.

it really shouldn't, infact it breaks immersion more to use the playermodel's viewmodels since these are TF2 SWEPs.
Yeah.
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กำลังแสดง 1-6 จาก 6 ความเห็น
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