Garry's Mod
Team Fortress 2 Unlockable SWEPs
i 6 ENE 2018 a las 5:54
Why does it set your viewmodel to the viewmodel of TF2 characters?
It's just annoying and breaks immersion.
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Mostrando 1-6 de 6 comentarios
i 6 ENE 2018 a las 5:58 
I mean, just let us use our playermodel's hands. There are lots of SWEPs who do this ♥♥♥♥ and it just annoys the ♥♥♥♥ out of me, why the ♥♥♥♥ should I have separate hands for each ♥♥♥♥♥♥♥ weapon?
Clover 28 ENE 2018 a las 7:17 
dude, these are tf2 weapons, calm down.
i 28 ENE 2018 a las 8:19 
Publicado originalmente por APHetalia Canada:
dude, these are tf2 weapons, calm down.
I don't care, it should use your playermodel's viewmodel.
Clover 28 ENE 2018 a las 9:41 
Publicado originalmente por λ RoachTrooper ツ:
Publicado originalmente por APHetalia Canada:
dude, these are tf2 weapons, calm down.
I don't care, it should use your playermodel's viewmodel.
i think it shouldnt, the are RIPPED MODELS, not remade models
Publicado originalmente por roach:
Publicado originalmente por APHetalia Canada:
dude, these are tf2 weapons, calm down.
I don't care, it should use your playermodel's viewmodel.

it really shouldn't, infact it breaks immersion more to use the playermodel's viewmodels since these are TF2 SWEPs.
i 18 ABR 2018 a las 12:39 
Publicado originalmente por Rawch:
Publicado originalmente por roach:
I don't care, it should use your playermodel's viewmodel.

it really shouldn't, infact it breaks immersion more to use the playermodel's viewmodels since these are TF2 SWEPs.
Yeah.
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Mostrando 1-6 de 6 comentarios
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