Garry's Mod
Team Fortress 2 Unlockable SWEPs
Why does it set your viewmodel to the viewmodel of TF2 characters?
It's just annoying and breaks immersion.
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i 2018年1月6日 5時58分 
I mean, just let us use our playermodel's hands. There are lots of SWEPs who do this ♥♥♥♥ and it just annoys the ♥♥♥♥ out of me, why the ♥♥♥♥ should I have separate hands for each ♥♥♥♥♥♥♥ weapon?
dude, these are tf2 weapons, calm down.
i 2018年1月28日 8時19分 
APHetalia Canada の投稿を引用:
dude, these are tf2 weapons, calm down.
I don't care, it should use your playermodel's viewmodel.
λ RoachTrooper ツ の投稿を引用:
APHetalia Canada の投稿を引用:
dude, these are tf2 weapons, calm down.
I don't care, it should use your playermodel's viewmodel.
i think it shouldnt, the are RIPPED MODELS, not remade models
roach の投稿を引用:
APHetalia Canada の投稿を引用:
dude, these are tf2 weapons, calm down.
I don't care, it should use your playermodel's viewmodel.

it really shouldn't, infact it breaks immersion more to use the playermodel's viewmodels since these are TF2 SWEPs.
i 2018年4月18日 12時39分 
Rawch の投稿を引用:
roach の投稿を引用:
I don't care, it should use your playermodel's viewmodel.

it really shouldn't, infact it breaks immersion more to use the playermodel's viewmodels since these are TF2 SWEPs.
Yeah.
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