Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
(+)heal target slower than average speed (spy speed) gain extra speed based on uber
(-)15% overheal speed
(-) 20% overheal rate
(i) regular ubercharge
-150 health on wearer if the holder is not a robot.
Can heal multiplie targets?
- 20% Heal Rate
- 50% Overheal
Uber gives Minicrits to everybody
+25% faster heal rate.
Can't Uber charge.
Doesn't help heal target recover from fire.
Default Medicgun
+ Default Medi-Gun Stats.
+ 10% extra healing rate.
+ Can heal two teammate at a time using M1 and M2.
- Cannot ubercharge.
since this is an tesla medigun...
Positive(s)
Can heal 2 targets at the same time (M1 and M2)
%25 faster übercharge rate
Negative(s)
-20% heal rate
-%60 overheal speed(or whatever you call it)
General
Übercharge creates a small electrical radius that deals 5 HP per second for enemies in the radius (allies excluded) and slows enemy mobility against enemies in radius. Other damage sources are dealed as mini-crits.
ONE WORD.
kritzkrieg
How are you supposed to uber if both M1 and M2 are used to heal?