Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
Also, spies sapping a player's weapon is kinda pointless since if they get close enough to do that you can just switch to melee anyway. Perhaps it could replace the primary weapon?
+No reloading required (Note the giant mag)
+ 200% Magazine Size
+ 15% Accuracy
+ 10% Damage
- 80% Ammo Capacity (since, well, it's just one clipped mag, so it can only hold 26 shots)
Slow firing speed but with more damage
No random crits
+50% firing speed
+40% accuracy
-25% damage penalty (that means that one shot does 6 damage instead of 8)
-14% ammo capacity (this means that you only get the one clip of 26 shots)
-5 metal par shot
+don't need to reload
so, like the Widowmaker and maybe gain some metal on hit ?
no reload
-20% firing speed
-80% ammo capacity