Team Fortress 2

Team Fortress 2

The Twenty-Six Shooter
Stats
What stats would you like for this weapon ? I personnaly thought of this :

+20% Damage
+ Almost instant reload.

- Same firing speed as a level 1 sentry.
- Can be sapped witch makes it unusable for 15 seconds.

So, what do you think it should be ?
Naposledy upravil Branche; 26. kvě. 2013 v 6.21
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How do you think a spy should sapp it?
Extra damage and reload speed seem a little too powerful. Possibly have just the extra damage.
Also, spies sapping a player's weapon is kinda pointless since if they get close enough to do that you can just switch to melee anyway. Perhaps it could replace the primary weapon?
Actually, my take on it would be something like:

+No reloading required (Note the giant mag)
+ 200% Magazine Size
+ 15% Accuracy
+ 10% Damage

- 80% Ammo Capacity (since, well, it's just one clipped mag, so it can only hold 26 shots)
mac 26. kvě. 2013 v 6.46 
Same stats as a minisentry :crate:
Doesn't use ammo - uses metal (like a sentry)
Slow firing speed but with more damage
No random crits
CC | Bear_ původně napsal:
Extra damage and reload speed seem a little too powerful. Possibly have just the extra damage.
Also, spies sapping a player's weapon is kinda pointless since if they get close enough to do that you can just switch to melee anyway. Perhaps it could replace the primary weapon?
Yeah, the sapping thing is pretty ♥♥♥♥♥♥ when I think about it, maybe a 10 metal per use ?
+433% clip size (that's 26 shots in a clip)
+50% firing speed
+40% accuracy

-25% damage penalty (that means that one shot does 6 damage instead of 8)
-14% ammo capacity (this means that you only get the one clip of 26 shots)
I'd say needs a heavy damage penalty, or maybe unable to move while firing. (sort of makes the engie a portable level 1)
Teammates should be able to wrench you for ammo, maybe with a special wrench.
Bialex původně napsal:
CC | Bear_ původně napsal:
Extra damage and reload speed seem a little too powerful. Possibly have just the extra damage.
Also, spies sapping a player's weapon is kinda pointless since if they get close enough to do that you can just switch to melee anyway. Perhaps it could replace the primary weapon?
Yeah, the sapping thing is pretty ♥♥♥♥♥♥ when I think about it, maybe a 10 metal per use ?
I Think 10 Metal Is A Little Too Much How About 5 Metal?
Dr. C-Shell původně napsal:
I'd say needs a heavy damage penalty, or maybe unable to move while firing. (sort of makes the engie a portable level 1)
i agree with the not being able to move, and could it possibly have some sort of warmup/cooldown time?
Yeah the sap thing isnt good, I think maybe if you take a exsessive amount of damage while holding, you will need a cool down, like if it is repairing.
I agree with metal par shot and maybe:
-5 metal par shot
+don't need to reload
so, like the Widowmaker and maybe gain some metal on hit ?
+25% damage
no reload

-20% firing speed
-80% ammo capacity
I think that if your sentry gets sapped, your gun is sapped also.
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Zobrazuje se 115 z 425 komentářů
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