Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
Also, spies sapping a player's weapon is kinda pointless since if they get close enough to do that you can just switch to melee anyway. Perhaps it could replace the primary weapon?
+No reloading required (Note the giant mag)
+ 200% Magazine Size
+ 15% Accuracy
+ 10% Damage
- 80% Ammo Capacity (since, well, it's just one clipped mag, so it can only hold 26 shots)
Slow firing speed but with more damage
No random crits
+50% firing speed
+40% accuracy
-25% damage penalty (that means that one shot does 6 damage instead of 8)
-14% ammo capacity (this means that you only get the one clip of 26 shots)
-5 metal par shot
+don't need to reload
so, like the Widowmaker and maybe gain some metal on hit ?
no reload
-20% firing speed
-80% ammo capacity