Crusader Kings III

Crusader Kings III

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Rise and Fall
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11.877 MB
23 Aug @ 6:26pm
28 Oct @ 11:12am
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Rise and Fall

Description
CK3: Rise and Fall
Why Do We Fall? So We Can Learn to Pick Ourselves Up.




Overview
Rise and Fall is a Crusader Kings III framework that adds unpredictability, pressure, and long-form storytelling to your campaigns. It’s modular, toggleable, and built to expand.

  • Unlimited Men-at-Arms: Removes the cap for all rulers. Optional rule. The AI gets it too.
  • Auto-title creation and giveaway: You can use a decision to automatically create duchies/kingdoms and automatically give them away to help reduce micromanagement
  • Legitimist Invasions: Claimants gather strength over decades. Army size scales with their stats. They strike when you’re weak… or strong.
  • Dynastic Pressure: The stronger your dynasty, the more dangerous your rivals become.
  • Persistent Claimants: Claimant armies can marry, have kids, and survive for generations. They might invade in 10, 30, or 50 years.
  • Realm Stability: Dynamic realm stability that can make or break an empire. Your realm may be stable now, but get one bad ruler or a child on the throne and it may be over.
  • AI title creation: New game rule that will force the ai to make titles that are lower than them, if they are an emperor, they will still make new emperor and kingdom titles. Useful for mods like AGOT that rely on Kingdoms to function and the AI refuses to make them.
  • Unlimited vassal limit: Unlimited vassal limit game rule only for vassals, not for independent rulers.
  • Low Stability Events: When stability falls, chaos rises. Low stability can trigger major crises, like a Warlord Event inspired by the Three Kingdoms. Vassals must choose: stand by their liege or turn against them, plunging the realm into turmoil. Can the ruler hold the realm together, or will time run out and a warlord seizes the throne? Perhaps, against all odds, a mysterious benefactor will emerge to save them...




Why I Made This Mod
CK3 is brilliant. But in long campaigns things can feel too safe. Adventurer camps sit there. Big rebellions are rare. The AI lacks motivation.

When I tested with the Game of Thrones mod, I saw thirty dragonlords and not one tried for the Iron Throne. No danger. No drama.

Rise and Fall changes that. With dynamic invasions and threats that grow from the world, you get:

  • More dragon fights
  • More drama
  • More suffering for weak rulers

Whether you map paint or roleplay, this mod throws chaos and tension into your games. The world feels alive and dangerous.




Compatibility

  • Works with Vanilla and AGOT.
  • Generally compatible with most other mods, but if they modify the character UI, conflicts with the Stability UI may occur.
  • Not currently balanced for mods with long-lifespan characters (e.g., elves).
  • If you use other UI mods without a compatibility patch, you can enable the UI game rule to display a character’s stability by right-clicking them.
  • Mod has issues with "When the world stopped making sense" for whatever reason, this mod breaks a lot of my scripts so use caution with that mod



Compatibility Mods




Feedback & Support




Check Out My Other Mods
Victoria 3 Projects




Credits
Special thanks to:




Translation Mods (Not maintained by me)




If anyone is interested in creating cool mods like this for Paradox games using AI, I decided to make a video tutorial: https://youtu.be/0WO2SW8979k?si=u-h3r4Q3N1EuI4Tn

⚠️ Load Order Tip: Place Rise and Fall at the bottom of your load order. If any mods change the character screen like AGOT and EK2, they will override this mod if it's not placed at the bottom. A Compatch will be needed for those kinds of mods. It's up to you if you want to see stability on a character screen for now.
Popular Discussions View All (2)
3
29 Aug @ 6:44pm
Sugestion
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1
26 Aug @ 10:58am
Suggestion
Azeloth
251 Comments
Mr. Balls Johnson  [author] 13 hours ago 
Mod has been updated for all under heaven patch, I know the celestial government has its own stability system. I will focus on either integrating it with my stability system or maybe making it a core for every ruler in the future, something like that. The GUI has been retouched a bit and stability was moved to a different spot on the character screen.
Saltfish 19 hours ago 
are you in CK3 mod coop? I can send those to you
then you integrate the file in this mod, no need for a compatch mod
Mr. Balls Johnson  [author] 19 hours ago 
I'm not good with gui modding so I'm not familiar with that stuff
Saltfish 19 hours ago 
Could you encapsulate your change like other mods in /gui/compatibility do so I can integrate compatibility without patch?
Sevarics 27 Oct @ 11:15am 
You’re the best !
Sevarics 27 Oct @ 9:36am 
Is it possible to get a compatch for Character UI Overhaul and/or RUI? Both of these make a lot of changes to the Character Window UI.
Mr. Balls Johnson  [author] 25 Oct @ 11:00am 
No problem enjoy
ShagNation 25 Oct @ 10:32am 
I actually found your agot compatch and it fixed it for the most part. The issue was that the dragons would be removed as companions and instead treated as npc's. They'd have diplomacy and martial stats and so on, and the dragon would be out of character frame. But the compatch fixed it. ( thanks for making that btw)
Mr. Balls Johnson  [author] 25 Oct @ 2:30am 
You would need to be more specific about the issue so I can diagnose but I highly doubt it’s my mod since it barely touches any vanilla or mod files so there shouldn’t really ever be a conflict