Victoria 3

Victoria 3

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Extended Timeline : 1700
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256.295 MB
24 Jun @ 11:02am
2 Sep @ 5:52pm
37 Change Notes ( view )

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Extended Timeline : 1700

Description
Victoria 3 Timeline Mod
Alternate history start dates & economic fixes

Overview
Lightweight mod featuring new historical start dates with simplified setup:
  • Designed for accessibility and compatibility
  • Modular integration: Popular ET features adapted for vanilla play, toggleable via custom game rules.
  • Smarter AI (no cheats): Improved autobuild logic and economic decisions without artificial bonuses.
  • Investment pool integration: Invest from your treasury into the investment pool — the AI uses it too.
  • Dynamic nations: Player and AI country creation that reduces bordergore and improves AI behavior, as they form puppet states from territories they don’t want to keep.
  • Dynamic personal unions: PU formation and behavior tuned for more organic outcomes.
  • Performance‑boosting rules: Optional merges for similar cultures and uncentralized (decentralized) nations to reduce simulation load.
  • Random character deaths: Leaders, generals, and other key figures can die unexpectedly.
  • Disease mechanic: Periodic outbreaks that affect population and economy.
  • Full translations: AI‑powered localization for all supported languages.
  • Performance‑first: Lightweight scripts tuned for long campaigns & mod‑heavy setups.



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94 Comments
Mr. Balls Johnson  [author] 2 Sep @ 5:30pm 
Since I have a CK3 mod now as well, I decided both my VIC 3 mods and CK3 mods will be in one discord server if anyone wants to join
https://discord.gg/YTRT59VhMu
Mr. Balls Johnson  [author] 30 Aug @ 2:59am 
Tech is difficult for a solo developer because there are so many balancing issues, I'll see what I can do
Austriaco 28 Aug @ 10:27am 
I would, rather than work on a 1792, instead flesh out the technology tree to better support this mod and the gameplay loop. By 1760 I have already maxxed out all of China's Infrastructure capacity with no means of increasing it until the Fatpenguins disappear and I can begin researching railways. This is mostly due to limitations with the basegame but the mod would greatly benefit from some other way to increase infrastructure and maybe address some production balancing issues (right now I'm at a paper deficit despite having built 436 paper mills, with a wood deficit despite having 712 logging camps; all to support 1077 Government Administrations to support my 252 million population which only continues to grow).
Mr. Balls Johnson  [author] 27 Aug @ 5:07pm 
Yea if you have feedback or bug reports, give it here or in the supported channels.
Mr. Balls Johnson  [author] 27 Aug @ 1:10pm 
This mod is not being abandoned, I'm just making a mod that is highly needed for ck3. I spent like 2 months working on this so I need a break, when I come back I'm going to start work on 1792 hopefully with the napoleonic wars
Austriaco 27 Aug @ 1:09pm 
That's a shame, you made a great mod and I was hoping to see work on this continue; since you already have a strong base here to start with and there's been for a while now a desperate need for good mod that sets the date back. CK3 is so oversaturated with mods, you'll definitely feel more appreciated here! I've still been using this mod, and had some more feedback if you were interested (I hit 1760 as China).
Mr. Balls Johnson  [author] 23 Aug @ 6:29pm 
I'll be taking a break from the extended timeline series as I got a lot of the bugs fixes and a lot of the features I want added in, I don't really know what else to do. So now I want to focus on making a mod for myself for CK3 that makes the game challenging and more dynamic in ways. If anyone is interested, I'll link it here.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3554844335
Mr. Balls Johnson  [author] 22 Aug @ 5:59pm 
The game should kill him on a yearly pulse, play a bit and let me know if it kills him off
Austriaco 22 Aug @ 5:50pm 
For context, the year is 1727.
Austriaco 22 Aug @ 5:50pm 
Giuseppe Garibaldi exists in my game as a (now) -79 year old infant Trade Unions Agitator with his starting traits.