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Roo's Minotaur Xenotype (1.6)
   
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Mod, 1.6
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13.237 MB
13 sierpnia o 16:41
17 sierpnia o 11:33
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Roo's Minotaur Xenotype (1.6)

Opis
(Original mod by Rooboid and Zelan)

This update ensures the mod works properly on RimWorld 1.6 and maintains support for Vanilla Expanded Framework (VEF).

Additional features and unique factions for Minotaurs:
Roo's Minotaur Xenotype Expanded

Roo's other xenotype mods for 1.6:
- Satyr Xenotype
- Faun Xenotype
- Satyr and Faun Xenotypes Expanded


Note: This update is temporary. It will be removed if the original mod is updated to 1.6 or the authors request its removal.
Komentarzy: 19
Phat Joe 21 sierpnia o 14:52 
@LoneShadowTug Thank you! I'll follow your guide there as well.
LoneShadowTug  [autor] 21 sierpnia o 14:28 
@Phat Joe - as you might've seen, i've asked the author to update the packageID's
Phat Joe 21 sierpnia o 12:39 
Doesn't seem to be working as intended with Portraits of the Rim, which supports the original mod (not looking for you to fix, just informing of compatibility issue)

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2937991425
kojak 20 sierpnia o 9:51 
reeee!
_-UT-_ S.W.A.T 19 sierpnia o 16:29 
is that a dungeon farmer reference :beeped:
LoneShadowTug  [autor] 17 sierpnia o 8:54 
Minotaur Expanded has now been updated for 1.6: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3550835154
DHAT 16 sierpnia o 2:46 
We got Roo's minotaurs xenotype 1.6 updated before GTA6 boys lesgooooo thanks so much for this
Unmaker 16 sierpnia o 2:34 
Thanks a bunch for this, and thanks in advance for getting it's expansion mod working. I just found out about this and thought it looked fun, only to discover the original author was busy RL when 1.6 hit.
LoneShadowTug  [autor] 15 sierpnia o 16:20 
Done
Pillowkitty 15 sierpnia o 15:39 
There is no conflict with VWE or VFE rather the modder needs to update RBM_Heavy Weapons_Patches with the new namespace of VEF.Weapons.HeavyWeapon

https://github.com/Vanilla-Expanded/VanillaExpandedFramework/wiki/16Changes