RimWorld

RimWorld

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Roo's Faun Xenotype
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Mod, 1.6
File Size
Posted
Updated
8.013 MB
11 Aug @ 6:24pm
28 Sep @ 5:01am
2 Change Notes ( view )

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Roo's Faun Xenotype

Description
The original mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2971801826

This is only for 1.6

If the original creator updates/wants me to take it down, let me know, i will gladly remove it.

if you like this mod, show the original creator some love
31 Comments
Verdeth  [author] 30 Sep @ 3:02am 
?
Balthazad 30 Sep @ 12:36am 
what the....i had left an answer 2 hours after your last message...?
had told you that i'd be under attack rn and the bug showing up on not all but many fauns + on all normal pawns; and that a faun was crazily bugging around by using treeskip over n over again with a haytankard (cow-human) as target
Verdeth  [author] 28 Sep @ 5:05am 
@Balthazad i never had the issue myself, see if this update fixes it for the fauns. also i am not the one maintianing satyrs and minotaurs
Balthazad 28 Sep @ 4:17am 
hello, i feel like it's one of roo's satyr/faun/minotaur mods that's messing with not all but many of the random generated lastnames. they don't begin with capital letters anymore and i know the rest of my modlist very well, there's nothing else lately added that could act on that subject.
Pholith 27 Sep @ 5:03am 
I couln't find the mod causing that error... But at least I found how to quick fix my save without destroying the baby.
Removed every tag in <pawnSources> in the embryon
Pholith 25 Sep @ 5:10am 
Okay I will try thanks for the help :)
Verdeth  [author] 25 Sep @ 4:33am 
@Pholith the 1 fps issue there where was caused by the old abilities sporecloud and gripvine entrys, those issues are fixed in the current version, unless someone overrides and patches them.

what you are experienceing is a pawn generation issue. a cool one on top of that. something is messing with your growth vats or pawn generation in general. the gist is: a faun is generated as a baby but requires the intellectual worktag due to one mod copieing its parents pawnkind and pasting it on the new baby as its default pawnkind. in that case worktag required intellectual is not working on a baby and it goes then in a loop.

so for a quick solution check out if vehicleframework, pirates, altered carbon charmweaver, simple trans, or wasters are influencing it. maybe its a combination of all of those that is messing it up, you could try and remove the intellectual worktag from faun pawnkinds but i doubt this would work.
Pholith 24 Sep @ 1:53pm 
This exception then run in loops and cap the game to 1fps
Pholith 24 Sep @ 1:52pm 
Hi !
I got an exception when an hybrid embryn between a Faun and a custom xenotype born
I made a hugslib log file for you https://gist.github.com/HugsLibRecordKeeper/748438abb242b97710d9e39e942b8ba1