RimWorld

RimWorld

Roo's Minotaur Xenotype (1.6)
25 Comments
hazz 7 hours ago 
Thanks again for updating this mod to 1.6!

Does anyone else having issues with Minotaurs just "Standing" around the map?

I'm noticing them not being able to do any actions (Colonists and traders who are Minotaurs around the map) Even when they are being attacked they just do "Standing".

Anyone knows a fix to this?
Balthazad 5 Oct @ 12:15am 
https://snipboard.io/Nl5xH8.jpg

broken minotaur

i really regret to have those 3 roo's races in my game. any advice on how to remove them safely?
Balthazad 28 Sep @ 4:18am 
hello, i feel like it's one of roo's satyr/faun/minotaur mods that's messing with not all but many of the random generated lastnames. they don't begin with capital letters anymore and i know the rest of my modlist very well, there's nothing else lately added that could act on that subject.
Birisi 22 Sep @ 2:33pm 
TIGHT TIGHT TIGHT YEAH
Balthazad 20 Sep @ 9:02am 
there seems to be a minor incompatibility between these minotaur/faun/satyr races and the saurid race.
if these 3 are added on top of saurids, saurids will only get backstories from these 3. in other words, my jail is filled with milkmaid- & rickshaw lizards.
would be great if this could be prevented.
FelipeGames2000 2 Sep @ 5:44pm 
A minotaur book, not sure if it's from this or the expanded module, has generated on a VFE Medieval 2 Siege Camp without name. When I hovered over it on the caravan menu, it disabled all UIs. Without buttons, I've had to restart :(
Phat Joe 21 Aug @ 2:52pm 
@LoneShadowTug Thank you! I'll follow your guide there as well.
Tuco  [author] 21 Aug @ 2:28pm 
@Phat Joe - as you might've seen, i've asked the author to update the packageID's
Phat Joe 21 Aug @ 12:39pm 
Doesn't seem to be working as intended with Portraits of the Rim, which supports the original mod (not looking for you to fix, just informing of compatibility issue)

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2937991425
kojak 20 Aug @ 9:51am 
reeee!
_-UT-_ S.W.A.T 19 Aug @ 4:29pm 
is that a dungeon farmer reference :beeped:
Tuco  [author] 17 Aug @ 8:54am 
Minotaur Expanded has now been updated for 1.6: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3550835154
DHAT 16 Aug @ 2:46am 
We got Roo's minotaurs xenotype 1.6 updated before GTA6 boys lesgooooo thanks so much for this
Unmaker 16 Aug @ 2:34am 
Thanks a bunch for this, and thanks in advance for getting it's expansion mod working. I just found out about this and thought it looked fun, only to discover the original author was busy RL when 1.6 hit.
Tuco  [author] 15 Aug @ 4:20pm 
Done
Pillowkitty 15 Aug @ 3:39pm 
There is no conflict with VWE or VFE rather the modder needs to update RBM_Heavy Weapons_Patches with the new namespace of VEF.Weapons.HeavyWeapon

https://github.com/Vanilla-Expanded/VanillaExpandedFramework/wiki/16Changes
Tuco  [author] 14 Aug @ 7:35am 
You're welcome :)
KingsQuester 14 Aug @ 2:55am 
Thank you LoneShadowTug for Updating these mods. :)
神说万岁 13 Aug @ 8:14pm 
Thank you, author, for your update
神说万岁 13 Aug @ 8:13pm 
@torkkar Too Many Mods - Compats and Rebalances This mod may be able to solve your problem
Torkkar 13 Aug @ 7:46pm 
it would appear that this mod and VFE - Pirates and possibly VWE- Heavy Weapons have a conflict with the heavy weapons in this mod.

also on the same note it would be cool if Warcaskets from Pirates & the Exo suit from VWE-HW were able to use the Minotaur weapons and also if the Minotaur's could use the Warcasket weapons.
Hatteras1337 13 Aug @ 7:06pm 
Yo! I was just thinking about this yesterday! Thanks for the update, dude!
Vexacuz 13 Aug @ 6:55pm 
Did Rooboid retire ? What happened ?
Tuco  [author] 13 Aug @ 5:35pm 
Thanks for your comment.
Yes, I do plan to update the Xenotype Expanded mods soon.
Sidenote: the Faun Xenotype was updated by Verdeth, not me.
PETD3 13 Aug @ 5:12pm 
Will you be updating the Xenotype Expanded for all three? I am just curious.

Thanks for updating Roo's Minotaur, Satyr and Faun by the way. I was looking up how to do the assembly files but I only know how to edit the xml ones.