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Does anyone else having issues with Minotaurs just "Standing" around the map?
I'm noticing them not being able to do any actions (Colonists and traders who are Minotaurs around the map) Even when they are being attacked they just do "Standing".
Anyone knows a fix to this?
broken minotaur
i really regret to have those 3 roo's races in my game. any advice on how to remove them safely?
if these 3 are added on top of saurids, saurids will only get backstories from these 3. in other words, my jail is filled with milkmaid- & rickshaw lizards.
would be great if this could be prevented.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2937991425
https://github.com/Vanilla-Expanded/VanillaExpandedFramework/wiki/16Changes
also on the same note it would be cool if Warcaskets from Pirates & the Exo suit from VWE-HW were able to use the Minotaur weapons and also if the Minotaur's could use the Warcasket weapons.
Yes, I do plan to update the Xenotype Expanded mods soon.
Sidenote: the Faun Xenotype was updated by Verdeth, not me.
Thanks for updating Roo's Minotaur, Satyr and Faun by the way. I was looking up how to do the assembly files but I only know how to edit the xml ones.