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I added "Ploppable RICO Revisited" to the required items.
I found the reason, you should include Ploppable RICO Revisited 2.5.6 in the mandatory list. This mod prevents the destruction of buildings when the grid is broken. (There is a checkbox there, growable building CAN survive NON - RICO.)
In any case, thanks to the author for coming up with such a brilliant way with parking lots. I even think I'll look for some assets (non-working buildings-parking lots) to revive them with your mod!
Can't help much with that, you can post a question in the discussion area or on reddit.
What you can check is:
Does the building disappear if you place the parking block inside without a road going in?
In other words: is the problem the road going inside the building, or the parking block?
just to make sure I checked my city:
Using these basement parking blocks 32 times and none of the buildings disappeared.
Maybe you need to set the buildings as "Historical Building"?
All anarchies are installed, the chipper is red, which means it's on, but after a while the building under which the parking lot is located is destroyed, and there is just a green block missing, where the parking lot is.