Cities: Skylines

Cities: Skylines

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Basement Parking Blocks
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16 Sep, 2024 @ 7:58pm
19 Sep, 2024 @ 5:58pm
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Basement Parking Blocks

In 1 collection by Shomudi
Parking Lots 2.0
20 items
Description
About
1X1 blocks with 64 or 32 parking spaces, to help simulate basement parking.

The blocks are placed inside a building (Office building / Apartment building / Mall etc) and cars will drive into the building and park there.

Requirements
  1. "TMPE" mod with "Parking AI" turned on (so cars actually look for a parking space)
  2. "Network Anarchy" mod with "Anarchy" turned on (so you can build roads that go into buildings)
  3. "Ploppable RICO Revisited" mod (so that buildings don't get destroyed when the zoning grid is broken)
  4. "Move It" mod (to move the parking blocks into the buildings)

How to Use It:
See the pictures for a step by step guide and examples.

Building roads Into Buildings:

Recommended Roads:
(you can use any road you want, these are just plain and/or narrow roads)

Entrance to the Building:
Some buildings have a "built-in" parking entrance (see examples 1, 4, 5 and 6):
In this case you only need to place a road going into this entrance, and then plop the "parking block".

* A collection of buildings with a "Built-in" parking entrance can be found HERE.

For buildings that don't have a parking entrance (see examples 2 and 3):
You can use a Garage Door prop (for example) or a Garage prop (for example) to make something that looks like an entrance. Just make them the right size and height with "Move It".

Another option is to use the "Procedural Objects" mod to create an entrance.

Adding Realism:
If your'e a realism buff like me, you can also:

Popular Discussions View All (1)
2
15 Sep @ 12:13pm
Issue - building under which the parking lot is located is destroyed
Микрощёлка
52 Comments
Shomudi  [author] 15 Sep @ 8:07pm 
@Микрощёлка thanks!
I added "Ploppable RICO Revisited" to the required items.
Микрощёлка 15 Sep @ 10:47am 
More than 20 hours of research. 4 hours of sleep.
I found the reason, you should include Ploppable RICO Revisited 2.5.6 in the mandatory list. This mod prevents the destruction of buildings when the grid is broken. (There is a checkbox there, growable building CAN survive NON - RICO.)

In any case, thanks to the author for coming up with such a brilliant way with parking lots. I even think I'll look for some assets (non-working buildings-parking lots) to revive them with your mod!
Shomudi  [author] 15 Sep @ 1:42am 
So its an anarchy issue, for some reason Network Anarchy doesn't work well for you.
Can't help much with that, you can post a question in the discussion area or on reddit.
Микрощёлка 15 Sep @ 1:00am 
Both on the road and in the block. Perhaps you have another mod installed that does not break the grid when objects overlap
Shomudi  [author] 15 Sep @ 12:44am 
Didn't get any information from the screenshots.
What you can check is:
Does the building disappear if you place the parking block inside without a road going in?
In other words: is the problem the road going inside the building, or the parking block?
Shomudi  [author] 15 Sep @ 12:32am 
What screenshots?
Микрощёлка 15 Sep @ 12:27am 
@Shomudi Could you please take a look at the screenshots? It looks like the grid is broken and here's why.
Shomudi  [author] 15 Sep @ 12:21am 
@Микрощёлка
just to make sure I checked my city:
Using these basement parking blocks 32 times and none of the buildings disappeared.

Maybe you need to set the buildings as "Historical Building"?
Микрощёлка 14 Sep @ 11:44pm 
Damn, what am I doing wrong?
All anarchies are installed, the chipper is red, which means it's on, but after a while the building under which the parking lot is located is destroyed, and there is just a green block missing, where the parking lot is.