Cities: Skylines

Cities: Skylines

27,976 ratings
TM:PE 11.9.1.0 STABLE (Traffic Manager: President Edition)
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File Size
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9.034 MB
27 Jan, 2019 @ 3:32pm
25 Mar @ 6:02am
48 Change Notes ( view )

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TM:PE 11.9.1.0 STABLE (Traffic Manager: President Edition)

Description
Improve lane and parking usage. and customise junctions, roads, and rails! This is the stable release with tested features.



⠀⠀⠀⠀⠀⠀⠀⠀User Guide[doc.tmpe.me]⠀⠀⠀⠀Report Bugs[doc.tmpe.me]⠀⠀⠀⠀Discord Chat[discord.gg]

Vehicles despawning or stopped moving after altering roads or rails? Use Broken Nodes Detector to find and fix some common game bugs!

Make sure you only have one version of TM:PE subscribed at a time (disabling other versions = causes error, you must completely unsubscribe all other versions).

⠀⠀⠀⠀⠀⠀⠀[discord.gg] [github.com]

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀[doc.tmpe.me]
Supported languages: Arabic, Chinese Simplified, Chinese Traditional, Czech, Dutch, US & UK English, French, German, Hungarian, Indonesian, Italian, Japanese, Korean, Occitan, Polish, Portuguese, Romanian, Russian, Slovak, Spanish, Thai, Turkish, Ukrainian.

Huge THANK YOU! to our team of 80+ translators and everyone who contributed since the first version in March 2015[github.com]


Not working since the last DLC update? Make sure Steam downloaded the latest version properly (look in sidebar of mod options). If not, unsubscribe then resubscribe. If Steam still doesn't download the correct version, try changing "Download Region" in Steam settings, then unsubscribe and resubscribe again.

If you need support, upload your log files[doc.tmpe.me] to help us track down the bug.

Workshop search keywords: Traffic Manager: President Edition, pathfind, AI
Popular Discussions View All (287)
4
10 Aug @ 2:21pm
Log trucks do not use U-turns
Kroll
9
5 Dec, 2024 @ 7:06am
How to adjust the railway speed more than 180km/h?
LanYou_1250
19
25 Oct, 2024 @ 11:09am
TMPE in CS:2?
locologan94
6,041 Comments
black_panther559 4 hours ago 
@Descole

Another IMPORTANT note...make sure your road network makes sense as well. A lot of times, (well practically all the time) it is based on how well you plan your intersections, strategically implementing the hierarchy (arterial, collector, local road network). Make sure you are also taking note of lane mathematics, not just for your highway, but even for your city network as a whole (thanks Biffa!).

As I told another before, there's an option where you can use Lane Connectors to direct traffic to where you want them to go specifically, but then there is also Lane Arrows, which would do the same thing primarily, yet, (subjectively speaking) it uses a better source of direction so that you won't make a mistake and cause your traffic to get stuck, or not be able to access a certain area due to bad lane usage / direction using the Connector. Again...just my input in that situation for first time users of this mod.


Happy city building everyone! :steamthumbsup::steamhappy:
black_panther559 4 hours ago 
@Descole

While in game, you have to set your settings according to how you want the mod to handle your traffic. Pause the game, OPTIONS, MODS tab (left panel), scroll down to where it says TM:PE, then set your settings from there. It controls everything from the AI response, parking, strength of lane changing, Roundabout behavior, and all of that.

These are older screenshots, but here's what it will look like per tab as an example...

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2387438191
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2387438527
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2387439721
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2387440410


Happy city building everyone! :steamthumbsup::steamhappy:
Decton 6 hours ago 
@Descole because CS vanilla traffic despawns cars when they jam while this mod allows for them to stay there
you can toggle this back on tho in the small widget you get
Descole 7 hours ago 
I'vd got a lot more traffic jam while just activating the mod, instead of playing without. I don't understand why
17 hours ago 
awsome
Sonoflyn 20 hours ago 
It's really sad that the traffic lights can only be separated by turn direction, not by individual lanes. This limits how much you can do with lane connectors sometimes. I wanted to make a custom road that could simplify building a SPUI, but it's not really possible to build one with it, because TM:PE thinks that my left turns are straight-throughs. So I can't have dedicated phases for opposing left turns, which is kinda the whole point of a SPUI. This is a minor gripe and TM:PE is still a great and essential mod, but this isn't the first time something like this has happened to me because of this missing ability.
Krzychu1245  [author] 16 Sep @ 11:46am 
@lew-3008 check the full error, I doubt it's related with the mod as nothing has changed in the last half a year, and the last functional change/fix was released about 2 years ago. Keep in mind that the game doesn't like if there are missing assets and they can disappear from the workshop.
lew-3008 15 Sep @ 12:09pm 
Suddenly causing me to have the infamous "Object reference not set to instance of ...." . Not sure why all of a sudden. Otherwise, a solid mod that is an essential
MarkJohnson 14 Sep @ 11:04pm 
@Krzychu1245
Can you add a feature to reset all lane connectors? It seems every time I help someone fix their city, I see tons of lane connectors everywhere and a lot of them are setup incorrectly. It would be nice to clear the map of them.
brandedsoul33 14 Sep @ 7:43am 
@bunchagoofballz I'm having the exact same issue and have done the same troubleshooting :( I tried doing a verification like @black_panther559 said, but it still isn't working.