Cities: Skylines

Cities: Skylines

Basement Parking Blocks
52 Comments
Shomudi  [author] 15 Sep @ 8:07pm 
@Микрощёлка thanks!
I added "Ploppable RICO Revisited" to the required items.
Микрощёлка 15 Sep @ 10:47am 
More than 20 hours of research. 4 hours of sleep.
I found the reason, you should include Ploppable RICO Revisited 2.5.6 in the mandatory list. This mod prevents the destruction of buildings when the grid is broken. (There is a checkbox there, growable building CAN survive NON - RICO.)

In any case, thanks to the author for coming up with such a brilliant way with parking lots. I even think I'll look for some assets (non-working buildings-parking lots) to revive them with your mod!
Shomudi  [author] 15 Sep @ 1:42am 
So its an anarchy issue, for some reason Network Anarchy doesn't work well for you.
Can't help much with that, you can post a question in the discussion area or on reddit.
Микрощёлка 15 Sep @ 1:00am 
Both on the road and in the block. Perhaps you have another mod installed that does not break the grid when objects overlap
Shomudi  [author] 15 Sep @ 12:44am 
Didn't get any information from the screenshots.
What you can check is:
Does the building disappear if you place the parking block inside without a road going in?
In other words: is the problem the road going inside the building, or the parking block?
Shomudi  [author] 15 Sep @ 12:32am 
What screenshots?
Микрощёлка 15 Sep @ 12:27am 
@Shomudi Could you please take a look at the screenshots? It looks like the grid is broken and here's why.
Shomudi  [author] 15 Sep @ 12:21am 
@Микрощёлка
just to make sure I checked my city:
Using these basement parking blocks 32 times and none of the buildings disappeared.

Maybe you need to set the buildings as "Historical Building"?
Микрощёлка 14 Sep @ 11:44pm 
Damn, what am I doing wrong?
All anarchies are installed, the chipper is red, which means it's on, but after a while the building under which the parking lot is located is destroyed, and there is just a green block missing, where the parking lot is.
Shomudi  [author] 31 Aug @ 7:19am 
@leaderofthemonkeys the maximum possible for a 1X1 block would be 64X3 = 192 parking spaces (each building/park is limited to 64 props/trees).

For a practical solution: if you need more then 64 slots, plop a few "parking blocks" in the same place, they don't interfere with each other.
leaderofthemonkeys 31 Aug @ 5:56am 
super good asset, have you ever tried making a 1x1 with more than 64 slots? what's the max you can cram in there?
Shomudi  [author] 28 Feb @ 5:13pm 
@X
Your'e welcome
Je vous en prie
どういたしまして
물론이죠
De nada
X 28 Feb @ 6:31am 
Thank you. This mod is really great.
Merci. Ce mod est vraiment formidable.
ありがとうございます。このモジュールは本当に素晴らしいです。
감사합니다. 이 모듈은 정말 대단합니다.
Gracias. Este mod es realmente genial.
:steamthumbsup:
Shomudi  [author] 26 Feb @ 7:28pm 
@tepper122 thanks so much!
I wish there was a way to make this easier, but we work we what we have :)
tepper122 26 Feb @ 9:32am 
brilliant
Maufla 26 Nov, 2024 @ 1:56am 
Thanks quite much :)
Shomudi  [author] 25 Nov, 2024 @ 11:48pm 
@Maufla
Another option is the Generic Garage 1 prop
Shomudi  [author] 25 Nov, 2024 @ 11:45pm 
@Maufla sure:
Its part of the Door Props pack, and the specific prop is called "Door Garage 04".
You will need to change the size and the height with "Move It" so the door fits the road.
Maufla 25 Nov, 2024 @ 8:43pm 
would u share that garage door prop? they look fantastic
Shomudi  [author] 12 Nov, 2024 @ 9:59pm 
@gamophyte as far as I know its impossible to put buildings under ground (a parking lot is a building).
In any case, once the cars are inside the buildings you can't see them.
gamophyte 12 Nov, 2024 @ 9:32pm 
Awesome idea! Is there a plan to make a subterranean version? This cannot go into the ground, the parking spaces and cars are at surface.
Shomudi  [author] 2 Nov, 2024 @ 7:49am 
@Gaseous Stranger thanks:)
In the city where I live most parking spaces are underground so this is an attempt to simulate that.
Gaseous Stranger 1 Nov, 2024 @ 8:45am 
this is super cool!
Shomudi  [author] 23 Oct, 2024 @ 4:57pm 
@akrspot64 That's what we are here for :)
Glad you like it
akrspot64 23 Oct, 2024 @ 8:24am 
Awsome. Takes care of a big headache. Thanks.
Shomudi  [author] 8 Oct, 2024 @ 8:18pm 
@natebug97 great:)
natebug97 8 Oct, 2024 @ 4:40pm 
Love it
diskprince 25 Sep, 2024 @ 12:30pm 
thanks
Shomudi  [author] 23 Sep, 2024 @ 11:17pm 
@ruffi-ho thanks :)
Shomudi  [author] 23 Sep, 2024 @ 11:17pm 
@diskprince 1-2 cells away is probably fine, try and see. The cars just need to find their way to the parking places.
diskprince 23 Sep, 2024 @ 9:49pm 
hi. i'm looking forward to trying this, thanks very much. question: does the road into the building have to touch the parking square?
ruffi-ho 22 Sep, 2024 @ 5:45pm 
this is amazing!
Shomudi  [author] 22 Sep, 2024 @ 3:53pm 
@out of heaven lots of people are still playing CS1, and this workshop is still very active :)
balogun2011 22 Sep, 2024 @ 2:13pm 
Excellent. Brilliant work.
Shomudi  [author] 21 Sep, 2024 @ 4:29pm 
@KnightsCross Yes the point is to save time and work, while still getting a functional parking within buildings.
After doing anything a few times I always find myself looking for shortcuts :)
KnightsCross 21 Sep, 2024 @ 6:59am 
Fantastic asset! Usually I use the same concept by building parking roads under the building and also use riseable parking (by bad idea I think) and build mini parking garage with 3-4 floors parking BUT this asset will make my life much easier :)
Shomudi  [author] 20 Sep, 2024 @ 5:16pm 
@Skyline TMPE Parking AI is so that cars drive into the building and park inside.
If you don't want to activate it its fine, but I doubt anyone will park there.
out of heaven 20 Sep, 2024 @ 12:43pm 
Thank you. So happy ppl are still making assets for CS1
Violet 20 Sep, 2024 @ 10:35am 
The TMPE Parking AI is optional right? Because my traffic uses parking lots a lot anyways
Shomudi  [author] 20 Sep, 2024 @ 6:03am 
@r.ducret54 sure, you can use vanilla roads. I recommended those roads mainly because they are narrow.
Vanilla roads are very wide.
But you can make them narrow by using the Node Controller Renewal mod.
r.ducret54 20 Sep, 2024 @ 5:37am 
Hello can you use another road that you recommende (vanilla road or other...) ? thank for your answer
Shomudi  [author] 19 Sep, 2024 @ 5:13pm 
@tegijohn @Stormy Kara @Vahlee your'e all welcome
Needed this it myself, but so glad other people find it useful too
Vahlee 19 Sep, 2024 @ 1:27pm 
This is awesome, thank you so much
Stormy Kara 18 Sep, 2024 @ 7:45pm 
This is legitimately exactly what I needed and was looking for the other day!
Shomudi  [author] 18 Sep, 2024 @ 7:45pm 
@Nomisman yes its easier, just plop the parking block and build the road :)
The only challenge is to create an entrance to the parking if its not already there.
tegijohn 18 Sep, 2024 @ 11:36am 
This might be revolutionary
Nomisman 18 Sep, 2024 @ 6:46am 
This is great! No more need for sinking down parking lot roads and covering up with PO'd buildings and ploppable surfaces :steamhappy:
Shomudi  [author] 18 Sep, 2024 @ 5:22am 
@airplane7813 You'll need Network Anarchy to make roads go into buildings. I'm using it all the time, doesn't seem to be broken.
But you can try without it, maybe it will work who knows
Shomudi  [author] 18 Sep, 2024 @ 2:51am 
@Zolik thanks :)
Yes I've been doing these basement parking stuff before, but these tiny blocks make it easier.