Cities: Skylines

Cities: Skylines

27,959 ratings
TM:PE 11.9.1.0 STABLE (Traffic Manager: President Edition)
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File Size
Posted
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9.034 MB
27 Jan, 2019 @ 3:32pm
25 Mar @ 6:02am
48 Change Notes ( view )

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TM:PE 11.9.1.0 STABLE (Traffic Manager: President Edition)

Description
Improve lane and parking usage. and customise junctions, roads, and rails! This is the stable release with tested features.



⠀⠀⠀⠀⠀⠀⠀⠀User Guide[doc.tmpe.me]⠀⠀⠀⠀Report Bugs[doc.tmpe.me]⠀⠀⠀⠀Discord Chat[discord.gg]

Vehicles despawning or stopped moving after altering roads or rails? Use Broken Nodes Detector to find and fix some common game bugs!

Make sure you only have one version of TM:PE subscribed at a time (disabling other versions = causes error, you must completely unsubscribe all other versions).

⠀⠀⠀⠀⠀⠀⠀[discord.gg] [github.com]

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀[doc.tmpe.me]
Supported languages: Arabic, Chinese Simplified, Chinese Traditional, Czech, Dutch, US & UK English, French, German, Hungarian, Indonesian, Italian, Japanese, Korean, Occitan, Polish, Portuguese, Romanian, Russian, Slovak, Spanish, Thai, Turkish, Ukrainian.

Huge THANK YOU! to our team of 80+ translators and everyone who contributed since the first version in March 2015[github.com]


Not working since the last DLC update? Make sure Steam downloaded the latest version properly (look in sidebar of mod options). If not, unsubscribe then resubscribe. If Steam still doesn't download the correct version, try changing "Download Region" in Steam settings, then unsubscribe and resubscribe again.

If you need support, upload your log files[doc.tmpe.me] to help us track down the bug.

Workshop search keywords: Traffic Manager: President Edition, pathfind, AI
Popular Discussions View All (287)
4
10 Aug @ 2:21pm
Log trucks do not use U-turns
Kroll
9
5 Dec, 2024 @ 7:06am
How to adjust the railway speed more than 180km/h?
LanYou_1250
19
25 Oct, 2024 @ 11:09am
TMPE in CS:2?
locologan94
6,031 Comments
black_panther559 11 Sep @ 4:38am 
@Oscarneo23

Again, another preferred suggestion only....I normally use the "Lane Arrows" tool rather than the "Lane Connector" tool for determining my routes, according to the lane mathematics (shout out to Biffa...lol), as I feel you have a more accurate read of how to determine the lane usage. There IS a difference, believe me!

When selecting the Lane Arrows tool, hold Ctrl and click the intersection of choice, then you can cycle through how you want the lanes to respond. Doing it that way, you will at least get all of the correct ways to possibly handle that particular intersection rather than manually doing it, then causing a route destruction.

Now, of course when just wanting them to stay in their proper lanes, like Highway incidents, or what have you, yes, Lane Connector tool is what I use to control that type of situation.


Happy city building everyone! :steamthumbsup::steamhappy:
black_panther559 11 Sep @ 4:18am 
@bunchagoofballz

In addition, just to be clear, this is strictly regarding your GAME FILES. Since you mentioned that you did a reinstallation of the game itself, needless to say if the installation is buggy, then it could affect the mods/assets that were sub'd to as well. Just wanted to make that clear.


happy city building everyone! :steamthumbsup::steamhappy:
black_panther559 11 Sep @ 4:09am 
Well, have you tried doing a verification? After doing the reinstall, right click on the game in your Steam Library, go to Manage, Installed Files, then select "Verify integrity of game files". I've done that after EVERY mod/asset that I've ever installed, and for me (subjectively speaking), I've to this day had no problems with ANY of the mods that are installed in my game, and I have TONS of mods/assets, old and new. Just go to my profile to see my list if you want a verification. It hasn't changed, well...give or take a couple of new things added, but that's primarily what I'm working with.

Now, I will be transparent and admit, via preference, I use the test versions of all the mods that have test versions of them, since there really isn't any updated difference between the two anymore, including this one. Again, that's just MY preference.


Happy city building everyone! :steamthumbsup::steamhappy:
bunchagoofballz 10 Sep @ 2:49am 
I cannot get this mod working, even after reinstalling the whole game, unsubscribing from everything on the workshop and resubscribing to this mod over and over:

"A ModTM:PE 11.9.1.0 STABLEcaused an error [ModException]"

There's plenty more in the error message, but it's too long to share here. Any ideas on how to fix this?
Krzychu1245  [author] 1 Sep @ 6:12pm 
@Spymax enable features on the Maintenance tab after loading any savegame.

@Oscarneo23 sounds like you overused lane connector tool. Go to maintenance tab, disable lane connector feature and see if anything changes. If it helps then somewhere in the city you have connections that break pathfinding (either missing or wrong). You can force certain rules only up to a certain point, if you don't provide alternative route, pathfinding might "break".
The main reason why garbage trucks are not spawning is that the game entered a state where it desperately tries to send vehicles to a certain area in the city but garbage processing buildings that are fairly close to the location can't successfully dispatch vehicles so the game tries literally a random ones which most likely also fail or it is so far from the target that truck is filling up and has to return before reaching it.
Oscarneo23 1 Sep @ 10:03am 
This mod makes my garbage trucks unable to spawn in, anyone has a fix in the mod settings?
Spymax 1 Sep @ 9:12am 
hello i have the same problem as "Tori"
i only have 4 possibilities, to deactivate lamp, lane manager, activate car disapearence and clean traffic
How to fix it please ?
patrioticparadox 21 Aug @ 10:57am 
Check Skyve
Tori 21 Aug @ 4:55am 
why has the mod now only lamp and lane function? where is the other stuff?
♔SUPERVISOR the Original 15 Aug @ 6:27am 
I get an error: 99 nodes could not be loaded
output log: {LINK REMOVED}
TMPE log: {LINK REMOVED}

Thanks for your help!