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'Ploppable' has nothing to do with sound effects, but instead refers to the physical action of being plopped on the map by the player (as opposed to buildings that spawn dynamically without direct player control).
Whenever I do that in the RICO building settings window, the workplaces calculated using the "use realistic pop mod" checkbox stay the same as before (no change from regular high commerical). But when I don't actually change the specialization itself but only check the "hotels" option in the Realistic Pop. building settings window I get a wildly different (MUCH lower) number.
Right now it seems that I can only get to one of two outcomes, either:
- the right specialization with wrong (RICO overriden) workplace numbers, OR
- the wrong specialization with correct workplace numbers (RICO ignored)
Is there any way to fix this? Thanks!