RimWorld
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Milira Race
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Mod, 1.5, 1.6
Розмір файлу
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69.110 MB
29 трав. 2024 о 9:15
30 верес. о 0:39
Змін 146 ( перегляд )
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Milira Race

В колекціях (1) автора Ancot
Milira series
Предметів: 5
Опис
New Expand Content Released!
Milira Tech: Milian Modification

The characteristics of this mod are raid, combat, research and mechanoid.
I spent 14 months to make the content of this mod, hope it can bring you a little bit of a different experience, and expect you enjoy it.

An ancient species that soars through the skies, the elves of the heavens, known as Milira. Characterized by their pure white wings and the diverse auras that crown their heads, they are often mistaken for angels and have been worshipped by many humans.

In the distant past, the Milira were strong and warlike. They seemed to be born for battle, relying on their innate combat instincts and superior physical capabilities. They excelled at using swift and fierce close combat, as well as devastating spells to shatter their enemies, thus dominating their realm.

However, after vanquishing all their formidable foes, the Milira gradually lost the meaning of battle. The race needed to find a new purpose for existence. But with their exceedingly long lifespans, the Milira's interest in anything could be worn away by the passage of time, leaving only the unfathomable sea of knowledge that continually drew them to explore.

Gradually, the Milira ceased to yearn for battle and began to pursue knowledge. They collected languages and texts from various races, observed every corner of the world; built floating cities, and established libraries to store their accumulating wisdom. Over time, the combat skills of the Milira were buried deep in the collective memory, covered by layer upon layer of fertile soil called knowledge.

The Milira had a long period of friendly relations with humans and occasionally guided them in the development of science and technology. However, after a certain incident, the Milira became enemies with humans, and the clouds of war gradually enveloped everyone. A conflict seemed inevitable...

Race Added: Milira; and related content.

Fight unique enemies and raids, using tactics and strategies to protect your colony;




Challenge absolutely new cluster threats and use targeted tactics to defuse crises;


Choose different difficulty bonus options to fight more challenging Milira;


Gestate and arm 16+ different types of Milian, upgrade their equipment and freely equip them with different weapons;


Use Milira's flight to shuttle flexibly through the battlefield, use weapon skill to change the battlefield situation;


Equipping colonists with float unit packs and combat drone to aid combat;


Construction of huge salt-melting fuel stations to provide automated fuel production and power generation;


Plenty of research projects waiting to be explored;


Complete the story of Milira and the Church, find the mystery step by step.


DLC compatibility
Require Royalty and Biotech.

CE compatibility
Milira CE Patch

Facial Animation
Milira Race Facial Animation

Gene Patch
Milira Gene Patch

Credits
Coder: Ancot
Art: Ancot, 德尔林

Preview & storyteller portrait: KV4_EX

Support Language
English (default, translator: 璃玎鼠尾草, 祈月)
简体中文
日本語 (translator: Lucifel)
Russian (translator: FarTresh)

Known Issues
Kijin Race
Seems cause Milian apparel render failed.

Any feedback or suggestions are welcome.
Популярні обговорення Переглянути всі (21)
73
4
2 жовт. о 3:05
Poor Guide - informal / incomplete
BlackHeart
3
13 жовт. о 17:58
hi question
greasy breads
1
24 жовт. о 8:45
Where can I get ClassPermit?
『Nya』
Коментарів: 1 096
Monolith 28 жовт. о 7:45 
米莉安装上盾牌变裸体的可以把THIGAPPE和两个前置下掉,这样能正常显示
Hicked 27 жовт. о 7:47 
作者,能加个好友详细商谈一些事吗?
sime7156 26 жовт. о 3:07 
不知道有沒有人也遇到,米莉安裝上盾牌後衣服就不顯示了
FOXG41 25 жовт. о 4:24 
请问是否会考虑加强不落要塞?要塞目前强度感觉太低了,横向对比对不起造价和消耗
Buck 24 жовт. о 20:08 
So about the corpses, I can't butcher them, cremate them or harvest them for organs. What do I do with them?
[Br] Nasid 24 жовт. о 11:24 
how to start a story about Milira?
兮儿 24 жовт. о 10:54 
大佬milira和hospital的兼容能做一下吗,我试了下但是能力不够没有解决问题
MerLatus 24 жовт. о 5:01 
大佬看一下有没有错误
Exception ticking Peacock327609 (at (215, 0, 211)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52ED4CB4]
at RimWorld.Pawn_FlightTracker.Notify_JobStarted (Verse.AI.Job job) [0x0004c] in <24d25868955f4df08b02c73b55f389fe>:0
- PREFIX Ancot.MiliraRaceHarmonyPatch: Boolean Milira.MilianPatch_Pawn_FlightTracker_Notify_JobStarted:Prefix(Job job, Pawn_FlightTracker __instance, Pawn ___pawn)
- PREFIX fxz.glitterworldDestroyer: Boolean GD3.Notify_JobStarted_Patch:Prefix(Pawn_FlightTracker __instance, Pawn ___pawn, Job& job)
拂晓 23 жовт. о 13:00 
XML error: <soundAmbient>MechTurretSmall_Call</soundAmbient> doesn't correspond to any field in type BuildingProperties. Context: <building><combatPower>45</combatPower><buildingTags><li>MechClusterMember</li><li>MechClusterCombatThreat</li></buildingTags><ai_combatDangerous>true</ai_combatDangerous><turretGunDef>Gun_MiniTurretMech</turretGunDef><turretBurstCooldownTime>2.5</turretBurstCooldownTime><soundAmbient>MechTurretSmall_Call</soundAmbient></building>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)

安科特大佬,米莉拉似乎是炮塔声音有问题导致出错爆红字了,能帮忙看看吗
Sytrick 23 жовт. о 6:25 
Hi, I'm wondering why if I pick the Military Gravship start option, I am no longer able to fly my shop into orbit after entering the planet. I've tested using the standard Gravship start and it works fine there. Thank you.