Total War: WARHAMMER III

Total War: WARHAMMER III

203 ratings
True Unit Size x2 (RADIOUS) 6.3
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Tags: mod
File Size
Posted
Updated
4.110 MB
20 May, 2024 @ 11:32am
6 Sep @ 8:20am
29 Change Notes ( view )

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True Unit Size x2 (RADIOUS) 6.3

In 1 collection by Void
True Unit Size MOD LIST
13 items
Description
If you like the Tru Unit Size mods and want to support my work, you can now support me by buying me a coffee. Any support is much appreciated!

[ko-fi.com]




I would truly appreciate it if you could leave a like as a show of support for this mod.

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What does this mod do?

This mod is a submod for Radious. It not only doubles all units, except for Single Entity, some War Machines, Lords, and Heroes, but also contains some adjustments to try to maintain Radious' original balance as closely as possible on a scale of two times.

Changelog
- All "melee attack" stats of weapons that have this stat have the stat doubled.
Example: Emperor Karl Franz's Dragon Tooth (Unique) in Radious has 8 Melee attack and now has 16 Melee attack. This applies to all weapons and items in the game.
- The number of all units has been multiplied by two, except for Single Entity, some War Machines, Heroes and Lords, which have doubled HP.
- In addition to HP, the barriers of all Lords and Heroes of Tzeench were doubled.
- All special army abilities for Nurgle, Slaanesh, Khorne and Tzeench require double the kills to be activated. (Waaagh, Dark Elfs, Ogres special abilities for armies also require twice as many kills to activate)
- Direct damage increased by 100% against single entities.
- Direct damage for single entities increased by 100%
- All passive regeneration from any source nerfed by 50%. Activable spells remain normal.
- 50% buff to the mass of all cavalry, monsters and chariots. (Due to the increase in units, the cavalry performs less than it should, if not increasing the mass)
- Units with passive abilities, such as "Hellblade" require double the kills to be activated.

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I created this mod from scratch, editing countless lines and tables. It may contain bugs or inconsistencies in some units. Your feedback is valuable to keep this mod running smoothly.
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True Unit Size x1.5:
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3248186677

True Unit Size x2:
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3247567570

True Unit Size x3:
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3248676648

True Unit Size x4:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3263880947

True Unit Size x2(RADIOUS):
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3250960887

True Unit Size x3(RADIOUS):
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3254088138

True Unit Size SFO 1,5x:
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3270440417

True Unit Size SFO x2:
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3267840313

True Unit Size SFO x3:
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3272344400
164 Comments
zhaozimo 26 Sep @ 8:21pm 
Almost perfect, but the barrier for Tzeentch and other units are not doubled as well:steammocking:
Void  [author] 24 Sep @ 1:45pm 
@TheRageMonkey
This already happens in Vanilla with the vampire court. That's why any regeneration heals are nerfed by 50% to maintain the same regen rate as vanilla.
One thing that has been changed in this version however, is the normal heals that were previously also nerfed by 50%, but now it is only the regeneration heals.
TheRageMonkey 24 Sep @ 1:31pm 
Yeah this mod does not correctly balance heroes. Vampire Counts heroes and lords with regen are basically impossible to kill unless you send a duelist after them. They can wipe an entire army unless you kite them and somehow manage to kill them with ranged.
EviLB3asT 14 Sep @ 11:43am 
@Void @Lazareth
Thank you both for your reply. @Void You do a good job and I thank you for that. I still prioritize your mod.
Void  [author] 14 Sep @ 6:50am 
@EviLB3asT
I’ve already heard someone else who plays on the cloud complain that my mod doesn’t work. I honestly don’t know why, since it’s the same as any other mod.
Lazareth 14 Sep @ 2:39am 
@EviLB3asT works fine for my but I have heard people that are having problems with mods not activating need to download a mod manager and that has helped countless of people.
EviLB3asT 13 Sep @ 10:41pm 
Hi, so I have been trying the radious mods for days now only with your mod and yours is the only one that does not work. Play GeForce now, but all other mods work. I can't understand that.
The Lord Drake 11 Sep @ 8:50am 
I'm seeing some odd blobbing issues when surrounding routing units. Individuals in both the attacking and routing unit seem to pile on top of each other, and don't actually fight/die. Has anyone else observed this?
Void  [author] 6 Sep @ 5:26pm 
@jddbull
Doesn't work in the campaign but works in skirmish battles ?
This is pretty weird, make sure it's not any other mod overwriting it. Test only with the four parts of Radious and True Unit Size x2 (RADIOUS) 6.3
jddbull 6 Sep @ 3:34pm 
I am finding that for whatever reason this isn't working for the campaign, I'm using the mod but I don't know why its not working when I use the required mods and this one. It does work for skirmish battles tho