Total War: WARHAMMER III

Total War: WARHAMMER III

True Unit Size x2 (RADIOUS) 6.3
164 Comments
zhaozimo 26 Sep @ 8:21pm 
Almost perfect, but the barrier for Tzeentch and other units are not doubled as well:steammocking:
Void  [author] 24 Sep @ 1:45pm 
@TheRageMonkey
This already happens in Vanilla with the vampire court. That's why any regeneration heals are nerfed by 50% to maintain the same regen rate as vanilla.
One thing that has been changed in this version however, is the normal heals that were previously also nerfed by 50%, but now it is only the regeneration heals.
TheRageMonkey 24 Sep @ 1:31pm 
Yeah this mod does not correctly balance heroes. Vampire Counts heroes and lords with regen are basically impossible to kill unless you send a duelist after them. They can wipe an entire army unless you kite them and somehow manage to kill them with ranged.
EviLB3asT 14 Sep @ 11:43am 
@Void @Lazareth
Thank you both for your reply. @Void You do a good job and I thank you for that. I still prioritize your mod.
Void  [author] 14 Sep @ 6:50am 
@EviLB3asT
I’ve already heard someone else who plays on the cloud complain that my mod doesn’t work. I honestly don’t know why, since it’s the same as any other mod.
Lazareth 14 Sep @ 2:39am 
@EviLB3asT works fine for my but I have heard people that are having problems with mods not activating need to download a mod manager and that has helped countless of people.
EviLB3asT 13 Sep @ 10:41pm 
Hi, so I have been trying the radious mods for days now only with your mod and yours is the only one that does not work. Play GeForce now, but all other mods work. I can't understand that.
The Lord Drake 11 Sep @ 8:50am 
I'm seeing some odd blobbing issues when surrounding routing units. Individuals in both the attacking and routing unit seem to pile on top of each other, and don't actually fight/die. Has anyone else observed this?
Void  [author] 6 Sep @ 5:26pm 
@jddbull
Doesn't work in the campaign but works in skirmish battles ?
This is pretty weird, make sure it's not any other mod overwriting it. Test only with the four parts of Radious and True Unit Size x2 (RADIOUS) 6.3
jddbull 6 Sep @ 3:34pm 
I am finding that for whatever reason this isn't working for the campaign, I'm using the mod but I don't know why its not working when I use the required mods and this one. It does work for skirmish battles tho
Void  [author] 6 Sep @ 8:23am 
I made a change to the mod's healing. Previously, ALL healing sources were nerfed by 50% to prevent immortal Lords/Heros/Units.
Now, only passive regeneration is nerfed by 50%, and all activatable healing spells are at 100%. (Feedback on this change is welcome.)

- All passive regeneration from any source nerfed by 50%. Activable spells remain normal.
Void  [author] 6 Sep @ 8:21am 
@-GerSoulless-
Try whit this new version.
-GerSoulless- 6 Sep @ 3:38am 
Fyi, i dont know if its an issue that would need urgent fixing, or is easy to find/fix, but this mod seems to be incompatible with multiplayer, throwing the notorious "incompatible versions" error even with the exact same modlist and loadorder for me and my friend. Game worked as soon as we found this mod to be the culprit via Trial and error (enabling mods 1 by 1 to see where the issue is)
Khaine 5 Sep @ 12:50pm 
Alright thanks mate! Also the mod is fire <3
Void  [author] 4 Sep @ 8:44am 
@Khaine
There shouldn't be any problems.
Khaine 4 Sep @ 8:24am 
Quick question is it save compatible or should I wait until my next campaign to activate it?
Thank you
Void  [author] 3 Sep @ 2:15pm 
Updated and ready for 6.3
Void  [author] 3 Sep @ 10:49am 
Update in progress...
[BRE] Oudin "Poing de fer" 3 Sep @ 10:01am 
PLEASEEEEE Update the mod PLEASEEEEE
ManOfRagS98 3 Sep @ 9:37am 
plzzzz update
Ryuzeii 3 Sep @ 5:35am 
Update pleaseeee
rabbit224 3 Sep @ 3:32am 
跪求更新
Radious has been updated to version 6.3. This mod requires an update.PLZ
Donut 2 Sep @ 1:50pm 
mod is causes my game to crash. I am assuming it's because radious updated. When will you be able to update the mod?
Void  [author] 3 Aug @ 10:00am 
@M1CH43L
Are you running the game on a virtual machine? Like GeforceNow for example?
If not, try downloading another launcher like Runcher Launcher for example: (https://github.com/Frodo45127/runcher/releases/tag/v0.8.0) , because regardless of the order, on my side it is working normally.
@Killer Tamashi
I know it seems a bit counterintuitive, but it's actually quite the opposite. More units on screen makes it easier for projectiles to hit large numbers of units, which makes them stronger.
M1CH43L 3 Aug @ 4:13am 
HI,
I'm having some trouble getting this to work.
My load order is
Radious pt1
Radious pt2
Radious pt3
Radious pt 4
True Unit Size x2 (RADIOUS) 6.2.X
(no other mods)
Ive also tried putting it before Radious, but all unit sizes stay as default.

Thanks
Killer Tamashi 2 Aug @ 8:56am 
What about single units like, say, tanks for example? Wouldn't they face reduced effectiveness against a doubled unit army?
Void  [author] 18 Jul @ 1:59am 
@Rams
It is no longer necessary to do this, the mod should be working normally.
Rams 17 Jul @ 5:15pm 
Do I put it up in the mod list? It's currently not working,
Fulminata 1 Jul @ 9:13pm 
hmm .... indeed, even in the vanilla it is 4 pieces which still each have a damage of a regular hellcannon which has just 1 piece. I remember there were 2 pieces before in vanilla for a regular peices. I guess when they changed to 1, they forgot to fix the RoR version. x4 stregth of the regular version is too much.
It just obliterates everything and feels like a complete OP compared to other art pieces with 8 engines. Given the unit formations are more densely packed now on average, the art is more deadly than x2 times more. Artillery definitely needs more balancing in the x2 mods
Fulminata 30 Jun @ 7:45pm 
ror hellcannon having 8 engines seems like a bug. Should is be 4?
Void  [author] 30 Jun @ 6:48am 
@Bloody
It's already updated, are you having any problems?
Bloody 29 Jun @ 11:17pm 
+1 hoping for an update for Radious!
degroots 29 Jun @ 12:44pm 
Radious updated
Void  [author] 26 Jun @ 7:25am 
@Coky
Currently it is a Radious problem. In the meantime, you can use the temporary FIX on the Radious page itself, and put this mod (True Unit Size) to load below part 4 of Radious. Until Radious itself, update and fix the problem.
Coky 22 Jun @ 2:57pm 
when i get this mode enabled it just crashes to the desktop
Void  [author] 22 Jun @ 4:28am 
@zamachee
Yes, it is compatible. Try verifying the integrity of the game on Steam.
Brother Belmont 21 Jun @ 3:25pm 
Is this mod compatible with Immortal Empires? It constantly crashes whenever I end my turn, but doesn't do so in the Realm of Chaos campaign.
Void  [author] 20 Jun @ 2:01pm 
Updated and ready for 6.2
Crisingar 20 Jun @ 12:25pm 
@Void ty my man, doesn't feel the same without the double unit mod lol
Void  [author] 20 Jun @ 10:56am 
Update in progress....
No WaY 20 Jun @ 8:08am 
Update this mod please, it's crashing the game
Azurio 20 Jun @ 3:01am 
Hello dear Void could you finde it in your heart to update this awesome mod please
Bloody 19 Jun @ 5:18pm 
hi Void, this mod is causing CTD after the 6.2 patch. Love your work as it makes the battle way more cooler and cinematic. Hopefully you get to update this asap. Thank you for your work.
Eolite 19 Jun @ 3:53pm 
Ahoi, I have conducted tests with various mods, and based on the results, it appears that the crash is specifically caused by this mod from Radious.
Just wanted to inform, Thanks for being awesome :)
orewasamuraida 19 Jun @ 12:27pm 
upgrade for new update please ? game crushes at launch
thanks
umjati 19 Jun @ 5:40am 
please update
Code name GNetNe 13 Jun @ 7:09am 
I like playing this with TW Millennium: Modern Warfare, The overwhelming firepower against and an endless tides of enemies is so satisfying to play regardless of the outcome.